we wont, cause they aint
we wont, cause they aint
Originally Posted by Blizzard Entertainment
ranged pet dps spec, melee pet dps spec, self caster dps spec.
Frost - dps
Blood - dps
Plague - dps
But I still prefer Dark Ranger or Dragonsworn.
Both specs should have pets.
A healing spec can channel healing spells through skeletons, just like a DPS spec could channel damaging abilities.
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I'm not opposed to it but I think they'd get a lot of backlash for being lazy about "not adding a new class", and the last thing they want is more backlash right now.
If they do that, they have to figure something out in regards to armor. Unholy can't be wearing plate.
Plague > dot based disease / debuff spec. Closest is an affliction warlock
Lich > Frost / shadow caster who also summons undead minions
And a healer spec, that would pull residual life energy from corpses and use it to heal. or something to that affect. Maybe sacrifice undead minions to heal allies. Whatever the case, I see them trying to include a healing spec so DPS queue times don't get even worse.
A tank is the hardest one to fit in.
A physical damage spec is the most unlikely. I cannot think of any examples of a melee necromancer in WoW because they would all fit under the death knight umbrella.
Heavy summoning spec with lots of minions, removing the shitty imps from demonology and letting Demon being the "big dudes summoner"
A shadowfrost caster spec.
A healing spec.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Overlapping classes has never stopped them for any previous class. DPS monks were rogues through and through, just with out weapons. Demon Hunters were warriors, using the same resource just with a different name, and abilities with slightly different mechanics to separate them. There was nothing mold breaking about any previously released class.
Tinker would probably break the mold, but thematically it makes zero sense to introduce tinker to WoW at this point in time.
Don't really think it'll happen, but if they do, I'd like to see a new pet system (build-a-zombie familiar essentially) and at the very least a healer spec (use necromantic powers to stave off and reverse death, mend flesh and bone, etc.) in addition to the obvious ranged DPS. I think a tanking spec could be interesting if you could swap control between your character and your familiar (with your character behaving like a ranged pet).
Personally I'm hoping for a witch doctor/shadow hunter class with necromancy elements.
to add to my other post.
Bone(dps spec focusing on pets and spells)
Transfusion(healing spec. draining health from enemy and transferring it to an ally. another deal damage to heal spec)
Decay(dps spec focusing on spells/dots)
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
What's a terrible argument to me is that because another game did it, WoW is likely to do it.
For as much as I would love a true Necromancer, and loved it in Diablo 2 & 3, classes in WoW are supposed to feel unique. Warlocks and Death Knights already fill up the niche.
I think we might get tinkers, but I'm hoping for Dark Rangers. It's time for another physical ranged class.
I mean BfA established three very distinct forms of necromantic magic with distinct visuals.
So a blood healing/ranged dps spec, a WC3 legacy skeletal construct ranged dps spec, and a necrotic ranged dps spec.
But you could also have a more scourge-y soul magic spec, a fungal/rot spec a la Underrot/Plague quarter, etc.
Why do people keep saying this?
We've had multiple classes that were very similar to other classes. In fact, all of them shared similarities to some extent.
Necromancer can very easily be designed in such a way to be mechanically and thematically unique from warlock and dks. Not to mention warlocks aren't even similar to necromancers. They summon demons and abuse fel magic, they don't summon undead and focus on draining life force. Drain life being a warlock spell actually makes zero sense and I'd fully expect to see it get shifted to a necromancer in some capacity, like how DHs took Meta from Warlocks (which also didn't fit warlocks)
I think this is just a flimsy argument being used by people who don't want a necromancer, as opposed to being a legitimate critique.