Originally Posted by
Apexis
Let's assume that Blizzard entertains this nonsense split of servers and resources, which does not seem likely. I am trying to wrap my head around why someone that spent time level 1-60, then upon release said person create another character, has to level it from 1-60 again, only to then level 10 more level through BC content to level 70. Now assume that we go to Wrath, the same person has to not only level again from 1-60, then 10 levels of BC, but they also get to do the Wrath expansion for 10 levels to 80.
We end up with three separate characters with different types of progress that do not overlap one another. That means whatever one would have to spend a massive amount in each character, between content, gear, mounts, and whatever else would not be accessible to each new character. Which means each character would have to go through every single piece of content again to acquire all those various items. I love playing WoW, but I don't love playing WoW this much to have to grind and grind to get the same things on three separate characters on the same account.
Not only does this sound completely insane from Blizzard perspective of server resources, having four separate teams of people working on each content. We have the players themselves leveling multiple characters and not getting to benefit from the progression of as many as four different pieces of the game's content.
By the way, this also ends up further dividing a player base with the intent of trying to rebuild said community in Classic. So this nonsense ends up subdividing the initial player base into three entire new player bases creating three separate communities. This does not take into consideration the people who are going to play retail as well.
I can't fathom Blizzard entertaining this level of stupidity. I know they have done some dumb stuff over the years. Though if their whole point was to again build a community for the overall health of the game than this approach would defeat that entire purpose in doing so. Some people playing Classic, Some playing Classic and TBC, some playing Classic, TBC, and Wrath, then we have the purist of each piece of content only do their pieces.
Many who only want Classic will not entertaining the move to BC and/or Wrath. Although the people they group with and are guildmates with will be jumping ship to go to BC or Wrath or BC and Wrath and not have time to play one fully much less two or even three at the same time.
Then there is still the retail game that is not going anywhere anytime soon and people will continue play. Unless Blizzard entertains the ability for people in Classic, BC, and Wrath to purchase WoW tokens to keep playing. Many that use token will have to keep playing retail. In this case, the people that depend on retail to continue to play. Will be dividing their time play in as many as 4 different versions of the game. Again, I love this game, though dividing my time to as many of two versions of WoW is far more than I can do now, much less 4 different versions. Sounds like not only the worst way to build a community but a massively good way to create massive burnout as well.
I think some of you people miss the point of what is taking place here. What you are proposing is what helped to kill the retail game in the first place, not make it succeed. I know some of you thinks Blizzard is stupid, but I can't imagine that from a business standpoint that they would ever want to create this train wreck scenario.