I mean the easiest solve for tier sets slot blocking issues is this:
Make tier tokens add the tier set bonus to any piece of gear as an extra effect (like corruption bonuses/negatives), rather than turning into a piece of gear you have to equip.
Why have sets be locked to helm/shoulders/chest/cloak/gloves/legs, when corruption and the gouged N'zoth eyes are clearly a testbed for dynamically adding or removing bonuses on gear?
Cheerful lack of self-preservation
Every M0 awards one item on average, so you get ~10 items per week if you do all of them.
Which is a pretty decent boost.
Nah, you gotta be like below ~10-15 Ilvl and still get the highest rewards.
If you are gearing yourself via world quests, all you have to do is grind WQ's, because those rewards scale with Ilvl, so you are getting higher rewards each day basically.
If you then also throw in titanforging, Warfronts, the random drops from the rares in Arathi (which also were 340), maybe a world boss item, you got there within a week or so.
Especially if you also did some heroics via dungenfinder, which dropped 325.
Probably grinding AP / Legendaries :/.
What you are using as example is however multiple systems overlapping, not a single system creating that issue.
That's a difference.
You're showing why i didn't use class specific traits, because some of them stack poorly.
The value of defensive traits doesn't diminish if you stack them.
That's the point, if you prefer Resounding Protection, you should able to have the full power of Resounding Protection, but because it's not present on every item and you generally choose your Azerite items based on offensive traits, you end up with:
1xResounding Protection
1xImpassive Visage
1xRandom trait
Now the effect is spread across multiple traits, rather than just having a single decent one.
And i prefer it when things get mixed up.
I liked it whenever a new tier came out and you got a slightly different playstyle, kept things interesting within the expansion.
Playing the same build since 8.1, other "builds" (which quite frankly don't really exist) are just worse in every regard.
Azerite could theoretically have the same effect, but Blizzard couldn't be arsed to balance all traits or at the very least, design multiple traits with different niches, let alone give us new ones each patch.
If Trait A gives me a bunch of secondary stats and Trait B a bunch of primary stats...yeah, no thanks.
Last edited by Kralljin; 2020-01-13 at 07:03 PM.
Yet it is the vocal majority. More people post on here than Blizzard’s own official forums, acting like Blizzard comes to take notes from the people at mmo-c. So yes, unfortunately mmo-c is a place for the vocal people majority that talks about things.
I also enjoy how that’s the only thing in my post you discussed yet had no issue or argument with anything else in it.
the traits aren't that badly balanced outside a couple outliers.
Most classes can mix and match. There's very few classes that stack the same traits for the same situation, so they have, indeed, designed multiple traits with different niches.
I don't see the need for new traits every patch when 1) all the niches are covered and 2) you get new traits heavily tied to the raid's ambience/atmosphere.
You got titanic shit in uldir, troll shit in BoD, arcane/frost shit in AEP, and now corruption shit in Nyalotha. Shit, the gear is more roleplay oriented now than it ever was, cus ragnaros having 9 different sets in his back pocket made no fucking sense whatsoever
You're arguing there needs to forward planning on traits to not cause unintended behaviour to rotations. That's literally no different to any game system at all and that's what the Legion example is all about. This really is not a strong point for Azerite armour being a fundamentally worse choice of systems.
You only need to admit you have specific wants of the system that I fundamentally disagree with. It's not a case of specific system needs to do what you envisage, only that you have a strong preference for it to be so.You're showing why i didn't use class specific traits, because some of them stack poorly.
The value of defensive traits doesn't diminish if you stack them.
That's the point, if you prefer Resounding Protection, you should able to have the full power of Resounding Protection, but because it's not present on every item and you generally choose your Azerite items based on offensive traits, you end up with:
1xResounding Protection
1xImpassive Visage
1xRandom trait
Now the effect is spread across multiple traits, rather than just having a single decent one.
