They made a baseline ability since the beginning (SW: Death) into a talent, and Legion Artifact abilities into a talent...
But hey, we're getting back some "meh" abilities back in Shadowlands as though it's a selling highlight of it!
They made a baseline ability since the beginning (SW: Death) into a talent, and Legion Artifact abilities into a talent...
But hey, we're getting back some "meh" abilities back in Shadowlands as though it's a selling highlight of it!
While new talent rows have felt great (Feral grew massively from the shitty Vanilla design in BC and WotLK) it only raises more problems than it solves to have an unending growth of rows. MoP addressed the unnecessary bloat of points which some people still prefer, simply for the artificial joy of putting some dozen points to reach one specific talent.
While I believe more Legion abilities should have been implemented as talents, with replaced slots moving to baseline, it makes little sense to add rows just to add rows.
Regarding current Azerite pieces, I expect them to receive some secondary stats in 9.0, as well as one of their neutral traits as an Equip effect.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
If they added more talents it would only mean a talent squish in an expansion or two. The Warcraft playerbase cant handle large numbers.
I understand that Blizzard cannot add a new row every new expansion, powercreep is an issue that needs to be taken serious.
However, then making previously baseline abilities as talents feels like a cheap shot.
Or at the very least, add another option to each talent row, that you're not getting necessarily more powerful but at least have more choices.
I don't know, i just miss getting new stuff with an expansion, even if it's just having an additional option to existing choices rather having a new "choice".
Are Legiondaries the single worst idea ever? No, not quite. But arguing such a semantic is stupid. They were a shitty idea.
I got Master Assassin's Mantle and the Ravenholdt ring on my Rogue only mere days after picking him up again later in Legion. I was absolutely destroying people in WPVP and they were both BiS legendaries for PvE. Does this mean I think the legendaries weren't a stupid idea and badly implemented? No, it doesn't. I had a lot of fun with them, but I can see them for what they were.
Legiondaries are among one of the worst things they've ever done, easily.
I'm not concerned with how much they want to make money, nor am I'm saying they should care about making things fun for us. The focus of my argument wasn't about what I expect their intentions or artistic integrity to be, rather that a consumer saying "their design makes their lives easier so we shouldn't complain" is worrisome to me. If someone isn't being entertained with a product that is supposed to be entertaining, no matter how well designed it is in the perspective of the designer themselves, that someone is perfectly within reason to complain.
Honestly you are already agreeing to that with your post. It was your snarky comment earlier implying we shouldn't complain that seems unfitting to your stance now.
As for WoW as a product, it's always going to sell regardless of quality. A fool and their money are soon parted. But that's another topic.
I always care about design, I believe in responsible consumerism and prefer to spend my hard earned money on things that seem worthwhile or have quality while it seems most consumers have become complacent and are happy to throw money at something with little thought into it. So yes I wish more consumers cared about design. Care about it from a consumer perspective instead of a "designer perspective."
But context is everything though and I'm afraid maybe I didn't convey it well on my first post but my reply to that person above should make it more clear, though I've no doubt there'll be something to disagree with there. I believe a consumer should be concerned about how to get the most out of their money, not concerned about how a company can get the most money out of the least effort.
"I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner
"If you kill your enemies, they win." - Anduin Wrynn
I liked Legiondaries. You didn't. That isn't semantics, that's an opinion. And yes, opinions can be argued if you one chooses.
I thought they were a great idea that kept me playing well after content was consumed because I wanted the good ones on my alts. End of discussion, it's off-topic.
Because we'd be back to square one, we can't just add new talents forever, balance would get absurd, PVP included. I don't think there is some easy answer here.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Fair enough, thank you for clarifying.
Anyway, they have given their justifications as avoiding bloat - button, talent, ability, etc. That the more stuff that's carried forward from an expansion the more complicated the game becomes for both the designer and the consumer.
Many people, still, take offense to that. They think it's an example of Blizz taking the easy way out and not thinking about how things are going to be a few years down the road.
I mean I know people that absolutely LOVE Fury warrior from MoP and I loathe it precisely because of button bloat. After a while the abilities can become too obtuse and priorities too complicated or having specific steps that if not done in the exact right order result in massive loss of dps. For them to try and avoid that is designing with the consumer in mind as well as attempting to "future-proof" the game.
Sometimes they get it right, sometimes they get it wrong, either way no one will ever be fully happy with the choices they have made.
Luck is a terrible thing to force on players who are trying to play competitively. The Legendary grind coupled with AP just burned me out of the game. Blizzard made it abundantly clear they were not interested in players who were looking to raid log. And that's fine. The game shifted to a demographic I wasn't able to participate in so I quit. (I've since returned.) It still doesn't change my opinion of early Legion as being one of the most miserable times I've ever played WoW.
I agree. Conceptually Legiondaries were fine but the fact that some people literally had to obtain more than a dozen Legendaries before getting the one they wanted is absolutely insane. It wasn't the items themselves that made them an issue. It was the power of the items coupled with the absolutely stupid fucking way they were obtained. Hopefully the Legendaries in SL are more deterministic.
Last edited by Relapses; 2019-12-20 at 05:13 AM.
Last edited by GreenJesus; 2019-12-20 at 06:42 AM.