This is why I don't tank for random people. It annoys the shit out of me when DPS pull, and I prefer not skipping trash. I have never done a M+ dungeon, and never plan on it unless I can solo it a couple expansions later. But I am unsubbed, and not sure if I will come back to modern WoW. I may try Classic, but somehow I doubt it.
I do lots of mythic+ I have done a couple of keys on most of my characters in the 10-17 range for 2 expansions.
Why people do mythic+ keys on a timer with speed makes sense, because of the timer. I was mostly talking about dungeons while leveling alts where there are no timers. I could have been more clear about that.
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You post makes no sense. And I raid mythic, so LFR is very much not interesting to me.
You have limited time to do everything you need to do every day.. why would you want something to be slower than it already is?
In that case, you can probably just ignore chat most of the time, like doing a random bg which is filled with complaining anytime on the losing side (even in close games). Or LFR really, which is just the raid version of LFD. At least there the LFD tool will replace the rage quitters so it's not like you have to go out of your way to please them to stay. Unless they're abusing the vote kick system and removing you. Pretty much guaranteed you'll never see anyone again when leveling so I guess people are willing to be meaner than usual. I haven't been leveling lately, so I can't attest to the experience of pugging those personally though. I just know I wouldn't expect in the way of interesting gameplay or interactions when leveling really. For LFD, since you're the tank you do get to control the flow (unless its going too fast for the healer), but yeah, its a community/people problem. People are just so willing to talk shit in chat. Ignore it in the case of LFD/LFR/random bgs since the system will replace leavers.
You can still hit a friendly macro as you join each new dungeon, but it's LFD, you can't change the community on your own really. Try the macro and report back how that works in a week.
Last edited by MrExcelion; 2019-07-14 at 01:52 PM.
You're not the only one dissatisfied with the extreme rush culture, I can at least say that much. There was always the "gogogogogogogogogog guy" meme, but with M+, 95% of the community have now become that guy. It makes for a pretty toxic culture around dungeons, but it isn't a dealbreaker on its own. It's just another little thing that makes WoW worse than it could be. The more those stack up, the more dissatisfied people get, the more leave.
This is a completely different discussion and there is no fix for that, time cant be reset for you to magically re-experience them.
As someone above mentioned, the first time, sure, go slow and carefully, second time a bit faster, but after 15 times dont expect me to not cleave through shit.
Leveling is the same, you cant expect me to level my 10th character and pretend i dont know its strengths and speeds etc same with everyone else.
For you to actually get what you are seeking, is doing what i did, play other MMOs now and then to soak in the story/lore/dungeons in a casual way, i mostly use GW2 for that.
But dont expect the fluidity of WoW in those games.
Or you could level a character with 4 other friends that never played the game and without heirloom and go your way.
People ruin the game for themselves, and others, by forcing the “know before you go” rule on literally every aspect of the game.
They wouldn’t admit it though, they’ve got 3 fap sessions scheduled between 3 and 4 pm that they absolutely cannot miss.
So get your shit together and learn to play, but make sure you spend hours reading class guides/notes and high-key dungeon strats before you even bother logging in. And when you’re finished, don’t forget to post on the forums about how easy the content was and demand more, because you only spent 30 minutes actually playing the game you spent hours researching. And be sure to attack Blizzard for releasing content you can’t skip or shorten, they’re just trying to steal our money.
Games were more fun back when everyone was relaxed.
Yeah for sure. WoWs been out so long now, with the game being 'solved', the mentality being 'know before you go' like the above poster. Games just been out for so long that the OP isn't going to get the experience he's looking for, especially not in a leveling dungeon or any other queued content. I really did not expect the thread to be about leveling dungeons to be honest, but I still understand tanks get berated/kicked in these sorts of things.
At least the OP has mythic raiding where he can strategize all he wants outside and inside of raid hours and then focus on efficiency and execution during the alloted 12 hours a week. Can't expect that experience out of LFD.
Last edited by MrExcelion; 2019-07-14 at 02:10 PM.
The game has become so rush-focused people tell you to stfu if you try to chat in dungeons. Not that strange, since communication isn't necessary. Why stop and ask what the boss does, when it'll be dead in 25 seconds anyway?
It's been a very, very long slippery slope in design but yeah, at some point the game simply devolved into clears per hour instead of methodically beating a dungeon or whatever.
Look at WQs, 99% of the effort is the travel itself, because anyone who hasn't fallen asleep can quickly kill the "elite" you're tasked to kill. And as soon as there's an objective that isn't immediately visible, you get annoyed. Waiting 30 seconds for yet another damage-sponge that deals 0 damage to respawn is enough to make people impatient.
M+ just relies on timer and that trash bar, instead of making the enemies the actual threat. The tank being disconnected or going afk is a bigger threat than any boss, when it comes to your "rewards per hour".
What WoW has gone through is like watching Divinity Original Sin turn into Diablo 3 GRifting.
Unfortunately that also means as players have left, the community has shifted.
Now talks about better balance and pacing is just met with "Why would you want it slower". A very sizeable portion of the games remaining community hasnt experienced anything else but the braindead rush design. They defend the design that means after a session of WoW, they didn't actually have any sort of satisfying gaming experience, it was just meaningless items being thrown at them, facerolling content that can't even break through their azerite shield buff.
Last edited by MasterHamster; 2019-07-14 at 02:52 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Your idea of "efficient" objectively doesnt make sense, pfft making sure healer use the least amount of mana, you might as well tell them to afk.
