The old Blizzard is gone," Max Schaefer added. "When we quit, there was like 180 employees total. There's thousands now. The whole empire is different, and
Activision didn't have any influence. At that point it was just Blizzard and then some anonymous corporate owner, Vivendi or whoever. That was it. And so now [Blizzard is] a video game empire that has to appease shareholders and all that sort of stuff."
That change in the values and culture of Blizzard Entertainment isn't anything new. It's something that "happens with companies all the time," Brevik said, and is a natural part of any company growing into a massive corporation.
Brevik and the Schaefer brothers all stated that even during the development of Diablo 2, there was a constant battle over its gory, satanic aesthetic between Blizzard North and Blizzard Entertainment, the main branch of the company that was originally founded by Mike Morhaime, Allen Adham, and Frank Pearce. But as Blizzard continued to grow after the success of Diablo, Warcraft, and StarCraft, it became harder for the trio to focus on creative design and avoid corporate bureaucracy.