Remove pathfinder
Keep Pathfinder but remove the time-gating (available at launch)
Pathfinder is fine as-is
I agree on the patch part, but I find reputations to be the most tedious part of it. As I said, I think they should split the achievements, making each one unlock flying in the respective zones they apply to (Part 1 = launch zones, Part 2 = zones added after) and remove the rep grind.
I disagree that you should be able to consume content at your pace, to an extent. I get what you're saying, but there still needs to be limiters to how quickly someone can consume the content in order to prevent someone from being at max level 10 minutes after the expansion drops. Pacing in a game plays just as big a part in the overall experience as other aspects, so I don't agree that players should dictate the pace, the developers should have the reins there. I don't believe they should put in artificial time gates though, that's not pacing.
If the achievement didn't have a reputation requirement and wasn't tied to some major patch an unknown period of time later, you could unlock flying completely at "your pace" at launch.
I think that describes most people.
Even me, one of the most hardcore advocates of flight, would be willing to accept Pathfinder if the ridiculous time-gating was taken out of the equation. Obviously I wouldn't be 100% happy with it, but I'd be willing to tolerate it. ESPECIALLY if it came along with an inclusion of the unlock in the story or lore of the expansion. In Legion, for example, even crafting had quests associated with them. That's literally all it would take: A handful of quests at each checkpoint of the process.
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how DARE those players not stay and fight you when they don't want to fight!
Are you for real here? Is this REALLY the mentality of a "WPVPer"? How is flying away different from hearthing, or just rezzing and leaving?
Everything I ever hear out of these supposed WPVP advocates always boils down to this: You guys want to be able to shit on people you're already beating, and force people who are trying to leave PVP to stay and continue getting shit on. It's the most toxic approach to "Gaming" that I've seen in awhile.
World PVP is a joke. Not because of flying, but because of the approach of players like this, and Blizzard's almost complete abandonment and mishandling of it. But instead of directing your energy into making suggestions for how to make it better, or being angry at Blizzard, you blame FLYING....of all things. It's so misguided and ignorant and hateful.
Last edited by SirCowdog; 2019-11-11 at 10:25 PM.
Flying didn't kill WPVP, battlegrounds did (Patch 1.5)
Blizzard tried to incentivize "World PVP" again in patch 1.12 by releasing PVP Content in EPL/Silithus. On my server nobody really participated though after the first couple days lol.
I think I understood perfectly well what you were trying to say. You think that flying is to blame for the lack of WPVP because targets don't stick around to get ganked.
But do you know the real reasons why the ground feels empty?
Because every single person you see flying has, by design of the exhaustive requirements of Pathfinder, already fully drained the content where you're trying to PVP in. It's not that you can't find players BECAUSE of flying. That's just something you're correlating because it's right in front of you. The real reason you can't find players to PVP is because everyone who is flying has been forced to do the content so many times during the grind that they're SICK of it and have gone somewhere else.
Also it's because Blizzard repeatedly fails to give the content any meaning, and then completely abandons it with each new patch. That isn't the fault of flight. it's the fault of a shallow content design and a lack of objectives or rewards that actually encourage players to stay in an area long enough for PVP to happen naturally.
Look at Nazjatar. Blizzard attempted to create WPVP objectives with NPC generals and "The Battle for Nazjatar". Both were immediately exploited by people hopping between phases to gain a steamroll victory without any opposition from the opposing faction. And even the times when players didn't abuse phasing, the NPC targets die so fast that it's more of a race to reach them and get credit than it is an actual fight.
NEITHER of those situations is a failure caused by flying.
I repeat: If Blizzard wants players to spend more time on the terrain they're designing, then they need to make objectives, quests, story, or other content that's worth a damn. Whether a player is flying or not, nobody gives two dirty rat testicles about the weaksauce WQ they're doing to finish an emissary or grind AP. And that's all the open world has to offer these days: Shallow, disposable, short-term, insignificant, disconnected WQs that have NOTHING to do with anything besides rep grinds.
It's no wonder people want that crap over as fast as possible.
But rather than acknowledge that the content they've been releasing is bottom tier trash, they'd prefer to force players to spend as much time in it as possible by slowing them down, dazing them, dismounting them, and taking away abilities that let players actually perform (GCD and Flying). There's numerous reasons why BfA is in competition with WoD for the title of "Worst Expansion", and the entire no-flying philosophy is one of them.
And before you even say it: No, I don't think flying will solve this problem on its own. It does, however, make the open world less irritating. And that's a positive. But as I've said in multiple threads, several times: Blizzard REALLY needs to step up their open world approach. Facing the challenges that flight creates for their weaksauce formula will be a good step forward, and maybe spark their brains into some semblance of creativity. One of the biggest reasons I believe the open world is such shit since WoD is that they've gotten complacent. They're not challenging themselves. They've gotten lazy. No matter how pretty the god damn skybox is(Argus), if all we're doing is a host of boring WQs and waiting for invasions, it's still just the same weak shit.
FFS...
Last edited by SirCowdog; 2019-11-12 at 01:17 PM.
It was always a problem for the devs, GC even talked about it during a Blizzcon, mentioned that devs wanted to keep flying restricted to TBC but fans loved it so much the kept it in. They noticed how players skipped and avoided content and just mounted up and dropped in on objectives. They knew it was bad from their design perspective but as GC said, they had already opened Pandora's box, it's hard to get everything back inside it.