That's something LFR hero would say, we all know maximizing CD and resource usage is the way for non-grandma.
Stop pretending.
If one is talking about leveling content, then sorry but there's no way to make 15 years old content at all interesting when slowed down outside of people with a certain mindset- Classic's waiting for them in a bit more than a month, but when I queue for Dire Maul I sure as hell don't want it to be the slog it used to be in vanilla. Not when I have 119 levels of leveling to go through.
If one is talking about M+, welcome to its intended design. The timer is like the enrage of a raid boss, it's not a race against time per se and more there to prevent excessive cheesing and gear check you a bit. The timer should never be an issue unless 1) you wipe a lot and thus deserve to fail, 2) take a truly excessive amount of time, and I mean waiting like 30 seconds between packs for the lulz of it or 3) have wholly insufficient DPS which is likely to kill you dead with Beguiling on anyway. And it's not like an Enrage which kills you, finishing overtime still rewards loot in both your endrun and weekly chest.
If your dungeons are mass AoE fests, then you are running keys too low for you. As a Mythic raider, I don't apply for Normal/queue for LFR and complain that the group is uncoordinated or people are doing low DPS. Same shit here.
Because people wanted shorter dungeons.
Let's be honest, the Vanilla dungeon design was a one of a time thing in WoW, even TBC already had very streamlined dungeons, the only thing holding you back was the fact that overall combat was still slow paced due most dps being unable to do AoE dps and tanks being unable to do AoE threat.
Next to that, there is no room to "chatting" anymore, previously, if you wiped and did a corpse run...well, there was nothing you could but possibly chat with other people.
Now you spawn directly at the instance and are back in the action at least one minute later.
Doing a bit of different shit within a ~2 hour activity is fine, going "offtopic" in a 20min activity is a different story.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I basically agree with the OP...started as a Raiding Resto Shaman in Vanilla...eventually had 5 toons...post Wrath, where the go-go mindset started (about mid-expansion) I started enjoy healing less and less with each expansion to the point that I didn't even level my Shaman in Legion (and in BFA 1 max level toon was enough for me).
Let's face it, excluding M+ and top level raiding, it's only the tanks and healers who have to really pay attention in dungeons etc. Constantly being badgered by dpsers only concerned about topping meters and who can't be bothered to get out fire, in most instances, to go faster all the time gets old very fast.
Even though today's healers have pretty much infinite mana pools and don't have to drink after every pull all that constant rushing while running dungeons etc just burnt me out and wasn't fun at all.
There were a lot of moments in Vanilla (long flight paths, slow mounts, large zones, limited FP's and finite mana - drink after pulls / limited resource pools - arrows / shards etc) that allowed you to take a mindless breather in game. When I was playing long sessions back in the day those long flights gave me time to get up from the computer and clear my head, stretch my body etc. While most complained about almost all the things I just mentioned I actually appreciated them as mini concentration breaks from the game.
Since everything was slower there was also more communication / relationship building / joking etc during a dungeon run etc.
I don't like wasting time more than anyone else and will take a shortcut in a dungeon or try to skip a trash pack (if I'm with a good group) but I definitely enjoyed the slower overall pace of Vanilla gameplay by a long shot over today's go-go-go approach. It's another reason I'm looking forward to Vanilla and I may yet heal again as a result.
Yeah you'r right.
As with any old/retro game, speedrunning stuff became the norm even in the easier levels of the game. But the community (both WoW's and Online's) has gotten bigger and worse. WoW keeps changing, but the basic combat formula is still the same - that makes it easier to know the game for everyone. So, I suggest you find a group of people who shares your desire to not speedrun eveything they can. I'm sure there are more like you.
Or even a different game.
I think you are unlucky with most of the M+ groups out there In my experience, most of the dungeons are designed for you not to really skip packs unless they are really hard, or else you won't get the needed clear %. Also, i get it when it comes to low M+ and normal dungeons, but in raiding, im not really seeing this speed mentality. In many relaxed guilds, that i have been a part of, taking it slow and easy is the normal attitude when clearing normal and heroic. People might not be the best players, but they kill bosses with time and it is in a nice calming pace with no rush. I would recommend seeking out these guilds and be part of a more relaxed player experience.
That said, mythic+, especially when people are trying to push, is just designed for fast movement and there is no way to get around it. The faster you do things, the more room there is for making mistakes and that can often have a calming effect aswell.
So no, i would not say you are too old for this game. You just have to be more of seeker when finding the raid play-crowd.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Many good answers. And its nice to see that many people agree with the way a view this issue.
When it comes to "Why do it slow when you can do it fast" For me personally doing a dungeon when you don't even engage with the mobs abilities doesn't mean anything. Its very boring. And I think its possible to do a dungeon even for the 30th time because its fun to use all your class abilities, especially utility abilities.
But I guess if you only see dungeons as an obstacle to a end you want to reach, then of course you want to get it over with. I don't view it that way, as I mostly only do content because I like the content itself.
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Not talking about Mythic+. I only do them with guildies.
You can also, you know.. ignore the timer altogether. You still get your loot at the end of the dungeon and at the end of the week. The only progression you have in m+ is doing it proficiently enough that you can go try the next level. I remember seeing lots of groups with "ignoring timer" in the title in the start of the expansion (I'm not subbed anymore).
If people like to lie to themselves though, that's another issue. There's nothing stopping anyone right now from creating their slow paced groups and roleplaying through a m10-15 while taking 5 hours to complete it.