If Preach had his way there would be no leveling, quests, story, pvp, outdoor content, nothing. Only raids.
If Preach had his way there would be no leveling, quests, story, pvp, outdoor content, nothing. Only raids.
Last edited by thilicen; 2019-10-29 at 03:24 PM.
Nobody wants to use it. It's and extremely old fashioned and unintuitive way to view content. Who want's to sift through a sticky to be able to watch new videos on this forum? Not to mention every post will be almost immediately glossed over, and if it isn't then there's just going to be multiple discussions on in the same thread.
Unless the only purpose of the thread is to indirectly "ban" self-promo videos, in which case it makes sense I guess.
You’re wrong.
Classic has a great questing experience with long chains of linked quests at every level and a whole string of epic/elite/dungeon/raid quest chains at max level. Much more so than newer expansions and their hubs of 3-5 quests and maybe 1 chain quest for the whole expansion.
Classic is very casual in its play style. Log on for a bit, chip away at something. Come back a few days later, do a bit more. Do the raid, once. Run some dungeons as you like. Farm some mats maybe.
There’s no chores, no x amount of rep to grind each day, no more (gated), no less (don’t miss your quota for the day). You don’t have to do a +10 (mythic chest), conquest PvP cap, 4 islands, weekly quest (4 mythic, 4 TW, 4 BG wins, etc) plus your raid, maybe on more than 1 difficulty if you’re prog. on mythic with heroic farms for trinkets. New WoW is all busy work and if you don’t keep it up for at least the first month or two of a new tier you get significantly behind the gear curve as you miss out on high ilvl chests and AP for your neck or whatever.
I prefer the old way.
I wasn't even aware it existed, and I'm definitely not going to start using it now... dumb policy is dumb. Someone starting a discussion about a vid on your forum isn't your forum fucking promoting it.
On topic! This video belongs in that "blizzard shouldn't balance around mythic raiding" thread. The bit about "the reason we're seeing less and less complaining as a proportion of the feedback is because most of the people who were upset have left; not because blizzard actually fixed the problem" is probably the most important part.
The game eroded it's actual player base down to a small contingent of hardcore elitists and chinese mobile gamers who care more about cosmetics and randomly getting a 1 point shiny upgrade for killing that murloc for the 120978023th time.
Sure, maybe the mobile market players are the lion's share of the pie now, but only because blizz fucked the game up enough to make that happen.
Last edited by BeepBoo; 2019-10-29 at 07:13 AM.
his rant on the gearing system made my head spin in the same way my head was spinning when I deactivated my account 2 months ago
People play to much, impossible to create a game that is flawlessly fun forever.
You do realize that quests that are just linked together is not the same thing as an actual cohesive storyline, right? Because there's not a super epic tale to be told when Westfall has 5 quests that are just, 'Go kill the new kind of defias' or jumbled messes of zones like thousand needles or desolace or feralas where almost none of the quests have anything to do with each other, and are mostly populated by, 'Kill 25 mobs.'Classic has a great questing experience with long chains of linked quests at every level and a whole string of epic/elite/dungeon/raid quest chains at max level
The idea that anybody could honestly say, with a straight face, that the quests in live aren't more story orientated compared to Vanilla is just farcical. You can hate the story if you want but to try and honestly say that the quests are not more integrated into the story is just a lie.Much more so than newer expansions and their hubs of 3-5 quests and maybe 1 chain quest for the whole expansion.
Yeah and then in 2 years when you hit level 60 you can get to Outland and do it all over again.Classic is very casual in its play style. Log on for a bit, chip away at something. Come back a few days later, do a bit more. Do the raid, once. Run some dungeons as you like. Farm some mats maybe.
Yeah and what percentage of players are doing all of these things at the same time. Is it even 1%? Are you? Its like the people complaining during the end of mop that they felt the need to do the maximum number of dailies each day which helped directly lead to our MAU state the live game has. Yeah no fucking shit, if you're doing the absolute hardest content in the game, you should probably expect to do more than billy bob who logs on an hour a week to continue leveling in Kun-Lai.You don’t have to do a +10 (mythic chest), conquest PvP cap, 4 islands, weekly quest (4 mythic, 4 TW, 4 BG wins, etc) plus your raid, maybe on more than 1 difficulty if you’re prog. on mythic with heroic farms for trinkets.