Now, that is not to say Blizzard could not have done things like have aerial defenses like sky patrols that will dismount you in areas they don't want you to skip, or a multitude of other things that would encourage you to stay grounded until a time they see fit. I do like this Pathfinder method, it's like the best of both worlds, you get flying once you explore and do the quests on ground. Mixed with the Flight Master's Whistle, it does seem like getting places is quite easy prior to flying. The one thing I will say is once you meet part one, you should get flying. Part 2 disable it in the new zones until you meet the requirements for part 2 and so on as the expansion progresses.
Flying should not be restricted after you have leveled 1 char to max level. After your 1st char, you should be allowed to fly. Simple as that.
I don't mind the whole being on ground mounts for much of the expansion, in fact I quite like the time spent having to traverse the landscapes. The grind to unlock it doesn't bother me all that much, but I can understand that it's not for everyone, and especially for people that may skip expansions, it can be a bother to have to have to go back and unlock something if they want to fly within those zones.
Frankly, I'm surprised they just haven't gotten rid of the grind, and just had flying get unlocked for all previous expansion content, seems like a better compromise to me.
No...no, it's REALLY not the best at all. God...I swear every time I read this I wish I could reach through the internet and slap the person who wrote it. Maybe shake some critical, objective thinking into their brain.
Except you actually don't. Because that 8 month window of time where you've already finished everything, but have to wait for that ONE zone which contains another rep grind in it, that Blizzard can't be assed to put in its own instance so flying could be done on a zone by zone basis. If you actually got flying immediately after doing the work, this wouldn't be an issue. But it is. Because Argus...or some other such bullshit that Blizzard regurgitates to rationalize keeping the carrot just out of reach.
I'm sorry if that's coming across as aggressive, but I REALLY am sick of seeing the same misguided, misrepresenting lines used over and over.
I know, hence the second part of my comment, The one thing I will say is once you meet part one, you should get flying. Part 2 disable it in the new zones until you meet the requirements for part 2 and so on as the expansion progresses. which you conveniently left out. Next time show the whole thing in context.
Just because you say one thing that's right, doesn't mean the entire post was.
But you're right, I should have also pointed out the part in bold as being an acceptable(and popular) solution. As I said, I'm just really, REALLY tired of seeing "It's a compromise" or "It's the best of both worlds", when neither of those is true.
But it is and you seem to only be viewing it from a player perspective. The devs want players to engage with the world they made. Not level up through PvP or dungeons and then get flying and skip past most of it. Players want to do content as fast and as efficient as they can. Most do not want to be bothered by find in paths to get up the mountain or dealing with trash mobs on the way to the objective. So Blizzard compromised, they will still keep flying in, but you must see the content their way once.
Now we can argue whether adding flying deterrent mechanisms, or making content for flying while leveling would be a better option, I believe i could be. But that is not what this pathfinder argument is about. But again, no matter how you may feel, it was a compromise. Otherwise we would no longer have flying.
I'd rather just pay a lump sum of gold but pathfinder as it works is fine BUT we shouldn't have to wait until the 2nd major patch. Have it unlockable at the start that way you unlock it by the time you're level cap or shortly after.
Of course I'm seeing it from a player perspective. But I'm not seeing it ONLY from that perspective. I've been arguing this topic for a LONG time now, and looked at it from just about every angle there is. Calling Pathfinder a compromise is only true in the barest of technical definitions. Calling it "The best of both worlds" is a fucking joke.
Blizzard is getting everything they want. They get to build a world without flying. And I mean that in terms of content and encounter design. Not only that, but they're getting players to spend more time in that design, and consume more of it, by using flight as a "Reward". Which in turn gets them more months of subscription while people grind away at the requirements. All while putting the best and most detailed mounts in the cash shop!
But here's the problem: Flying is hardly a reward in any reasonable sense. Players don't get to experience the a game which actually uses flight like it did in previous expansions. Players who want to enjoy flying have to wait until the expansion is two-thirds of the way complete, and then suffer through a bunch of nonsense makework tasks that have nothing to do with flying.
Flying itself is never referenced or otherwise included in the game. And even once flying is finally achieved, either every piece of remotely relevant content is already consumed, or placed in a later patch WHICH DOESN'T ALLOW FLYING! Even if you're leveling an alt, you're not getting flying content; you're just flying over and to GROUND content!
The "reward" of flight is so utterly and completely hollow as not only barely fulfill the "compromise" of having flight in the game. In other words, flight might technically be in the game, but it's not PART of the game.
So how, exactly, is that a compromise, where both sides give up something but also get something? What, exactly, is Blizzard giving up while getting everything they want out of the deal? And how, in the everloving FUCK, is that the best of both worlds?
Last edited by SirCowdog; 2019-11-12 at 03:22 PM.
A compromise is just an agreement where both sides make concessions. Concessions: Blizzard kept in flying, players have to jump through different hoops to get it. What both sides got: players get to have a game where flying is still available. Blizzard get to have players play the content they way they want at least one. Compromise.
Last edited by Lei; 2019-11-12 at 03:32 PM.
As I said, only in the barest, most technicality fueled sense of the word. Splitting hairs.
BLIZZARD: "Here, we shit on a piece of bread, and smeared it into the shape of a bird. Flying is still in the game. Shut up and give us your money."
If you want to call that a compromise, I don't know what to tell you. It is a garbage situation, and frankly Blizzard deserved the boos they got at Blizzcon about it. But more importantly, I'm not sure how well Retail is going to retain players if they keep abusing the situation like this. Classic is pretty much carrying the franchise right now(according the quarterly reports), and once that wears thin, I don't think the weaksauce content formula of retail is going to hold up.