Originally Posted by
Frinata
To continue your strawman arguement here, this means that all content that doesn't have a timer associated with it requires 0 skill. Mythic raids? Easy. The only hard content in the game, according to this train of logic, is Mythic+, and Visions, both major and minor.
Mythic key 20 would still be difficult, even not factoring in the time associated with it. I understand in theory what you were going for, you wouldn't want the lack of a timer to be meaningless. But 'no rewards' is not the way to go, nor is your reasoning for such a 'lower' risk taken here, either.
The way I would handle it, is that there are two forms of mythic+ you could run. The timer based one, where you can upgrade your keys, and get (For the sake of what we have currently) GUARENTEED Titanforged gear (Ideally this means that Titanforging is no longer RNG based, just difficulty completion based), and Non-timer based Mythic+ works on who ever the leader of the group has completed highest key of THAT WEEK. You still need to run a timer based Mythic+ to unlock the other form, but if you need gear from +3 before going for a +4, you can farm +3s without toxicity involved.
That's just my thoughts on it, atleast.