Originally Posted by
Marrilaife
Yes. It disincentivizes to even try the challenging content, because why put yourself into that inconvenience if there's no reward?
In b4 someone says but hurr durr it's the challenge that matters. Nope, I can tell you if you'd make minimal wage being a lawyer or surgeon most people would not study to become one.
Reward structure in games is the main tool to manipulate what the playerbase will focus on. If Blizzard wants to kill challenging end game and make it for the sub 10k players that will play it "only for the challenge" and cater to some "e-sports" crowd, so be it, BFA is on the straight track towards it, the problem is most of that challenging end game requires other players to group with, so shrinking that pool makes it harder to find other players interested in that content to play with.
It also forces people to grind menial world quests / rares to min max their gear for pvp, m+ or raiding, which again makes more people quit because they can no longer min max to the extent they wish, or spend their limited time on activities they enjoy instead of activities that are "gatekeepers".
If the casual gear was let's say 10% worse than the best gear in the game, do you think casuals would even notice? Since they don't min-max, don't sim, don't follow guides, just loot & equip? But then anyone who would have aspirations for more, and start researching, reading guides, optimizing etc. would see there's a room to grow and better loot to obtain, and the game doesn't end at grinding rares and world quests.
It's quite hilarious that atm it's the casuals claiming that "benthic gear is good but not the best" since they don't sim, don't optimize and believe in ilvl. In the meanwhile raiders who do all that stuff say "for my spec the best gear for several slots is benthic gear with correct upgrades rolled on it". So basically, if that gear wasn't the best, casuals would lose nothing, they already believe it's "not the best".