Congratulations to the whining mythic players, your complaints in Mists of Pandaria helped shape the thing you're now bitching about in BfA.
Live complainers always seems to compare the hardest of the hardcore player of live compared to random joe schmoe on classic who plays an hour a week. If you wanted to hardcore raid in Vanilla you were constantly running the same dungeons over and over again because your necklace or trinket or offhand just wouldn't drop for you. And it was, objectively, the best piece of gear that you had to have to be successful. You had people grinding reputation forever just to get an extra bit of shadow resistance for naxxramas or nature for ahn'qiraj. Or fishing up stonescale eel for hours and hours on end for tank flasks.
Nobody is arguing that being the .1% of the playerbase who does the maximum difficulty content the second it releases does a lot. That's kind of the point. And why they get the very best rewards in the game. Just like was true of Vanilla when people were raiding Naxxramas. You're still doing busy work in both cases.
Last edited by Yoshingo; 2019-10-29 at 07:25 AM.
And there was me thinking people were moaning like fuck only 3 years ago in WOD cos there was nothing to do
My view of classic is different. Once you are geared in pre raid BIS all you do (at the current stage) is grinding gold so that you can enchant your raiding gear and get those consumables. As the game progresses and gear actually starts to matter in raids this will be even more pronounced for pve players. For slower players it might take up to 6 months to get to the pre raid BIS stage, but it's not something that could keep one busy for years at least not on one character.
I agree with this however I'd add that there isn't enough actual content. Once the time gating is lifted, there is realistically a few days of stuff to do each patch before you go back to afking in town. Its artificially inflated by the time gating and shitty resource grinds. realistically there isnt anything introduced other than new systems to slow you down.
Preach often make great points, but he's speaking from perspective of raider that don't really care about or even hate rest of the game.
So I would listen him when he talks about classes or boss encounters (althought he never took a break, so 90% of his comments is "it's boring"), but never when he talk about overall game design. We would end up in another WoD.
And I'm serious about that - just check Preach content at this time, he acknowlegded that most people have nothing to do, but he was happy with raid or die. He even repeated this in some recent video, that he likes Classic more cause he can log in for raid without doing all this "bullshit" he have to do in retail.
Isn't it better that the game has 10 things to do that various people like, even if you only enjoy doing 1 or 2 of them?
You don't have to do them all, people know that, right?
I skipped WOD, but I would have been upset with it because it offered very little for me. I want the juicy content... basically exclusively at this point. That means lots of raids and lots of dungeons. WOD had too few of both, with too long a gap between.
Conversely, while BFA has oh so much to do... it's all garbage tier bottom barrel, easiest to design and make content that they attempt to coerce you into needing to do it if you want to be the best at the content you actually care about.
I don't WANT reasons to go do islands. Islands are boring as shit. I don't WANT reasons to grind mana pearls. Both of the new zones suck ass, and overwolrd content is literal faceroll in terms of difficulty.
For something to be content I actually WANT to play, it has to be at least difficult, if not outright hard. Mage tower challenges were on point when they first dropped (before ilvl inflation trivialized them near the end of the xpac). High m+ keys are on point. Raids are always on point. New long 5 man dungeons, a'la kara and mecha, are on point. What is not on point is most of the garbage "content" they try to feed me.
So yeah, I'll go on being simultaneously upset that wod had not-enough and bfa has too much, because bfa has too much of the wrong crap.
You do if your prime motivation in the game is epeen stroking on meters, which is my goal. If you didn't actually have to do them to be the best, and instead activities were segregated like resilience gear and pve set bonuses back in bc & wrath, then hell yeah. I'd be fine with all this different content existing. But while blizz holds my performance hostage behind doing all this crap I absolutely refuse to do, I'm gonna be pissed.
Last edited by BeepBoo; 2019-10-29 at 07:33 AM.
Too many things to do? Too many systems?
Remember when they condensed all the systems into one system, and removed all meaningful rewards from optional systems that weren't raiding?
Yeah, it was called Warlords of Draenor.