42 minutes
CLASSIC RAIDING OMEGALUL
Blackwing Lair Cleared in 42 Minutes!
HAHAHAHHAHAHAHAHAHA Classic is so hard, only for true hardcore players!
There is no complexity in retail specs rofl there wasn't in vanilla either. Maybe fire mage but outside the tricks you can do on fire mage there is very low complexity if you can play one class in retail to it's maximum you can play others just as well. You want to talk about specs with depth we need to go back to MoP hell WoD had more depth than retail.
That would be an analogous situation if over the last 12+ years Dark Souls 1 could not be played legally, and you had all the old Dark Souls 1 players yelling at the top of their lungs for a decade about how ever boss in DS1 in the base game is harder than Slave Knight Gale on NG+6.
Guys relax
Sure BWL was cleared in 42 mins after months of waiting and farming MC but surely this means Classic+ is a sure thing right...?
Just stop. Raids were always pathetically easy in Vanilla. The only difficulty, and difficulty being a generous word, was in preparation for the raids - the real word you'd use in that case is "grinding". Grinding was the issue. Raids and classes were mechanically kindergarten level.
If they re-released Vanilla perfectly untouched, it would probably take a bit longer for the raiders to get the necessary grind done, but the raids would still be cleared in record time because they were piss fucking easy.
the average classic raider is an absolute fucking trashcan shitter that wouldn't clear heroic retail week1, that's why they struggle in fuckin classic raids, they are piss easy and that is a fact, FACT and once again FACTTTTTT
Well, your comparsion can be reduced to that one: "Back in the days programming a game was a hard task because ressources were limited, you had nearly no tools, etc." and if you want to program the same game today with all the tools, the unlimited ressources etc. of course that will be much easier and faster.
Even a marathon is easier today because of better shoes, better nutrition, better aid stations at the track, etc.
It's called progress.
Imagine caring about """world first""" in a re-release of a 15 year old game.
Yikes.
Imagine caring that other ppl care abt a world first in a rerelease of a 15 year old game so you have to go to a gaming forum to the subsection of that 15 year old game to log in and reply to a forum post to tell ppl what they are not supposed to care about. Riveting life you got there bud lmao
Not true, it'd still take a day or two.
And if you want to take it further, if Legion Tomb of Sargeras were released, pre nerf, it would take weeks to clear, even if they had some of the stuff from Argus.
We actually have seen situations analogous to that, because in retail you scale more in a single raid tier than a character does from dungeon gear to naxx gear in classic. So you can actually just compare the start of a tier vs the end of a tier, and while things get easier, they don't get so much easier that your average Joe can roll in and smash mythic.
There's still only 176 guilds that have killed mythic Uu'nat for example. That fight is over 1 tier old now. I expect to see maybe 300-500 more kills of that boss before Shadowlands comes out. That's with people gaining extra traits through corruption that in some cases account for more damage than all of their abilities, so more than a 100% damage buff after factoring in the extra gear from Ny'alotha as well.
There's already 565 kills of Nefarian on warcraftlogs. And that's gonna be under reported since wowprogress updates with the armory, but WCL requires you to upload data manually. This would be like guilds in Sunwell gear struggling really hard to clear ZG. That's how much power creep there is in BFA and how much of a brick wall Uu'nat still is.
The difference between retail raids and classic/vanilla raids is nutty.