--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
- tagging the same Mobs by multiple players
- everyone gets to loot quest items
- everyone gets his own nodes/flowers to pick
- more flypaths
- more graveyards
I don't care at all if it's the "authentic classic experience", it isn't anyhow (1.12) and i had the "real experience" back then.
It would just make Classic a better game and i would consider to even touch it again (but even then...not for long tbh).
It's part of "Classic" to be slightly annoyed, whilst having tons of fun with your group ;-)
If you start opening the QoL box, you end up with the mess that is BfA.
Yes, but those are Vanilla issues that were specifically recreated for things to function the way they did in Vanilla, regardless of inconveniences or whether the design choices were good. That's the developers respecting the game design decisions of 2004.
You can't solve Vanilla problems with Retail fixes, otherwise it's not Vanilla anymore.
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Hate to break it to you but unless it is a named special mob where as you put it you have to get the head of someone, there is only ONE of those quest items that drop. Since it goes back & forth between the players to get loot outside of need/greed/pass rolling for items, it also goes back and forth for quest items. The thing is though, if that item drops from the mob and the person who's turn it is to loot it has finished looting all the required items ANYONE in that group can loot the item after that person loots his other stuff (meaning you kill a Defias Smuggler and your buddy who has finished looting all of his Red Leather Bandanas for the quest Red Leather Bandanas goes to loot his linen & Dalaran Sharp from that Smuggler it would now show up as something there for someone else to loot in your group and YOU could loot that Read Leather Bandana instead so essentially there is no "wasted" loot turns). Since you are grouping up with other people, your exp gained per kill is lowered so to make up for this you need to kill more of them for everyone in your group to loot all their items. I'm guessing you didn't play vanilla because if you had you'd know that the last 1-3 levels are almost fully grinding because of the likelihood of you running out of quests before hitting 60. If you were to make everyone in your group able to loot all of those Red Leather Bandanas as I mentioned earlier, you'll run into issues very early on of running out of quests before being able to move on to the next zone and such.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I actually think this makes sense because it incentivize group play.
However, I'm for "no changes". Even though some changes might makes sense, I don't think they should be done because they are not necessary. Classic is fun as it is and I'm always saying "if it ain't broke, don't fix it". And Classic ain't broke
I'm against it, not because I'm a purist, but because it's a POINTLESS change. When you group with someone the mob xp goes down accordingly. Now let's say you need to do a quest and you need to kill 10 boars solo on average to finish it. You will get the experience for the quest + the 10 x boar xp. If you group and get the same result, you end up with less xp. In the end you will be forced to grind outside of questing even more than you need to do now. It's a false sense of achievement... and it's actually no QoL improvement at all.
But the game is not broken. The game is fun. As long as the game as a whole is fun and people enjoy it, there is no need to change anything. I agree that you can classify individual pieces of the game as broken, but if the overall experience is still good then my opinion is that we shouldn't change it. Unless it is absolutely necessary.
im okay with having to kill twice the amount of mobs if im in a 2man party..
If only there were any more mobs to kill... The respanrate cant keep up with the player flow. the server layers need to be zone specific imo. And stv needs like 25+ layers (or all respawnrates cut in half or more...)
This is why everyone and their grandma is spamming dungeons. Because constantly killing elites in a grp is more efficient than standing around doing fuckall waiting for respawns.
None of us really changes over time. We only become more fully what we are.
You assume people's idea of fun is grinding the same dungeon eight hundred times instead of actually trying to complete quests. Or grind mobs. The entire point of the OP was talking about DROPS.
Give me a fucking break here, you're being so insanely disingenuous. Everybody damn well knows how low the drop rate of the vulture meat quest in Westfall is. You assume that people are doing quests in a vacuum with nobody else around. This isn't retail where the more people doing a quest the faster the respawn are.
You also aren't getting any bonus exp for two people, which is what I clearly said.
Try harder to read next time before you knee jerk come out defending shitty classic.
Last edited by Yoshingo; 2019-09-04 at 09:20 AM.