Sorry that I'm intruding upon your safe space. B)
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No. All bad conduct by Classic enthusiasts is caused by those evil retail players. It's a grand conspiracy, you see.
Never mind that I'm currently unsubbed and not playing retail either.
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Okay, but Molten Core is a raid and it's pretty much LFR-tier.
Therefore, there's a LFR difficulty raid that can get people a set of full epics and they've finished the game, right?
Gladiator is likely much easier to get now because of the lack of ppl participating. There was a season in recent memory where the 3s glad cutoff was at like 2300. Obviously in a normal season that number is around 2600, but I remember a time in WoD I believe where the cutoff was so low that a lot of very inferior players managed it because the more talented players were quitting in droves due to being unsatisfied with the state of PvP.
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While it's true that MC is very easy, plenty of people still wipe in it like crazy. I think the difficulty comes more from organizing 40 talented players who can clear it in an hour, versus the actual mechanics and difficulty of the encounters.
A fair enough point. Most of the difficulty from Classic (and to a point, TBC) content does come from coordination over actual individual strategy. MC itself can be run with far less than 40 players, and not even all players have to be 60.
My point was that Elias applied his logic of the easiest content possible to give you good, raid-tier loot being the defining content, then MC defines Classic, even though you technically have more difficult raids. (and then, still only marginally, other than maybe Naxx, which I still feel wouldn't be as challenging as a retail heroic level raid)
I do 10 or more keys every week and I have no idea what you're talking about. Procs are the only thing in your list that are random, like pretty much any game, so in any given instant you cannot account for what will definitely happen, but procs average out over the course of a run. Affixes and pack placements are 100% set before you start the key. And you say consumables do not exist? Have you ever done a mythic+ dungeon or you just going off what you think someone told you at some point?
I think classic is supposed to be rushed and its made to be played in a optimal way, like when I leveled we ran 4 mages and 1 priest in dungeons just spamming blizzard.
I like this, its easier, you dont need healers or tanks. In MC you can raid and clear MC in 2 hours and watching tv shows at the same time, keyturning and no binds, still ez Love it.
Last edited by d00mh4cker; 2019-12-06 at 10:11 PM.
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Am I reading this right? You fully admit you only briefly tried M+ in Legion then when somebody provided their own experience with the current iteration of M+ to offset your ridiculous claims, you then dismiss their experience because it's not difficult enough (despite you, again, fully admitting you have no experience yourself)?
That's, uh, something alright.
Last edited by Relapses; 2019-12-07 at 08:11 AM.
better get to your safespace really fast
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As far as content, bassically nothing. As for loot, thats a different story, but the actual content - the difficulty - there is no RNG on a run by run basis, only week/week.
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How about YOU try a +20 and report back. Seems only fair? ill sit here and wait for your reply, which will obviously include your recent experience in a +20 key.
Why is it ridiculous? It's a Greater Rift in WoW. Nothing wrong with it, but the game is structured around rewards (and everyone is going towards it because that's what everyone is conditioned to want), so +10 is maximum of what people are interested in doing which ruins any kind of competition in M+. It still exists but since there is no support from reward structure the amount of people actually trying is very minimal. Same with modern raiding. Yes, Mythic raiding is cool, but I dont have any problems with difficulty and the thing that attracted me to raiding is competition. It's much less fun when the competition is minimal.
Now compare it to Classic. Now I dont break the experience down to PvE or PvP, I just consider them integral parts of my experience that I need to dedicate time to, which makes efficiency very important for me. Yes, clearing raid is easy, but it's a total different experience when you clear it in one hour with no wipes, everyone working together, good communication instead of wiping for 4 hours using stupid amounts of money for consumables. Not to mention that you can use that 2 hours of time to go get some PvP action with the same people you just raided with. And everywhere you go there are people participating regardless of them wanting to do it or not because either reward structure is made that way, or people are forced to get ganked because they have to get to the instance.
Last edited by Thunderball; 2019-12-07 at 05:56 AM.
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Usually I don't let people like that get to me, but the strange thing about Classic is that it's the majority of the community. It's pretty rough. I dipped from that train a few weeks ago and I don't think I'll be getting back on it at all.
And Classic has only one difficulty: easy as hell.
I love Classic but it's completely braindead easy from beginning to end and I actually prefer it that way since I'm not good enough at the game to do the harder retail content like m+ or organized raiding.
Pleb mode Classic suits me much better where even the worst player in the world can clear all the content.
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I can't imagine hating the game and my guild so much that I feel the need to rush through the little time we're forced to play together.
Classic is about community. COMMUNITY