Originally Posted by
Tom007p
My ideal World of Warcraft is one where loot matters, where you CAN hit a maximum temporary gear wall and where the content is more ubiquitous (I will explain in greater detail what I mean by that later on in the post.)
My wish list (in no particular order):
1. You should be able to 'complete' your character within a given patch, i.e no random modifiers, no titan-forging, there is BiS and once you've achieved it you're golden until the next patch.
2. Enough of this elitism/noobism, I miss when there was one raid difficulty and that difficulty was not too hard but not too easy. Think vanilla nax difficulty or possibly a bit harder then that.
3. Economics matter in an online game, I want economy to matter again and not just with WoW tokens. I want to see crafting systems where the gear crafted can be used as crutches to enter a 'current tier' raid, that way the economy strives and all of these catch-up mechanics can rightfully disappear from the game.
4. I don't want raid tier class set armour, I always thought it was quite boring and uninspiring, what I would rather see is tiered sets that are not class specific and can bring utility in many ways, for instance allowing a player to mix and match tier sets as they wish.
5. Blizzard please just add resistance back to the game, it was a system that clearly worked and allowed PvPers to have a distinct advantage in PvP (as they should). I want to see PvPers being able to get there BiS PvP armour purely through PvP.
6. Guilds feel weak right now, I think guilds should implement economic systems once again, allow guild masters to set a guild tax.. etc, this would essentially give guilds a more economical and governmental feel, which could greatly improve the RPG aspect of the game.
7. Get rid of all time gated progress mechanics i.e Heart of Azeroth.. etc, instead replace it with a token system where the player accomplishes certain tasks, whether it be clearing a dungeon or raid.. etc and this system allows the player to accumulate enough tokens to purchase cool cosmetics, which can be an assortment of purely cosmetic armour, weapons and mounts. If the cosmetics are cool enough, I believe people would enjoy grinding for those cosmetics a lot more then they would grinding azerite and barely noticing a difference in their players performance.
8. Less pruned classes, what I would like to see is the return of some iconic abilities to classes. No need to go deep here, many other posters have beaten this topic into the ground.
9. I want to see trinkets matter again, and I mean really matter. Think back to vanilla and how a trinket from questing could be viable during certain circumstances when you're max level. This added a lot of flavour to the game.
Anyways guys im sure I could add more, let me know what you all think and feel free to add your own ideas!