Apologies for the lateness of the reply.
I don't think that happens. Unless I have misunderstood the question, World PvP happens on PvP servers all the time. It's more interesting to ask why people role on a PvP server expecting to not experience world PvP?....or that people imagine there are somehow 'rules' that are to be followed when engaging in PvP.
You can say you don't think it happened, but the population metrics were easy to see. Highest population PVP servers had 95-99% faction imbalance towards either Horde or Alliance.
That's not an accident.
That's people rolling PVP server who don't care for World PVP, but want to PVE with the best players.
Meanwhile, there's no one to "PVP against", thus all the cries of "World PVP is dead!!QQ", because no one thinks it's fun to be on the less fair side when playing a game. Like telling someone you would love to play Risk against them, then when they show up, you have 4 of your best friends join you in a 5 on 1 attack against them. The 1 being attacked by the 5 isn't going to come back. Now Risk is "dead". No one showing up to play against. And then you blame Hasbro...'cause they made the game, it must be their fault the other person doesn't want you 5 to keep destroying them.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
When you say 99/1, you are using hyperbole, right? Because I am not aware of any realm that got that far. It is true that the balance usually swayed strongly in one factions favor, no doubt in my mind. 99/1 just seems totally over the top. Barthilas alliance was a ghost town on alliance, with I think 2 raid teams, and that at the time was between 70/30 and 75/25.
It is not hyperbole. That's what the most populated servers looked like. Most servers were still like 70/30; 80/20; 90/10 - - but that still makes my point. Most players wouldn't even stay where it's faction fair. So the only players left on the other side are the stubborn die hards, who aren't going out into the world regardless.
I didn't start seeing players of the other faction until they introduced sharding (or whatever the tech was that joined players cross-realm together) to force us together. Which is funny, because that's when a bunch of complaints about getting ganked/griefed started spiking again on the forums as players were used to running around in the world on a PVP server with no one from the other faction ever popping up - much less attacking them.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
I always leave Horde alone unless they attack me first. After that, I'll attack them every time I see them.
My best Vanilla PvP story (I'm a Rogue)...Was farming Centaurs by that goblin escort quest near Mauradon at level 38. Was trying to get the last 10% of my level and get some lockpicking skillups. I was minding my own business when a level 43 Warrior and 35 Mage gang bang me out of nowhere and kill me in seconds. I run back to my corpse and see they're trying to do the escort quest. I wait in stealth until the 4 centaurs spawn and kill them both easily. They try two more times with the same result. Eventually they get a druid and a warlock to help them, but it doesn't matter. I start to die but all four of them die too. This repeats for 30 more minutes and they leave. Not sure why they didn't just switch layers.
Corpse camping is a dick move all around. The only time I'd consider it appropriate is if an opposite faction player did something really mean to you. And then okay you kill them in return, and if you're REALLY mad, wait and kill them again. But more than 1 camp is just rude... that's becoming the monster yourself. But it's subjective; everyone has their own line not to cross.
I didn't say that. What I said was...some servers, like Mal'Ganis were 99/1. Other servers that were smaller than Mal'Ganis were 90/10. yet others were 80/20, etc. etc., but it gets less and less servers that weren't that imbalanced. They were all either heavy Alliance or Heavy Horde. You didn't see any 50/50 servers, or 55/45 servers.
And to my point, if the majority of players on PVP servers cared for good World PVP, those players wouldn't be flocking to servers that had no one from the other faction or so few from the other faction that none of them ventured out into the world.
Last edited by Ragedaug; 2019-10-16 at 04:15 AM.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
well considering there is close to zero content in classic, they have to do something.
corpse camping, is the whole reason why southpark made an episode all about wow. and how do you kill that which has no life. killing a lowbie a couple times? sure fine. but sitting there and wasting your own time as they spirit walk to their corpse so you can waste more of their time is fucking petty and stupid. yes its part of the game. but again, you sit and wait, doing nothing as they haul ass back too their body, because ... you have nothing to do? not much of a step up from doing nothing if all you do is gank the same lowbie over and over and over. sitting and waiting until round 29365 starts. might as well go back to your starting zone and farm boars for the copper to buy your fast mount. at least then you have a goal to your pointless time sink grind.
I don't have to prove you wrong. What I said was true, though I have no idea where you can look it up. Also, I don't care. PVP servers are cesspools where you find the worst traits of humanity, which is an unsustainable game model. But if you want to declare some internet victory because I won't google search for you, go ahead. take the points. I'll still laugh at you when you cry that world PVP is dead.
I enjoy PVP, but I don't always want to do it, and I don't care to do it if it's not a challenge. So if I can one shot someone, that's not compelling PVP to me. If someone can one shot me, that's not compelling PVP to me. I enjoyed world PVP when I would run into another random-similar level person, where we would fight without one of us waiting for the other to pull mobs. That's enjoyable. The problem is, that's not what happens. So I stopped playing on PVP servers.
And it wasn't just me who stopped. Lots of other players stopped playing on PVP servers, or they transferred to servers with a giant faction imbalance. They they all cried that's there's no world PVP after they made sure there would be no world PVP, then they blamed Blizzard for it, when all Blizzard did is give them exactly what they asked for - no rules PVP where they could kill other players while they have an unfair advantage.
Since most players don't want any rules, they can just sit and cry about world PVP dying while people stop doing it, 'cause it's no fun for the other player getting camped/griefed.
I would love open world PVP, where there are rules in place to make it fair and enjoyable. I would always push for that. So that's the "why are you responding if you don't care". Because I see a problem that makes the game less fun, pushes me to servers I wouldn't prefer, and in the end eat's itself anyway, because it's not sustainable. So I put it out there hoping people will see it, and at least have an idea and an understanding of why people ask for PVP servers with some kinda rules to make world PVP have some, at least, minuscule sense of fairness.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
you should have been on Kazzak EU before servers got connected lol. So horde dominated it was insane. Always met and saw players, almost never a alliance char. In SW/IF it would often times be empty in main hubs.
People flock to the servers that has majority of one faction. Very few thinks "oh few alliance on that server? Im going there!"
Good thing now with war mode and cross realm, does not really matter anymore.