Uh....what about the tower in the middle of the maw....where all souls are going.....infinitely?
and anima is what again? the power from SOULS?
LOL
1. Anima is soul energy all beings possess when they die.
2. people like Arthas have a ton of anima
3. higher level mobs in the tower are going to have more anima.
4. That tower is an infinite grinding tower where you'll be grinding anima from mobs.
/end
Last edited by JohnnyMccrum; 2019-11-02 at 01:54 PM.
And how many times has blizzard said one thing , and it's another? Its adorable that people still think Blizzard means what it says
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That means nothing coming from Ion or blizzard. As soon as Activision sees a drop in MAU...fix that shit do it keeps them logged in longer
Non nobis Domine, non nobis, sed nomini tuo da gloriam
Anima is like azerite and artifact power because it starts with A. Unlike valor or justice or honor. You collect all of those, but they don't start with A.
Given what has been said about Anima so far I'm more inclined to believe it's a currency like titan Residuum or tokens, something you farm but can only spend so much of on certain things. Plenty of people will try to grind as much as they can but there will only be so much you can do with it before you're just spinning your wheels in the mud.
Well Ion said in an interview that Anima is gonna be more like Valor in a sense.
You log on maybe once a week, hit your Valor cap in a few hours and you're donezo, your character is optimized for that week. But you can still keep farming Anima, but it'll be more like farming Justice points from that point onward.
Literally said it wont be ap grind.
OP: AMAG ITS AP GRIND.
Originally Posted by Blizzard Entertainment
yes, one of the ways to get your weekly anima cap will likely be grinding the tower.
This is a problem because?
The AP/Azurite/Anima system in general is fine. Its a system that keeps progressing throughout the expansion. The problem was with the infinite grind. Remove that and what is the problem?
Weekly cap of X. Here is a bunch of activities you can do to reach said cap. Pick the most efficient one or the one you enjoy doing. The choice is yours.
It ignores such insignificant forces as time, entropy, and death
Anima is AP, just without the infinite grind. There's always going to be some form of alternate advancement.
You're all fighting over Anima being the new Azerite when the true issue is Covenant being the new Azerite traits.
They're supposed to work like Aldor/Scryers, but with the classes still being pruned to death (talent tree will not change at all) and the class devs being complete idiots, as we saw all through BfA, people will have to change Covenants every patch at least.
I'm giving retail WoW a pass this time because they're taking a bigger dump on the lore than they did with BfA (I mean, come on, it was Sargeras who created the Helm of Domination and Frostmourne, this whole "Hurr Durr it was made in Shadowlands" retcon makes me retch), but I played BfA since the first day of Beta, and I can see Covenants being an issue from here.
I don't care if they add 'AP' as long as I don't have to no-life grind it.
Anima sounds 100% like a lore thing and 0% like a gameplay thing. I doubt it will have anything to do with the game outside of quest text. It even sounds like it only matters to one of the 4 "covenants". Im just wondering if vita will also be making an appearence seeing as that was the other force ra-den used in his fight.
Apexis were also nothing even close to artifact power, they were just another currency. Closer to valor points or prismatic manapearls.
nope it is not. Blizzard has explained why. preach ask in a q&a. And its not.