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  1. #1

    QoL changes noone would mind

    1. Nameplates view distance should be much longer, present one is really too short
    2. Quest items drops shared among group members

    Everything else is fine by me

  2. #2
    Agree with the first one, that just a ui change.

    but disagree with the second one, it would change the flow of the game a ton even though it seems so minuscule. Most of the exp earned from questing is the grinding for the mobs and not the quest itself. This would cause people to get much less exp while grouping, and cause them to have to do questless grinding to level. This might even make people group less due to getting much less exp while being in a group.

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  3. #3
    The Undying Lochton's Avatar
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    Quote Originally Posted by Monolithi View Post
    1. Nameplates view distance should be much longer, present one is really too short
    2. Quest items drops shared among group members

    Everything else is fine by me
    The second one is like, one of the identifying markers of vanilla leveling in Classic.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  4. #4
    Only things I could think of is aoe loot and stats shown better in the character panel (instead of some being hidden in the spellbook, but that can also be solved by addon I would imagine). And hell no to quest item drops being shared among group members.

  5. #5
    Quote Originally Posted by Nihilux View Post
    Only things I could think of is aoe loot and stats shown better in the character panel (instead of some being hidden in the spellbook, but that can also be solved by addon I would imagine). And hell no to quest item drops being shared among group members.
    AoE loot is very much up for debate. Affects farming play and speed even though I was a huge fan of it when implemented in retail.

    I'm honestly just adamant about UI changes, information that is available but hidden. DoT timers, health numbers and cast bars can be accessed via add-ons, it should just be a default/optional in game feature. There is even party frame issues where debuffs don't appear but suddenly work if using the raid frames instead. It makes little sense IMO.
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  6. #6
    Quote Originally Posted by Monolithi View Post
    1. Nameplates view distance should be much longer, present one is really too short
    2. Quest items drops shared among group members

    Everything else is fine by me
    i think you can edit the distance with AdvancedInterfaceOptions

  7. #7
    View distance is about the only QoL i would be comfortable with.

    Its about the same as having auto loot as an option in the game as it is today.

  8. #8
    Increase respawn rate of quest items & quest mobs.

    Increase respawn rate of escort quest NPCs (currently a horrendous 15-25 minute wait on the Darkshore escorts).

    Increase the number of spirit healers in a zone. It is not fun or immersive to have overly punishing deaths. This is the kind of thing that makes people rage quit the game. The elite areas in Loch Modan and Redridge are especially awful given the high likelihood of dying at the intended level along with the 10 minute corpse run.

    "The Vanilla Experience" did not have hundreds of people in a zone competing for tags, all refusing to group up with strangers.

    If they'd have used the next patch of vanilla, the TBC prepatch, many of these issues would be fixed.

  9. #9
    -Add sparkles to herbs so that they're a bit easier to see
    -Smooth dismounting into ability use, like in TBC and beyond
    -Add more graveyards, some zones are just fucking brutal with only 1 graveyard in the entire zone, leading to long-ass corpse runs. You died up in the northern part of stonetalon? Enjoy your 5-minute corpse run, pleb. You died on the western side of un'goro? Enjoy your 8-minute corpse run, pleb.

    -Let us see buff timers on friendly players, for the love of god. Would help so much with raid buffing, as well as letting us see the time remaining on HoTs.

    - - - Updated - - -

    Quote Originally Posted by valky94 View Post
    i think you can edit the distance with AdvancedInterfaceOptions
    You can't. Blizz specifically disabled that Cvar in the Classic client. During the earlier stress tests you could see nameplates from like 100+ yards away. Would be OP for world PvP.

    - - - Updated - - -

    Quote Originally Posted by kail View Post
    AoE loot is very much up for debate. Affects farming play and speed even though I was a huge fan of it when implemented in retail.
    "farming play/speed".....for mages, the only class that can effectively "aoe farm" on a level that AoE looting would be necessary. Would only affect 1 spec of 1 class yet everyone cries like it would be some massive game-breaking change.

  10. #10
    Elemental Lord
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    People don't get that ANY QoL change would be like opening Pandora box. You may want 2 small changes, but guy next to you want 4 (different) changes, and so on, and so on...

    Personally I play Classic only to finish all zones with my recreated Horde and Ally mains, so in the future I can return to old world whenever I want. From my perspective instead of Classic I would rather want old world accesible via Caverns of Time in live client. And some features of Classic returned to modern WoW - for example learning new abilities in trainer (in general things connected to "new player" experience).

    But I understand Classic was crafted for ex-Nostalrius + nostalgia crowd, not for me. It's just museum in modern building (7.0 client). Nothing more, nothing less.

  11. #11
    On one hand if they decided never to make any changes to Classic at all I'd be fine with that. One the other hand if they decided to QoL the fuck out of it I'd also be fine with that. As long as they keep the mob and world difficulty the way it is, and don't add any dungeon finder/transmog/cross realm shit I don't care.

    Quote Originally Posted by Dracullus View Post
    People don't get that ANY QoL change would be like opening Pandora box.

    No it wouldnt. Dont be so dramatic.
    Last edited by Broken Fox; 2019-08-31 at 07:50 PM.

  12. #12
    Elemental Lord
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    Quote Originally Posted by Broken Fox View Post
    No it wouldnt. Dont be so dramatic.
    Source: "trust me bro".

  13. #13
    Bloodsail Admiral Viikkis's Avatar
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    They've done only QoL changes that do not affect core gameplay and thats how it should be done.

  14. #14
    Quote Originally Posted by Monolithi View Post
    1. Nameplates view distance should be much longer, present one is really too short
    2. Quest items drops shared among group members

    Everything else is fine by me
    Add these in and you're not getting the vanilla experience. People who didn’t suffer through no aoe looting can now experience it.

  15. #15
    Quote Originally Posted by Dracullus View Post
    Source: "trust me bro".
    and you're any different? lol

  16. #16
    Quote Originally Posted by valky94 View Post
    i think you can edit the distance with AdvancedInterfaceOptions
    It's hard capped at 20, default is 15.

  17. #17
    1. Atomatic toggle between auto attack and auto shot on hunter when enemies get into or leave your melee range
    2. Show available bag space left on the ui(if this is an option, I'd very much like to know where to find it)
    3. This is a maybe, but show available quests on the mini map

  18. #18
    Why they don't show your own dot timers is beyond me. There's a few little things that you just download an addon for automatically anyways that should be there.

  19. #19
    I'll help you out: none.

    NO CHANGES. PERIOD.

  20. #20
    Dreadlord Hashtronaut's Avatar
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    I’d really like to see party members health pool.
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