Explaining a common definition of the term "pay-to-win".
NOTE: This post is supposed to be informative and helpful for those who don't know what the term "pay-to-win" means. It's in no way supposed to be negative and the purpose is not to tell you if Allods is pay-to-win or not.
Please note that the term "pay-to-win" is subjective and may have slightly different meanings to different people, but when (known) critics talk about pay-to-win in reviews, gaming magazines etc., it's usually similar to the definitions mentioned in this post since it's a quite genral meaning of the term.
(I have also added some happy smilies here and there just to spread more positivity and happy thoughts, lol
)
I hope that this thread may reduce the amount of spam and arguments about the whole pay-to-win thing, by helping people get a better understanding of the term. I'm simply going to copy/paste the most common explanation from several different known sources. :thumbup:
"In some multiplayer free-to-play games, players who are willing to
pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
- Wikipedia
"Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or
will have to grind very long (weeks and months)."
- Urban Dictionary
"When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.