Originally Posted by
Eurhetemec
First off, no non-M+ dungeon in WoW is or ever has been particularly challenging, so rating dungeons on that basis is like some old dude deciding running 1200m is "really challenging" or something.
I don't think you played WotLK at release, and I don't think you played TBC more than a few months after release, if you believe the rest of this tomfoolery. As someone who played solidly for pretty much the entire period, I'd say that was largely nonsense. TBC non-heroics were not desperately threatening. You did not have to CC in most pulls, at all. The only threatening thing about most TBC dungeons was the hilariously high mob density which meant that a few steps in the wrong direction caused a pack to add. TBC dungeons did, and to this day, have poor flow, and frequently poor gameplay period - a lot of them are extremely easy to grief in, though, if that's your sort of thing. Heroics were hilariously difficult for most people, unless you had a prot Pally after what, patch 2.3 or something? WotLK dungeons weren't particularly difficult, but they were extremely well-designed, with good mechanics, good flow, trash which was entertaining but not yawnsome, and so on. Cataclysm's dungeons were a fucking CHORE. They were some of the most boring, and insipidly-designed dungeons, full of dull mobs with zero personality, and genuinely forgettable boss-fights. They weren't hard. Don't pretend they were "hard". All you had to do was mark and CC before pulling. That's not difficult. That's like saying putting your dinner in the microwave for 2 minutes is "harder" than eating it cold or something. There's both piss-easy, just one of them requires you to do a very simple and rote task beforehand. Further, they were just not fun to replay. Which is good, because they were they were itemized gave you zero fucking reason to ever go back in those tedious shitholes.
Also, let me just say, the first dungeon in Cataclysm, is the only one that might genuinely be called hard, and only because of grief-y noob-trap instant-death mechanics (Blackrock Caverns), which still murder people who've never been there before to this day. But it's not actually hard, it's just a case of "Do you know about these shit noob-trap mechanics?" - if yes then it's easy. And then they all got nerfed anyway, because I guess Blizzard was like "huh just making dungeons slow as shit doesn't actually make them better".
Also who the fuck used "star for sap"? Condom was sap. That was true on all the EU and US servers I played on from open beta through Cataclysm.
So what I'm saying is, you like bad dungeons, really bad dungeons. Dungeons which are slow and dull and still not actually "challenging". I say that as someone who was there at the time, in all cases.