Originally Posted by
BiggestNoob
You seem to miss the point because you don't know anything about software development or anything about computers in general. Lead designers know about as much about the operations of the infrastructure of a game but especially of where things like CI, staging environments, and storage live as the janitor does.
Whoosh on that one.
You use Windows all the time. You've installed updates probably hundreds of times. Do you know how to manually uninstall an update? Do you know where updates are stored on your computer? Do you know the process by which updates are run? Do you know how updates are structured? Do you know how updates are propagated? If you're in a corporate environment, do you know how to selectively distribute certain updates or prevent updates that cause conflicts with installed software? I mean you use Windows, you have run updates, you've installed programs, hell, you've probably unzipped things before and done things with the filesystem, so surely you *must* know these things. Right?
Chris Sigaty is a tester and producer. He wouldn't know where anything is. His testing machine with content on it would likely have been lost. He's not in IT, he's not in development, he's not an engineer, he's not authoritative at all.
The second quote is stupid because D2 received patches and was made earlier than WC3, and WoW was made AFTER WC3, so people saying "D2 source is lost, WoW classic source is lost" are quite literally going up against actual hard facts here, not the opinions of some low level testers turned producers who know nothing.
It's not quite that simple. It's not just the number of pixels, it's the aspect ratio. If you need to support a wider screen, you'd see more in your FoV which would break things because you'd see an AI mob just hanging out on the side of the screen not moving towards you because you haven't crossed the trigger threshold. Now it wouldn't be hard to make a change so that it works with different aspect ratios, but it would mean changing the game in terms of what would aggro when, and you'd have an advantage in certain aspect ratios. Alternatively, the game would just have weird artifacts like that.
If they were to remaster the game, I'd rather see a best-effort reproduction of D2 using the D3 tech and with modern voice acting and remastered music/sounds. They're doing something similar with WoW classic (though updated visuals are optional) and I think it's going to be pretty good. D2 is old enough that I don't think Blizzard would serve the franchise well by keeping the graphics, much like WC3's refresh is going to be a visual update (and probably audio update). And if you want the authentic D2 experience, you can still play that game, same with WC3.