There is a game for you, and people who share your opinion - retail.
For me, and people like me, classic is a welcome change in pase. I don't mind having to swing at mobs in low lvl zones to level up my weapons if I decide that I want to try something else later on.
As someone who mained a rogue in Vanilla, and will do so in Classic aswell. I will stick to daggers most of the game. IF I then get the choice to pick up a really good 1h sword, I have to weigh it "Do I want to spend a couple of hours to skill this up, for a dps gain and a playstyle change? Or could I just stick to daggers, and do just fine?" (this is if they reimplement frontstabbing, as on the demo, people couldnt frontstab..).
It is all these small things that make the classic experience the way it is/was. So many choices you have to make.
Let's take talents as an example: as a rogue there are several ways to go about the talents, in the end you will most likely end with the exact same setup, but the way there could change your playstyle a bit in the choices you made.
So you ran around and thought about the talents while leveling, making choices.