Not creating a poll because I'd rather have discussion over silent votes.
In my experience I tend to play the game longer the more alt-friendly it is at the moment; And in modern WoW where classes change so often penalizing players for swapping mains isn't agreeable to me.
What I'd like to see:
The biggest one is def acc-wide essences(including the ranks) and azerite level, being forced to go back to old content to re-grind items I've already gotten on my main is nonsensical and the biggest barrier to me playing my alts more.
Mop-esque rep boosts for alts- Self-explanatory esp if power is locked behind rep/dailies.
Full skips of certain quest chains, its not enough to only be able to skip a portion of a chain especially a longer one like 8.3, allow me to skip the entire thing and give me the quest rewards as an option for turning it in. None of these quests test your ability as a player and are almost entirely story based, many skips already exist so this isn't new just a bit expanded on. For the record I'm not talking about regular quest chains and am only referring to shit like BFA intros and 8.3 cloak quest chain.
Add items to the appearance tab even if the character that looted it cannot use it, makes no sense to have to re-run a raid for a piece of transmog that I looted on a previous character. I'd def do old raids more on alts if this was the case.
Server-wide gold wallet/bank. Self explanatory, I don't think cross-server shared wallets should be a thing though and it should be faction restricted. The heirloom tab is a good example of this idea in practice.
I already know its coming but I'll preemptively address to counter-argument now, none of what I'm suggesting would detract from game-difficulty, nor am I 'lazy.' It simply just encourages players who like having multiple characters to play around with and helps to keep the game from being stale, if I have a lot of different play-styles to experiment with it leads to more engagement overall. And for the record, hard work and player prestige should show through avenues such as difficult content (mythic/rated arena) via gear/ilvl/titles. Timegated content is not hard work. I am more than willing to spend the time pushing myself to defeat difficult encounters to earn powerful items, I am not willing to spend time doing the same timegated mundane chores to accomplish something I already did on my main.
Lazy is: Asking gear to be shared across all characters removing the need to actually do content on the character for ilvl.
Lazy is not: Removing superficial barriers that don't test or prove my ability as a player and instead exist only to elongate how long it takes a character to be able to do relevant content.
Don't waste my time and yours trying to argue this.