Does it need to be more appealing? Feel like its generally pretty popular as is.
I'd argue that other things need more appeal, like running mythic dungeons more than once a week just for the cache, etc.
Does it need to be more appealing? Feel like its generally pretty popular as is.
I'd argue that other things need more appeal, like running mythic dungeons more than once a week just for the cache, etc.
No. It's just that you're playing with far worse players in your heroic raids. If you were playing M+ with those players it would take an ungodly amount of time too.
If you did a heroic raid with 15 people with 1000+ .io score you'd clear the whole raid in under an hour.
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You could have all the gear in the world, you couldn't kill those bosses with 5 people because everyone interested in raiding was in Black Temple and you weren't attuned.
Raiding needs to be fun!
My guild literally cleared heroic the first week it was out. So how about you piss off with that. The issue is that a +10 (which is so incredibly easy to do) nets you a 440 item level each week, and then if you spam +10's you can get a full set of heroic level gear. This makes it so every difficulty but mythic raiding is marginalized, as even the most casual player is going to have a item level equivalent to heroic raiding within only a couple of weeks of the new tier being out.
It makes it so raiding goes on farm much quicker, and if you want some kind of challenge with raiding you are stuck doing mythic raids, which is not for most players.
Its not about rewards. its about the time commitment and finding a raiding group you mesh well with.
With the smaller player base, it is easier to find 4 people then 9 or more.
"When Facism comes to America, it will be wrapped in a flag and carrying a cross." - Unknown
The most casual players can't "spam 10's" though. They can't even get their key to a 10. They can however, get carried through heroic raids.
If you're clearing heroic in the first week, then you've also got item level equivalent to heroic raiding within a couple of weeks. So what's the problem?
You clearly just think raiding should be better rewarded because "reasons", when in fact heroic raiding is a lot easier than doing M+10s is.
I don't get why you think you're so fucking important that they should remove all the content from the game just so that you can artificially inflate the difficulty of Heroic raids.
Last edited by ydraw; 2019-12-06 at 05:35 AM.
Itd be one thing if the rings could be crafted with specific stats; due to the amount of resources spent making them its really a sunk cost on resource to craft them on the hopes its valuable.
And having the option to craft a single socket(as an example), is far more concrete value than the offchance an RNG generated ring, that requires even more RNG to generate the resources needed, has worth; it is insanely disadvantaged compared to direct resource consumption like BS and LW. Its a money pit even when it has potential to be lucrative. And those rings seldom sell for anything more than 100k on the AH.
All professions should have more concrete value for resources and potential income, not just Jewelcrafting. RNG based professions are just outright garbage to begin with and is unrewarding aside from trying to generate that skinnerbox high for the delusional.
Last edited by Lothaeryn; 2019-12-06 at 08:19 AM.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
drop something maybe? like you can do an entire raid and drop a single item, and this item the the same you dropped last weak, or be worse than what you already have, it sucks all my motivation to raid
Just quoting to agree with this. TBH I don't care how hard the raid is for the world first guilds; if you have bosses taking 300+ pulls, which is many weeks of extending and wiping, a lot of people are just going to be miserable. Holding people through all of those wipes is a huge undertaking. I know guilds refusing to rekill Azshara, simply because the effort needed to make it happen again is not worth sacrificing time off.
There is difference in players bitching on forums becouse something takes effort but they still play the game and have fun and players not bitching on forums becouse they got their covinience but quits game becouse of boredom. Thats why you never use players feesback as something what should be done. Players are not game designers. They dont know what they want and what is good for the game. Their feedback is based on what is good for them which in many cases hurts game.
And desire created by having unbeaten content is not speculation. Old wow devs confirmes this several times. Hell you can ask Kevin Jorden on stream about it if you want he will tell you same thing.
Last edited by Elias01; 2019-12-10 at 01:34 AM.
Yes, there is a difference. Bitching generally gets ignored, people actually quitting or making proper arguments gets things changed.
Your conclusions are incorrect, though. Player feedback still has value for identifying areas that need to be looked at. It just isn't very useful for actually fixing the issues most of the time.