Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
The saddest part is that it is the truth I mean as a retail person I am not against people playing Classic but the Classic people clearly picturing up lies about the game about how it is I mean I have had several new to WoW trying out Classic due to hype from Classic folks and they literally quit around level 6.
Love Classic for what it is, trying to make it sound or look better just not going to work because Vanilla WoW was truly an awful ''game'' overall but good for its time.
In the end all the ''glorious things'' about Vanilla was but a lie which was quickly discovered by Classic being released but does that mean you can't enjoy it?
Clearly a lot of people enjoy it which I am truly happy for.
Last edited by CasualVader; 2019-09-15 at 01:24 AM.
they reported classic subs and they put it on the damn boxes themselves. late vanilla had "7 MILLION" printed on the boxes
every MMO that has something worth reporting will do so, but no other MMO has been able to compete with wow's numbers and now, the population is spread out pretty evenly
there are more players playing non-wow MMORPGs right now than ever, but wow ill never hit that 12M mark they hit in 4.0
Very well thought out and detailed post. As a previous, 7 day a week raider in vanilla, I disagree with everything except number 1. All of what you posted are actually false for me. I'm having a blast at only level 31. I've gotten dungeon groups. I've helped and received help from others. I really enjoy the reliving of the class quests and love having talent choices. I will say that the blanket statement in number 1 can't be fully justified until all the raids are out.
Sorry you're having a bad time being ganked on a PVP realm. I'm assuming that's where this is coming from.
Those increases were over a week ago, and those realms were still full when they increased it, it's not about leaving stuff out, it's about leaving stuff out that ISN'T RELEVANT. You're trying to make it relevant. If I was trying to mislead I'd use numbers from peak vs non-peak and call it good. People are quitting, people are stopping, people aren't playing as often, your idea that it is the exact same or growing are completely false.
As to the twitch comment, a week ago there were still 200k+ people watching at peak. There aren't now. You want to use statistics from a to b as proof, when in reality you need to use all of the data points. Why was there a drop off after day 1? Possibly people playing rather than watching. Why is there a drop off from day 13 to 14? Less people wanting to watch, less people wanting to play, their streamer isn't streaming, etc etc. Lots of reasons, obviously some are going to be accurate to any individual time-frame, but overall PEOPLE ARE LESS INTERESTED IN CLASSIC.
The guild I'm in dropped more than 50%, people haven't logged in, in over a week. New people aren't coming into the guild. Many others are seeing the same thing. People keep trying to disprove that less people are playing, but have you thought to prove that it's the same or more people are playing? Because my real-id went from over a hundred concurrently playing classic at peak to 25, where's your statistic to show the opposite?
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You mean that 12M mark they also hit during WoD?
1. Classic raids are very hard.
No sane person ever claimed vanilla raids were hard or at least harder than retail. MC is ezpz especially with 1.12 patch state, later raids will take a bit more effort though.
2. Old talent trees are better than the current ones
Guess what. Some people actually like that you have to commit to the build you chose and that you just can not change skills whereever you are.
3. It’s about the journey, not the race to 60
Twitch streamers are not the whole playerbase dude. I am in a guild with 90 people, everyone playing at their own pace enjoying the shit out of the game. Some push fast to 60, some just take their time...you can choose how your "journey" is going to be. Who the fk cares about what some tryhard streamers are doing?
4. Classic incentivizes player interaction, so everyone will suddenly become sociable and make friends
It does. While leveling you meet people, you talk to them. I met a few tanks, healers outside of my guild I quickly added to my friendlist. Even with full random groups most experiences are just positive...retail is FAR more toxic. Even after this short time we have already established connections to other guilds and people, our teamspeak server is full of people 24/7. I just spend 5 hours in brd with a full group of strangers, ended up chilling with them in voice for another 3 hours. I have chats with new people EVERY day...
It seems to me that it is not just the other people but also you who has a problem with ingame social interactions.
5. Getting into a dungeon group won't be a problem because there's no ilvl, r.io, achievements and armory.
You claim its false. Idk why you are so salty? Got declined once and now you're mad? I'm an enhancement shaman which ppl claim to be useless and I am running dungeons every day. Have been in groups with every class, from feral cat to shadowpriest...never has someone said "no we dont take shitty meme classes lel".
6. Class quests, the holy grail of class fantasy
You're a newschool gamer, aren't you? Back in the days you had to discover things. Even in vanilla, though it was way more casual than prior MMORPGs.
And if you don't like discovering things, check the internet. If you're looking for games that just hand everything to you, classic just isn't for you. Doesn't mean its bad.
7. Classic is a great game for casuals, much better than modern WoW
Again, who said this? Nobody. It actually is the opposite. Ask vanilla hardliners and they will tell you they dislike retail because it became way too casual.
Look at the front page, then do math. Currently over 5 million players in Classic. That's probably 2x the amount playing retail in the last 3 months. Sure, it's going to go down, but these threads and anyone agreeing are clearly upset their version of choice is slowly bleeding out. Sorry, retail sucks. It's not fun and I'd rather not play WoW at all than to play retail. Blizz and Activision see the $$$. Classic is going to get enhanced content, you can count on it.
BAD WOLF
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
This is 100% on you, not the game. I have doubled my friend list since bfa launched, because I am able to form bonds with ppl on other realms, and I am not limited to just the players on mine.
You choose to limit your goals to numbers and stats, ratings and achievements. You choose to go about completing those tasks with as little social interaction as possible. This is YOUR choice, the game isn't forcing you to avoid social interaction as you claim, you are choosing to behave this way.
Bfa is also the worst wow expac ever, but your decisions are not the games fault.
Classic is doing good, but this is stupidly false, i already said in this same thread, retail had 20 full realms, 21 high realms, 140 medium realms, 16 low realms and 9 new players realm only in US without considering latin america, oceanic and brazil realms, and this was 8 hours ago, so not even raid time, now compare this to classic realms, and ill use your phrase, DO THE MATH OMEGALUL.
What utter nonsense, but whatever.
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Hum no? C thun was "hard" because he was mathematically impossible, like it was proved by Ion btw.
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In your opinion because you are short sighted.
You should do the math yourself first. How do 4 million characters (source: https://classic.wowhead.com/news=295...ough-community) create 5 million players?
It is the other way around. If half of the number of chars are accounts, you have a good guess. Means WoW classic has around 2 million players.
An example: Guild Wars 2 has 11 million accounts and 53 million created characters. So 1:2 is a very well meaning quota of players to chars.
At launch, that is. Warlords of Draenor, one of the worse expacs, sold for 10 million copies on its initial launch.
https://www.vg247.com/2014/11/19/wow...ds-of-draenor/
It could not keep the players. No wonder if the devs do not give any other compelling endgame progression than raids.
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Yes. But probably something more thrilling like "raises your wand damage by 2%". There should be leveling up rewards. But it would be great if they were really useful. Like gear. Like vanity items. Like some gold.
At max level, players could receive a endgame starter gear set, for example.
Last edited by Fred Skinner; 2019-09-15 at 07:10 AM.
Rinse and repeat. For the rewards. Send even more turtles into the water.
Actually, your answer is probably the most meme worthy and actually a perfect image of what's wrong with retail. You're literally saying "You don't get to have an opinion on the 99% of the game that are too easy because you didn't do the 1% that is challenging" (which he maybe did). You have tons of players that don't necessarily want to play Classic but do because outside of the raids, it offers more challenge than retail. Those people are literally here telling you "Just put more challenging content outside of mythic and I'll play" and your only answer is "SHUT UP! IT'S NOT EASY BECAUSE MYTHIC! NOOB!".