because the only one that's even remotely worth it to become a class is the necromancer and that ship has passed twice: once when they decided to implement warlock as the primary 'dark caster and twice when they chose DK to become wotlk's new class
because the only one that's even remotely worth it to become a class is the necromancer and that ship has passed twice: once when they decided to implement warlock as the primary 'dark caster and twice when they chose DK to become wotlk's new class
Opinion =/= fact.
Yep, this tbh. Last thing we need is some new class that is either half baked and useless (hello vengeance dh) or stealing all the good toys from other classes playgrounds and pushing them out of meta to grab the spotlight (hello havoc dh).
For me, new class is a threat to my main, Blizzard's excuse to leave old classes in the dirt and only focus on the "new shiny" everyone is expected to reroll to.
For example, I mainly play tanks, all 3 new classes had a tank spec. Vengeance is a complete failure of a design, trying to make a weird amalgamation of prot warrior (active mitigation, mobility, last stand effect) and blood dk (self healing, double resource) while being worse than both. It's clear that they ran out of design ideas for new tank specs.
Meanwhile both monk and dk tank since their implementation were creeping into tank meta to the point of pushing other tank classes out, in specific cases raiding guilds even way out of the top bracket and m+ groups would only want one of these, because it was so much stronger than the rest (blood dk mostly in m+ but also here and there in raiding, both of them in CMs back in the days, and monk in raiding every other tier, and recently in m+ as well).
In the melee camp, DH stole a lot of spotlight, raid and m+ spots, being a class with awfully overloaded kit AND a mandatory buff that majority of specs need to maximize their damage (there are very few pure physical specs that don't benefit from dh buff).
And since spots in raids and m+ are limited, the more classes there are, the more are pushed into non-meta state, and I really don't care to hear the corny line "if you're good you will find a spot" because I've experienced it first hand that people are not even willing to give you a chance if you are "wrong" class.
Literally this patch, my old guild disbanded, I took a couple of months break, saw Shadowlands reveal and thought I'll give wow another chance. Cue searching for a guild. First guild I talked with GM I literally got the answer if you don't main a brewmaster or don't have a playable brewmaster alt (so basically a second main you have to upkeep to the raiding standards) don't even bother applying. That guild isn't even top 200 btw.
Worst thing that can happen is Blizzard implementing a new class I hate to play, but I'm constantly asked to play it or gtfo.
Having classes balanced doesn't mean they need to have bland rotations and no fun abilities. Class can be OP but completely unfun, my perfect example is brewmaster monk, it's been completely unfun and boring to play for me since removal of chi and a lot of other abilities, yet across the last 2 expansions it's been creeping to the top OP tank spot several times.
There's also the opposite, Legion's survival hunter was a rework that put a lot of complexity in the class, but it became too complex for an average player so they had to simplify it for BFA. The biggest problem with survival is that the game has way too many goddamn melee dps. So it will have it very hard to gain popularity no matter what. The same reason why I'm not looking for any more "new melee classes" like warden or blade master or spell breaker.
Dark Ranger? Tinker? Necromancer? Sure, as long as it's a range dps and no more melee dps / tanks. The game has too many of these for too few available spots in groups. But then again, warlocks and hunters won't be happy if another class steals their toys, warlocks already had it happen with demon hunters taking away their meta.
Last edited by Marrilaife; 2019-12-06 at 01:41 PM.
Because players feel too entitled to certain content, and Blizzard may want to break the anticipated content and develop on their own terms.
Imagine developing a game, but everything you do causes backlash, even if you have the players best interest in mind.
There is no need for new classes ... What we would really need would be a "role filler" on LFG, so you can play as healer or tank if there is need for them, while still getting rewards on your dps character, this would be awesome. If that would work on Normal raids it would be even more awesome as dps could replace missing healers ...
Because they already have the next class, but Tinkers just didn't fit the expansion theme so they're holding it back. They'll make it work for the space expansion where we go fight some impending threat of the Void.
Because we don't need any more? Because we have specs that languish forever at the bottom of range, with no hope for redemption when you have some classes that have historically never fell below the upper 50%. Blizzard enough on their plate to balance what exists, and what should be a priority is improving and innovating what they have. Id rather have the existing specs feel good then them add Tinker/Ranger/Roflcopter/Necromancer.....
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
/thread
Instead, they should kill off classes and make new ones.
First to kill off, Druids. F that class. Whoever design that class has a special place in hell.
Second, Demonhunters. A fanboy class that missed the mark.
Third Rogues. There's really a billion reasons to delete.
As I've said before just because there's a pattern in prior expansions doesn't mean blizzard is beholden to keep that pattern indefinitely. They're probably just not at a point right now where they feel ready to add a new class.
The same thing happened with races.
BC: 2 races
WotlK: No races
Cata: 2 races.
Seemed like we had a pattern here alternating races and classes.
But then MOP came and gave 1 new neutral race AND a class. Then WOD gave neither but updated vanilla/BC player models. Then Legion had nothing for races but BFA bucked the trend with 'allied races' instead. And Shadowlands is adding more customization instead of races/allied races.
Just because somethign was a pattern in the past doesn't mean blizzard is beholden to it now. If you're disapointed at no new class, that's fair. I found Shadowlands to be kind of underwhelming at its announcement. But there are plenty of reasons why there wouldn't be one and I'm honestly not all that shocked they bucked the trend, especially with demon hunters only having two specs.
Because the last 2 classes added to WoW weren't needed.
They literally added 2 highly mobile, leather-wearers. We already had rogue (hence why DH should've been a mail class). The role of mobile, high burst, leather-wearer was already fulfilled by rogue for like 8 years before Monk was added, and even longer before DH. Adding a new class because you want an alt you won't play is a stupid idea.
Brewmaster is the only spec you see consistently in raids and m+ (no idea about BGs but I imagine Vengeance DH outperforms).
Mistweavers too see lots of play in arenas, rated BGs, raids (not mythic lol) and m+ 15 or lower.
Windwalkers are almost nonexistent because Rogues and DHs perform the exact same role but much better. Windwalker's single target was buffed for 8.3 because it was the worst in the game and the buffs are nowhere near what the spec needs to perform well in both AOE and singletarget.
You'd think WW mobility should be the best in the game to offset the fact that their damage is outperformed by classes that fulfil the same role, but no, Havoc DH mobility outshines WW mobility since the latter was nerfed for BFA.
Of course no one should care what is played below 15+ Mythics, mythic raids and 2k rating, but the thing is most people do care.