Different folks, different strokes. Tier sets for me were always hit and miss, there's literally only a handful of them that really jumped out at me. As I've said repeatedly I certainly wouldn't object to Blizzard making more than half assed attempts at balancing traits but system's due to be retired soon anyway, I'd just rather shit like Legendaries with actual decent acquisition methods plug the gap rather than tier sets.And i prefer it when things get mixed up.
I liked it whenever a new tier came out and you got a slightly different playstyle, kept things interesting within the expansion.
Playing the same build since 8.1, other "builds" (which quite frankly don't really exist) are just worse in every regard.
Azerite could theoretically have the same effect, but Blizzard couldn't be arsed to balance all traits or at the very least, design multiple traits with different niches, let alone give us new ones each patch.
If Trait A gives me a bunch of secondary stats and Trait B a bunch of primary stats...yeah, no thanks.
Over the last couple of weeks, i've argued over this multiple times, at this point i'm no longer in the mood to repeat the same arguments and argue over the same examples.
The problem isn't just the balance, it's the design, if you have two different bonuses, one of them gives me primary stats and the other gives secondary stats without any real condition tied to, i'm just bored.
Let alone that the pool is extremely diluted with just boring general bonuses, if you have bonuses like Blightborne Infusion, which is basically just a crit trinket proc, then i'm not excited at all.
No thanks, the amount of time that went into developing the Azerite system and actually bringing it into a bearable place was just too much for what we actually got.
I'll stay by it, BfA would have been better if we had received a more polished Essence System + Tier sets right off the bat.
I see it, because i actually want new stuff when a patch comes out, adding new options to existing choices is fine to me.
The issue is that these tier specific traits are completely passive stats bonuses / passive damage procs or just not viable.
In Ny'alotha we receive a single trait, that boosts your secondary stats if you're above 25 corruption, nothing to look forward to.
I mean, we are getting more new essences in 8.3 than traits.
And that single trait we get is a conditional secondary stat boost, because it is the only trait, it will be on virtually any piece out of Ny'alotha (so much customization!).
This just speaks volumes to me that Blizzard has given up on Azerite in favour of the Essence system - and they were absolutely right in that decision.
Pretty elaborate way of saying, "it's subjective and disagree".
At least they hit sometimes and a big chunk of your character progression wasn't built around it, so it didn't matter as much if you received a bad one for a tier.
Imagine what sort of Azerite system we would have received if it had the small budget of tier set bonuses, because this one thing people need to see: The Azerite system was primarily intended to replace Artifacts, not just tier sets.
What else do you want me to say? On points like this you're tunnel visioned to extreme degree that there's literally no incentive for me to even explore the points further. You're acting like system must change because you say so and that's not an intellectually stimulating conversation.
Sure it hit sometimes, but every time a new patch would be rolling around I'd be praying that the new tier sets weren't going to boring and shitty again. It's honestly something I do not miss.At least they hit sometimes and a big chunk of your character progression wasn't built around it, so it didn't matter as much if you received a bad one for a tier.
I've stated why i dislike the system and what i would have preferred.
If you're reading any demands into this, then that's on you.
Been waiting each patch in BfA for new, interesting Azerite traits, got one so far.
So the track record here isn't exactly better.
There's only like 1 non-proc stat trait, loyal to the end.
And in the regard of azerite traits, they function exactly like tier bonuses in the past. Some give you a stat, some buff a spell, some reduce cds, some give you a damage proc. Welcome to world of warcraft. No idea what the fuck you're expecting, tbh.
Blizz hasn't given up on traits, or the hoa. it's a system that's growing. you're gonna yell into the void as much as you want, but you're wrong
- - - Updated - - -
You complain about literally everything, nothing would interest you.
I'm telling you how it comes across. If you choose not to introspect on it that's your choice.
At least there's the consistency and transparency across the expansion of knowing "x classes azerite traits are shitty and boring, gonna stick with this class for better feel" though.Been waiting each patch in BfA for new, interesting Azerite traits, got one so far.
So the track record here isn't exactly better.
I want the class tier set aesthethic, not just a generic cloth/leather/mail/plate
Thats all
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.