Actually, i think i hit the nail on the head:
"If Blizzard wants to invest further it was successful plain and simple."
So if we apply that logic to other games, we find how flawed it is. As i said, releasing content and planning future content releases is by no means a sign of a games success.
Lets not forget Blizzard just outlined future content updates and fixes for War3 as well - is that a success?
Last edited by arkanon; 2020-02-09 at 10:30 PM.
Problem is so many people talked about how awesome the community was over 10 years ago, they started talking like Classic was some kind of time machine and the people who played it would go back to Vanilla like thinking. Anyone who was capable of critical thinking could see that wasn't going to happen...
We knew that the bull rushing min/maxers would be around...that people were going to figure out any way they can to make their grind to rank twelve as fast as possible...that players were going to analyze every little aspect for maximization.
Instead of Vanilla we got Classic....people rushing to 60 and clearing MC with a undergeared and underleveled raid. After players get some gear you have relevant raid bosses being destroyed in a minute or less like they're a trivial dungeon boss. Instead of those epic legendary AVs that could last for hours we have the same rushes to the boss that occur in Retail, only concerned with quick finishes and fast honor.
He's not telling you that Classic is a success because it might get updated, which is what you are focusing on. He's telling you that Blizzard considers the game a success, announcing double subscriptions for the semester and Classic being one of the main actors in the Q4 sales record, and is now reconsidering having future updated/expansions. His point is that Blizzard seems really happy with how well Classic is doing, is publically expressing it and I doubt that EA is feeling the same about Anthem.
Ok, so EA consider Anthem a success? Because like i said, the measure being used here: future content releases and updates - this occurs on many games, successful and otherwise.
Or are you genuinely saying that Classic is a success because the billion dollar company told their investors it was successful?
Classic is good but too stale, vanilla & mop was/is objectively horrible - 1997 gfx & alcohol care pandas. buy me a beer!.
.
This is the real funny thing here - i never mentioned confirmation bias. You introduced it into the conversation without prompt. "classic" did not double the subs of wow - the "double" figure comes from end of Q2.
"World of Warcraft exited 2019 with an active player community more than twice the size of its Q2-ending level"
Since you introduced confirmation bias into the conversation (awkward) i will touch on where this plays into your assumption - you assume Classic wow was the only factor in the increase in subs - something Blizzard never said.
The confirmation bias comes from taking EXTREMELY limited information from what is essentially a glorified PR opportunity and extrapolating it out to your pre determined conclusion.
Last edited by arkanon; 2020-02-10 at 04:43 AM.
WOTLK Classic will be the biggest threat to retail- a lot of the old WoW feel, but it provides a lot more accessible pvp content, not just for no-lifer rankers. Plus, the PVE mechanics are much more challenging than the Vanilla raids.
What some people wanted. Plently of other people do not want anything to do with Classic+ and hope it dies in a fire.
- - - Updated - - -
The issue is everyone focuses on the booming sub numbers in OCTOBER but have not heard anything about current sub numbers if they are the same higher or dropped. Also now itd be hard to pinpoint if current subs are due to 8.3 or not since they dont seperate them from classic and retail.
Where can we find these estimates and how are they measured? Since that seems awfully lowballing it since logic dictates otherwise.
Looking at what we know:
1. WoW subs more than doubled between 30-6-2019 (end of Q2) and 31-12-2019 (end of Q4)
2. Retail had a content drought in Q3 and Q4, with new Content only coming in Q1 2020
3. Classic launched Q3
Seeing that WoW generally bleeds subs during content droughts the doubling of subs will be mostly, if not fully, be attributed to WoW Classic. Which would put both games at about the same number of subs at the end of Q4.
If ppl are really suggesting that retail would have driven a doubling of subs during a content drought than i don't know what to say to those ppl.
In Q1 retail should get a subboost again though due to the 8.3 launch, Classic does get BWL, which will make some ppl return to Classic however 8.3 should be the main driver this Quarter for WoW subs.
here are the few screen shots from yesterday and month before .... looks pretty alive to me so far
https://imgur.com/a/ZoSJKOH
First point is very incorrect. Firstly, Number of MAU (not subs) doubled when comparing Q2 and Q4. MAU is defined as a person who has at least 2 month sub rolling within any given quarter. It means that number of Q2 MAU doesn't account for people who unsubbed in 8.1 and came back for 8.2 release. While Q4 MAU accounts for people who subbed for Classic and had active sub at least a day in October. Yes, they worded it in confusing way, where you need to read definitions to understand what it means.
Nobody has ever said "you don't want private servers". If anything Classic exists because so many people wanted private servers.
Who the hell are you quoting??