I still think it funny people are thinking this is Vanilla NAXX/Servers... It is classic. I fully expect to have Druid and Pally tanks for raids. Things not to be exactly like Vanilla but a hybrid.
I'm shocked that all you players who supposedly played in Vanilla don't remember that raiding had nothing to do with skill and everything to do with gear back then. /shrug
How will you even beat MC in the first week? How will you have 40 players with enough FR to take on Rag? Does no one remember this?
No one remembers Twin Emps in AQ40? Good luck with that nubs.
The PR Needed for AQ40 for HewHewWWWwwww?!?!?!?!?
How will you even get 40 people in one group within one week, who will have a shadow flame cloak for Nef in BWL?
LoL Im starting to think NONE of you played V WoW.
Last edited by Beazy; 2018-10-29 at 03:00 PM.
Of course raid content is going to be staggered. It has to be otherwise there's no point in even running MC or most of BWL. ZG and updated 1.10 dungeon gear invalidate most of it. Also for those that think Naxx can be cleared within a week of server launch there's the AQ opening event which I'm pretty sure will take longer than a week. Good luck in Naxx with no AQ gear.
On a not raid release schedule note. I'm curious how they will handle tuning. Because 1.12 classes make early raids faceroll. I hope they find a good balance in tuning to maintain the original challenge of the content not the PS "challenge"
An excerpt from a really good read:
https://www.method.gg/wormie-s-class...trospective-mc
If you read the article A History of World Firsts: Vanilla then you know that Ragnaros was alive for months before anyone killed him. But there was a very good reason for this: in Molten core you had to gain reputation by killing bosses with a faction called Hydraxian Waterlords. You had to be honored with this faction in order to obtain an Aqual Quintessence, a 1 time use item that “Douses a rune of the firelords”. You got this item from a quest giver south of Azshara out in the water so it wasn’t super accessible and you had to heartstone to get out of there again. I believe that you needed to douse 6 runes to spawn Majordomo Executus, each placed at a boss and, obviously, you needed to kill them douse the rune.
When the last rune was doused Majordomo would yell out in Molten Core and spawn in the furthers corner away from the entrance, and he was the first fight where you actually don't kill the boss but the surrounding adds. He came with 4 healers and 4 melee dps’ers and once all of these adds had been killed he turned Friendly and spawned a chest with loot in it, while he disappeared into Ragnaros' Lair. The fight was relatively simple, 4 tanks tank 1 add each while you CC the 4 healers. And then you dps them down 1 by 1. This is also a fight that gets easier over time as you have less adds to deal with there and significantly less incoming damage, so most wipes happened on the first melee adds. While all this was happening you also need to have a tank on Majordomo himself, away from the other adds. Once in a while he would swap places with one of his melee adds and then it’s up to the tanks to get them under control again. There were 2 shields you had to watch out for: Purple Shield - while this shield is up, up to 100 melee damage per hit reflects back to those inflicting it. White Shield - while this shield is up, Each magic attack has a 50% chance to reflect back to the attacker. Both Majordomo and his adds could cast these shields on each other and they needed to be purged. Once the melee adds had been killed the healers remained, they became immune to CC effects like sheep and you had to fight them all together, meaning you needed to counterspell, stun and interrupt the cast on all 4. Sometimes this could be very frustrating as it was one of the first encounters where you were kind of relying on everyone playing well to coordinate the stuns and interrupts. However, most guilds didn’t get stuck on this encounter for too long.
It sounds impossible to get the gear required that fast in vanilla. Raid bosses drop less gear per player compared to live, and there's not as many gear sources either. You can't boost your gear indefinitely even if you play nonstop.
If it's 1.12 itemization, then you only need a limited amount of RF for melee. My healer had almost no FR when I first killed it (in 1.1 or 1.2). FR was a legend, you lost too much mana if you were in full RF as a healer.
Its like NR and Huhuran, I farmed maraudon and everything to be "max RN" and after some tries of being OOM after 3-4 aoe heals I switched back to T2 + one epic RN piece... and it was enough
Ηey man, FYI there is a mob the raid can MC at UBRS entrance that grants, while MCD, a one-hour buff of 60 Fire Resistance to all Raid members and pets.
I played Vanilla and raided vanilla too.
In addition, Ragnaros cannot be killed on the first week MC is out b/c the raid won't have enough Reputation with the Water Elemental Lords and therefore not enough dousers to douse all Runes for Ragnaros to spawn.
No need to thank me for the lesson, I am giving it to you free of charge, son.
https://www.wowhead.com/npc=9098/scarshield-spellbinder
Last edited by Sturmbringe; 2018-10-29 at 03:12 PM.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
mana is the big issue. You cant really downrank as much as youd like since you really need to get the tank up fast so hes ready for the next hatefulstrike. The "new" thing for healers to learn on that fight compared to earlier vanilla bosses is /stopcasting macros whenever they see the tank on full hp. Add in the good old vanilla latency and you had a proper annoying boss that took several raidnights to down(i think 5 or 6 nights for us). Not supermuch time by todays standard or even vanilla standard. But alot more than (anubarak, faerlina, maexxna, noth, razuvius, grobbolus gluth) wich all died in 1-2 raidnights.
It won't be as it is time (gear) gated. Otherwise people would clear it easily during first week.
Original post wasn't clear if they meant a week from launch off the game or a week after Naxx is available.
Assuming the latter then it simply boils down to how close the pservers got it. But unlike last time it's so well documented and unless there is literally some impossible gearecheck that requires farming previous bosses it will all go down fast.
Nobody mentions Loatheb, seem to remember that being a massive pain back in vanilla.