Except, as pointed out previously, you get Azerite pieces with spec enhancing traits, and now your neck which gives you a new on use major ability with 2 minor passive traits. As it is now, you get more in the way of set bonuses (in form of Azerite pieces) and now the neck essences than previously.
Legiondaries mainly comes down to how lucky you were. My first 2 were Prydaz (while it was still a shitty one), followed by the Hunter ring that proc’d a free use of an ability (pretty useless outside of AoE and even then you needed it to actually proc FOR the AoE phases). Compare that to the other Hunter in my guild who got straight throughput leggos that set him way ahead of me, and I had a shitty time with them. As they became more common I still didn’t get the better ones until my last 2-3 left while some other people I played with had BiS for every single spec.
Last edited by Eapoe; 2019-12-20 at 07:12 AM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I don't have vision of perfect balance. I just want them to stop using balance issues as an excuse against adding new stuff. If something will need to be balanced, just balance it. If someone complains, make another patch. I don't care if they will have problems, if they need more time to balance more classes/spells/racials, just hire more people. Subscribtion fee is high already.
"Just hire more devs," as if game developers grow on trees.
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Blizzard learned from this, I think, because BfA carried over a lot of the same systems but lessened the burden of RNG. (Azerite gear, to a small extent, is a deterministic version of the Legendary effects.) The issue, imo, is that Blizzard wanted Legion to be as casual-friendly as possible after WoD's lack of content outside raiding. Legendaries are an amazing carrot on the stick for casual players but it unfairly impacted competitive players unless you either a.) had great luck or, b.) were willing to play WoW like a second full time job.
Shadowlands is another rent-an-ability expansion like Legion was but it's looking worse because the abilities are themed around Covenants instead of specs.
I doubt we'll keep the abilities, we didn't even get to keep Legion artifact abilities for most specs, even though fun ones were removed e.g. Windwalker's Strike of the Windlord.
I feel like we need a new talent row, the feeling of hitting 120 in BFA and realising I am quite a bit weaker was a really poor experience. Please remember that Azerite replaced Tier sets and in legion the lack of a new talent wasn't felt as we had tier sets, an interesting artifact experience and multiple legendary's. IMO blizzard are reaching a point where they don't want to innervate and give us actual exciting things to try and balance the game for the Esports scene.
I think even a casual player who has some basic clue of the game would have been pissed if they received Prydaz during the first month of Legion.
This was probably even harder on casual players because the dropchance of Legendaries during the first months of Legion was utterly abysmal, i got my 2nd legendary weeks after the research to equip the 2nd one was already done, as a hardcore player.
Can't imagine how a casual player would have felt if he played like 2-3 months and merely received a single one, a terrible one at that.
I think it's one of those myths like "Casual players like Titanforing because they get awesome stuff sometimes", i think in terms of reward structure, there isn't a huge amount of difference between a casual player and a hardcore one as far as preference is concerned.
No one likes overly RNG reward systems, they're just bad.
since bfa theres only art developers left at blizzard. everything looks pretty but its in service of garbage gameplay. from what we know so far about shadowlands it seems shit hasnt changed behind the scenes.
We don't need new talents every expansion just for the sake of adding something.
Let's see, if we just started at 100 with WoD, doing 1 spell for each class that's 11 spells in WoD, 12 spells in Legion, 12 spells in BfA. That's only if the spells are by class. So a total of 33 additional spells to balance around.
If they did them by spec then that's 34 spells in WoD, 36 spells in Legion, 36 spells in BfA. So that's 106 spells. This number is the same if they'd added another talent row.
So yeah, 50 new spells is pretty much what you're asking for.
There are 3 reasons to pay for a game that, ostensibly, is an RPG.
1) Story.
2) New world.
3) character advancement.
Talents are part of the third. Why NOT add a new talent row every 10 levels? If that's beyond the capability of the team to manage, fire them and hire competent designers. We're not talking about adding a lot... just 3 new choices every 10 levels (in the 120 level scheme).