There really is no rift. stop making shit up
I think this "rift" is actually a good thing and Blizzard should continue developing Classic and Retail as two completely separate products.
They both have fundamentally different core mechanics and also target a completely different player base.
Classic is based on achievement, long-term commitment, social interactions and social reputation. Even after the Naxx release, all the older content will still be relevant and once acquired, your gear also retains it's value. If I understand this correctly, then you could essentially take a one year break from the game, come back and continue where you left off content-wise - though you'll probably need to join a different guild.
Retail has - under the disguise of being more "Casual Friendly" - more and more shifted towards the SJW / Cultural Marxist ideology of "equality", with BFA even in a way focusing "equality of outcome", not "equality of opportunity". Each time a new raid tier comes out, the catch-up mechanics ensure that anybody - regardless how much effort they put in previously and regardless how good they are at the game - will get a fresh start.
However, in today's society there are a large number of people who live by those ideas - and it would be foolish from a business perspective not to offer them a product they enjoy playing. They would not enjoy Classic nor would the vast majority of Classic players want to have them playing it. As long as those people exist, there will be a business opportunity in selling to them - and Blizzard is, after all, a for-profit company.
But there is also a downside to this: those people will demand for "fresh content" far more frequently than those of us who'll enjoy playing Class, so the development cost of Retail is likely going to be much higher than what it will take to keep Classic up and running. Eventually, it could become more profitable in the long run to release completely new content based on Vanilla maybe a year or two after Naxxramas has been fully cleared by most guilds.
For me, it's the investment in your character. Now you can boost to 10 levels below max and level in an hour or two. The sense of pride and accomplishment has been lost over the years.
I disagree with this. It may have been true in Legion, but it's not true now.
In Legion you could be a casual/completionist and make a fair amount of progress. Or a casual completionist. Whatever you want to call it, assuming by "completionist" you include "collectors".
BfA moved in such a way that "completion", at least in regards to collections, now requires a far greater time commitment to reach the same level of progression than BfA did, and as a result it stretches the definition of "casual". Almost across the board rewards for your time in BfA are slower than they were in Legion, whether you're doing Islands or Warfronts or collecting mounts or pets in Nazjatar and Mechagon. Trying to complete your collections in BfA isn't really a casual endeavor any more.
That’s probably he most cogent argument I’ve seen between the two.
Over the years you’ve had top raiders added, arena tournament players and next you’ll have streamers and “influencers”.
Every faction of those design influences chips away a bit more of the original intent. Are some QOL life changes like you don’t need to have useless talent X to get useful talent X good? Yes. Is it nice that hunters and warlocks no longer have to have a dedicated bag slot or pay for the ability to fight because of their class design? Yes. Is it nice that mounts don’t take up bag space? ABSOLUTELY
However finding random purples, getting BIS items from showing up and RNG isn’t right. The theory of bring the player not the class has absolutely resulted in homogeneous class design going against the underlying reason for picking a class in the first place.
I know the grindiness and time sink nature of vanilla is going to shock a lot of people that never experienced it but the OCD nature of WoW players will absolutely overcome that design strategy. Altaholics will be very rare because it will be years before someone has T2+ multiple classes.
The most persecuted minority is the individual.
I've not seen anyone getting abrasive over this besides a few nuisance-makers on forums. Literally everyone's getting what they want.
There will be no community destruction. What's with the Classic obsession? People blow it so out of proportion. Nobody but old veterans care about it and a bunch of curious newer players that will leave it soon after. Definitely enough people to make it profitable for Blizzard, but far from enough to cause any major ripples in the community or the gaming industry the way the original WoW did when it launched.
What most people call "Quality of Life" changes are just straight up gameplay changes.
"Quality of Life" is something like being able to mail more than 1 thing at a time.
LFG is not a quality of life change. that's a gameplay change.
The things you listed are gameplay changes, not QoL changes.
Quest objectives on maps means you never have to go explore around to find what you need, or to read the quest objectives.
Postmaster mailing you loot is just a complete farce. Forgetting to loot something or leaving an instance without looting something should have negative consequences.
Multi-corpse looting makes AoE grinding even faster and farming gold faster. not to mention it has no place in an RPG. you should not be able to get the loot from something 10 yards away while clicking on the corpse at your feet.
Why do you even need sparkling nodes when nodes are tracked on your minimap.
Last edited by Antility; 2019-06-30 at 05:44 PM.
I see it as;
Classic: Made by gamers for gamers.
Retail: Made to increase MAU's at the cost of everything else, while cutting costs at every corner. (CRZ, Sharding, Layering, zones that feel incomplete, WF/TF, systems that reduce dev time while having a massive grind attached to it. It's why WoW sees a lot of M+, AP grinds, rep grinds with no depth )
All that'll happen population wise is BFA's pop will go down immensely when Classic launches for about a month and then return to normal. When BFA has a content lull between patches/end of expansion, Classic will see a noticeable increase.
Paladin Bash has spoken.
read "quality of life" as "i'm sick and tired of that crap, why can't it be more convenient?".
Spamming chat for group members is not gameplay tho, so, no, LFG tools aren't gameplay changers
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Reading quest objectives is not gameplay. And "exploring around to find what you need" is pointless anyways, since people aren't interested in that sort of stuff, according to personal experience, history of wow and current classic subreddit, where people keep spamming "please link me a guide for leveling" threads and upvoting them.
AoE looting also doesn't change gameplay, it reduces amount of clocks you need to loot - you still have to loot. Right, now tell me how stuff like Pillars of eternity are less RPG than vanilla wow, just because it has AoE looting. And please show me a DM who requires you to directly loot all corpses of fallen enemies, that's just retarded.
You don't need them, but you want them if you wish to be more immersed in the game, instead of looking at your minimap all the time.
Originally Posted by Urban Dictionary
“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis
You think Classic didn't have mechanics to keep people subbed (or boost MAUs as the kids call it nowadays?) What do you think RNG, limited loot drops and raid lockouts where for? To ensure people couldn't just finish the content and be done, they had to keep playing and paying to progress. If anything Vanilla was worse for it than more recent expansions where you can usually take a bit of a break between content patches.
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I only disagree about the quest-helper not affecting gameplay. Questing is a very different experience if you are reading the quest text and having to look at the map to figure out where to go rather than just having markers appearing, and whilst third-party sites and addons allow you to avoid that sort of gameplay it isn't the same as having the feature baked into the game which also affects how the quest text is written.
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Doesn't seem to be, Classic seems to have the same community problem as RIFT where a vocal set of the fans have ex-girlfriend syndrome over current WoW where they can't stop going on about the game they've supposedly left and making comments about people that still enjoy it.