going to crash and burn like the wing commander movie
So all the dev's who worked on AAA titles suddently became not AAA dev's when working in Star Citizen and Squadron 42. Productions with bigger studios, budget, scope and so on...
Ok that seems like a statement of individuals who clearly understand the industry of game development.
Last edited by MrAnderson; 2018-12-17 at 03:44 PM.
A "Triple A" studio is a studio that has released a "Triple A" game. A studio does not default to "Triple A" if it has members that have released "Triple A" games in the past. That is not how it works, that would be like someone from Blizzard, say Ben Brode starting his own company and then hiring 40 people that have no "triple A" experience. Yes, he has worked on "Triple A" games, but you have to prove your merit before that label applies to your studio. Yeah, SC might have some experienced people, but until the studio proves its merit and RELEASES a "Triple A" title, they are not a "Triple A" studio. Enough Said.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Developer is ambiguous. A lot of people exchange Developer and Studio. English language is dumb. For instance when you are talking about the Game Developer of World Of Warcraft, most assume Blizzard not Hozzikostas. Now if you change the statement to say Lead Game Developer of World Of Warcraft, then Hozzikostas could apply (even then not really cause there are tons of team leads etc).
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
P2W or P2A in my book is if you can use real money to circumvent progression and gain a considerable power/gameplay advantage over someone who does not spend money.
You can buy bigger/better ships in this game. That 100% matches up with what I think and what is considered P2W/P2A.
It doesn't matter if it's being taken out in Beta or launch. The fact of the matter is that it is there now in a game under development. Grossly overpriced microtransactions that are put in under the guise of "supporting the game" when the game already had more than most AAA games in crowdfunding.
If Blizzard put Mythic raid gear for sale with real money in the next xpacs beta. People would lose their shit.
Trion with Rift at one point made the game P2W. People were annoyed.
BDO well I don't think we need to say anything about that. It speaks for itself.
CiG do not get a free pass. Simple as that.
Last edited by Eleccybubb; 2018-12-17 at 04:21 PM.
For new comers here;
I didn't invest much and the current state of game is fun. I love landing on planets, search through wrecks(especially on the dark side of planets). I like it more than I like Elite. The feeling is deeper.
If you really hate bugs and crashes(doesn't happen too often), don't invest in this game yet.
Subscribe on website and wait for a freefly weekend to try it.
basic fact of the matter is we have no clue how basic game mechanics are going to play out on release, there is also going to be an option to tune if you want PvE or PvP so you can choose what you want to do.
the games funding if different from every other company and quite frankly this game now couldnt be made with just basic game box sales, plus these ships you buy are basic fitted and skill plays a huge factor in what your doing, a small hard to hit fighter can destroy or at least do a fair amount of damage depending on skill to someone in a larger ship, these small ships are fairly hard to hit especially in a larger ship.
we dont know what negative effects there are from doing criminal things also, what happens if it could take 2-3 times longer for you to reclaim your ship if its destroyed, there may be limits of what insurance you can get as a criminal.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Point is that two evenly matched players in terms of skill the one at the advantage is the one that PAID for a better ship. You cannot argue this and claim it is fair. We don't know how negative effects and blah blah blah works and it does not really matter. The perception is that you can pay to buy better starting equipment because you are willing to plunk down cash when the other player is not.
You can argue the other side until you are blue in the face but trying to use 'player skill' as the 'huge factor' does not mean much. What if said rich player in a larger ship has a smaller ship with him and just hops into that and blasts you into atoms. Skill right? Or is it because he paid for a better ship and just does more damage than you.
Fact is this is not a PvP focussed game, you can choose what you want to do so what does it matter what you fly as you should be able to earn some of the better combat ships within a small timeframe.
Also being a pirate may have some large drawbacks, like limited access to certain items/upgrades, so its unlikely there will be much activity of that kind in high security space.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
There's no point arguing if you just pick half sentences and answer to those with your agenda, completely missing and twisting what i wrote.
First: i did not stated a fully staffed studio cannot release a game, i said established one, and i said i know tgey did not worked fulky on it from thebeginning.
So please next time you answer answer to my post not something you imagine, and not half of my sentences.
You sayit matters if they are using their ownmoneyor backer money, yes it does...but i said it doesn't matter if we talk about development times. You just conveniently ignored the end of my sentence to go on with your agenda again.
So either answer as grownups do or don't answer at all.
This game would probably come out in 2019. If Chris Roberts had an actual boss. The guy can't manage for shit.
Yeah Squadron 42 and Star Citizen are both developed by the same studios, some studios share more of the work than others but every studio end's up touching stuff from both games.
And yes both Star Citizen and Squadron 42 are productions of AAA degree, meaning that they have millions of dollars in budget and teams of hundreds of developers. Also you can have a AAA development studio with AAA quality developers/artists and never ship a game under your name because you were doing contract work for the big publishing studios.
Yeap Chris Roberts should totally cut features and put it's dev's on permanent crunch mode to speed up the release just because some kid is eager to play it's games.
Last edited by MrAnderson; 2018-12-18 at 10:10 AM.
How will that affect your fun in game, and how do you know it will be a clear advantage, yes your in a bigger ship but the income is split depending on the size of the crew so they may not even come out with much more that someone in the solo version of that class of ship.
We dont know how all the game mechanics will play out.
i didnt say PvP was able to be turned off completely (although they have mentioned Private servers may come at some point), but if you have it set to the lowest and stay in safe space, then the likelyhood of a player attacking is going to be very low, unless you have something of worth on your ship there would be no point in going after that person would there.
We need to wait on the mechanics to be more finalised so we have more of an idea of how things can play out when the game is released.
The way pirating should work is they would disable your ship and board it or demand a ransom, or even kill the crew and steal the ship, destroying a ship for the sake of it would be rather pointless and the pirate would not gain as much.
Last edited by kenn9530; 2018-12-18 at 02:42 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
It's not about speed at this point. It's about feature creep and presenting a quality product. Can you honestly say you believe that a game with new features constantly announced, few of which are ever finished, is going to release a quality product anytime this century ? Even companies with greater knowledge and resources than him know what a bad idea it is to do this.
This is exactly what happened with some of his last games. He doesn't know when to say I've got a good product here. let's refine the features we do have and get it ready for launch. He lacks the ability. People like this are great idea people, they are not great managers.
He needs a manager to tell him when enough is enough. When to say we've got a complete package here. The way Roberts designs is like releasing all 3 borderlands as one insanely long, over complicated, story ridden, campaign. It's great in theory having all that content prequel, original, and sequel as one long campaign. But it doesn't make sense, it would cost WAY more than a game should, and would be MORE prone to bugs / glitches / crashes than a game that someone actually took time to refine.
Last edited by prwraith; 2018-12-18 at 03:09 AM.
Do not pretend to tell me what would and would not affect my fun. I enjoy commerce, trading, Auction Houses and the like. If some fuckwit is getting a huge advantage because they paid real money to win in the game and I'm getting shafted because I wanted to earn my stuff in game and now I'm behind the economy game. Fuck that. That is pay 2 win.
Also you DON'T fucking know if it will be a big advantage or not. Stop trying to speak for that company. All we see right now is pay 2 win ships.
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Seems to be a common theme. People sure do seem to know a lot about a game that isn't released and how this shit will all work is finalized and most of them love to handwave shit away. All I know is there is a massive fucking cash shop to buy ships.
"Cherish the quiet...before my STORM!"
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