A thought from a fellow forumer:They should have done a per patch cycle leveling up system for this expac based in how they release their content and try to iterize things.
They should've gone with 1-3 o upto 4-5 levels during 8.0 5-7 levels on Siege of Zuldazar, 6-8 on Rise of Azshara and the rest would be on the last patch release,8.3 and on.
No wasted exp to gold reward amd character progression doesn't get abruptly interrupted. It works well on how they implement catch up mechanism on every new patch release cycle.
Here' a more detailed explanation:
Normal dungeons level 110 to 113
Mythic dungeons level 112 to 115
Uldir raid block level 115 to 116
Siege of Zuldazar level 116 to 117
Eternal Palace 117 to 118
Next raid will be 120.
They should release level cap by increments in conjuction to a new release of upcoming patch content.
The story is still progressing and the characters are still amassing exp..
While I get what you are trying to do here, this system would introduce series of issues and I have couple of questions.
So, when game launches, the level cap will be 115 untill Uldir release I assume. The issue I have is the level ranges, as it is how you wrote it down, people can raid Uldir at 115-116 lvl? What's the items character level requirement? Do the items dropped scale with levels (in this case 115-116)? If I loot item at 115, then I level up to 116 will my item have same stats or will that go up? If it goes up, does it mean I have to reclear and get same items again?
If this was meant to be that raids are available only for highest lvl, then there's level scaling/stats issue again. The problem is that after I get full Uldir setup, I level up, my power goes down. This might not be big difference but it feels weird, this suggested progression would feel like 2 steps forward and 1 step back in sense of power up of character, if you would want to compensate it, the power level between tiers would need to go up as well.
I'm not saying it's completely bad idea but with how WoW works nowadays it just creates a lot of mess.
What are your thoughts? Agree? Disagree? Any similar ideas or do you approve?Remember that the system right now with the current level bracket allows ilvl scaling?
Yes, they can increase level cap per patch cycle allowing progression and non wasted exp at gated "level caps"
When a new patch arrives a new level cap increases say 1 or 2 levels, and the process repeats so in the process this will deter everybody speed leveling to max level because max level scales and still be within the max level cap for an expansion although it won't be met at the first few weeks of expac release.
It is similar to how a new Mythic dungeon keystone is released every season and every new tier raid. This means that a gear win't overscale and the reward for obtaining items won't be trivial over a longer period of time. So in a sense it's like WotLK days where your farmed BiS will still be relevant over the next raid tier.
This way normal dungeons and heroic dungeons won't get easily forgotten. Let's say they will introduce mythic+ dungeon version for the 3rd or 4th week of the month and just about the right time they will release the first tier of raid, the ilvl bracket and farming would just be on par. The next patch cycle let's say about 2 to 3 months after would add mythic+ level to day upto 10, and the raid gear reward for +1.0/+1.5 version of the game would slightly be higher, say M+ 11-20, x.2 will be M+ 21-30,etc. This way, progression feels natural and not rushed and there is no more feeling of overfed and drowned by so many loots that get your current gear trivial and worthless. There is also the value of replayabilty of earlier raid aside from rewards there for aesthetic purpose,a higher rarity or version of am equivalent azerite armor.
This way there is no content drought for raid tiers. There os a raid tier for level 115, a raid tier for 117, and perhaps the last raid tier for the final patch and prepatch for the next expac just exactly right when they upscale the level cap to initial announcement for that expac.
As for the raid. Base raid will be normal and LFR. The heroic version will be around +2 to 3 levels higher and difficulty will be somewhat easier to the next patch's raid. They may even release a raid every 2 levels and end up with the same amount of raid similar to TBC (Magtheridon's,Gruul's,TK,SSC, Battle for Mt. Hyjal,BT,SWP and release the azerite armor tied to that raid). It can be released even as biweekly minor patch. Yes it can be visited, and wings can be unlocked weekly.
They may release a mythic+ raid version released in succession at max level say at 130.
This impelentation gives a natural feel for time and content gating with great impact on replayability.
As for level they may introduce level 110 to 115 quest early on for that zone and update quest by adding thing related to next patch's storyline. Initially you wont be drowned with quests but it becomes a series of quests unlocked after doing a chain quest, by progression become more harder even encouraging you to do a group quest or it ties up with other quests from another zone from that expac.