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  1. #181
    Quote Originally Posted by DotEleven View Post
    Classic Players: We want Vanilla servers.
    Blizzard: You think you do but you don't. It's just nostalgia.
    Classic Players: Yes, we do.
    Blizzard: Fine, here's Classic.
    TBC Players: We want TBC Servers.
    Classic Player: You think you do but you don't. It's just nostalgia.

    Hypocrite.
    They are just afraid of their population being split.

  2. #182
    Quote Originally Posted by Worgenmaniac View Post
    TBC shares a lot in common with retail. You can still play through outland and do timewalking stuff. You can't replay Vanilla WoW on retail. Vanilla is very different from the expansions. Especially considering players would be transferring their max level characters. The design decisions that plague Battle for Azeroth were born in The Burning Crusade.

    Bland and boring Outland leveling that can be finished in a week.
    Bland and boring leveling that can be finished in few weeks.

    Faction imbalance issues that were prevalent when Blood Elves joined the Horde.
    Faction imbalance issues are beyond repair on quite many (if not most) classic realms.

    Horde racials even more op than Alliance. If you think population imbalance is bad on classic pvp servers, well imagine tbc.
    How'd they become more OP in TBC than vanilla precisely? Stoneform got nerfed in terms of blind not being poison any more, but aside from that what else? Escape artist got buffed to instant cast (or was it later?). WotF had no longer the immunity period, but using it prior to the incoming CC wasn't the best idea for not getting it on DR anyway. What else was changed?

    TBC sort of ruined Warcraft lore. It was destroyed in The Burning Crusade.
    This is truely an undisputed fact, and not a personal opinion at all.

    Being stuck on a 7 zone continent, with zones that were often empty like Blade's Edge Mountains.
    Aside from low level ganking, how many zones were that active in vanilla at all? As a funny side note about the death of world pvp, congesting people on fewer zones would encourage/force more action?

    Flying mounts killed off World PvP and shrunk the 7 zone continent to an even smaller size.
    World PvP aside from some random ganking was already dead since the battelgrounds got rolled out.

    Remeber how grindy the attunements were just to do a raid.
    Classic was glorified to be more about the journey than the destination, but now the journey is bullshit. True that the attunements were tedious, but at least some of them were challenging (although annoying sometimes) rather than sleepwalking through BRD for the millionth time to get to Onyxia. Or donating half a billion peacebloom to open those damn gates.

    Uncreative TBC dungeons. Wings and hallways full of copy paste.
    There could be others, but only BRD, LBRS and ST had some requirement of knowing your way. Other than that it was more or less the same tunnel run in vanilla. Surely the atmosphere was better in say, Stratholme and such than many of the TBC counterparts, but still vanilla dungeons weren't that innovative by design. Plus the encounters were hardly any challenge even back in days.

    Imbalanced Arena. Imagine nowadays with all the min maxing. Players will just play meta comps.
    PvP has never been balanced. There was, and would/will be minmaxers and "meme comps."

    Remember how disruptive Resilience was to World PvP. It rendered many dps specs unviable.
    Getting 2shot by and/or 2shotting people in raid gear was/is so much more enjoyable for sure.

    Gear vendors. A RPG where you buy all your gear off of a merchant in town.
    Like the honor gear? Hardly all your gear was bought off with badges or whatever anyway, unless you precisely so wished. Most of the best PvE drops were still off the bosses, just like in vanilla.


    Daily quests inflating the economy. Repetitive and timegated.
    Daily quests or not, the economy is, was and will be inflated crazily over time always and regardless of the patch level anyway. It's due to the magic of stuff and gold being injected to the economy through player actions while having only much less sinks drawing it out. Putting the blame on daily quests on this is just a shoddy argument to defend your personal preferences.


    Remember how everyone on both factions flew in circles around Shattrah all day.
    Remember how everyone on both factions sat around the mailbox in IF/Org all day.

    Remember how awful and boring Shattrah was as a capital city.
    Can't disagree Shattrath wasn't quite bland and boring, but was idling in any other city that much more exciting really?


    Remember what a chore raiding Black Temple for 1 year was or how mundane Hyjal was with the trash pulls.
    MC and AQ40 trash packs were truely exciting.


    I just don't see the appeal for TBC. Nostalgia is a real thing you know.
    Just like many people don't see the appeal for [insert expansion here] doesn't make it universally void. Nostalgia is a real thing indeed, and that's quite what is floating Classic at the moment too. Will it survive the test of time for TBC to get to the same proving grounds remains to be seen.

  3. #183
    Mechagnome Kemsa's Avatar
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    No.
    -TBC Heroics were amazing, giving that extra special loot and rep for doing harder version of the content.
    -Epic Dragon Mounts, were amazing, first time introducing dragon mounts and the hipogryph
    -EPIC Gear progresion, was amazing. Just look at the weaponsmith weapon progression. Lionhearth memories.
    -Tier sets, were perfect, not just they looked good, it wasnt a cake walk to get them.
    -Raids, were perfect. From special encounters to experience previews raids to progress. You cant Do Eye if you didnt do Karazhan or Gruul. Curse you if you went to raid night with full resilence.
    -Factions, funny enough... factions reached the "balance point", its on WoTLK when the factions started to turn to the Horde Side really hard, while on TBC a lot of "alliance players" started to change to the Horde, but it took a lot of time for that to show up (you still needed to level up from 1 to 60 on the vanilla zones). Because you know... Korean Girlfriends didnt wanted to play ugly characters on the Horde... LUL
    -PvP hit the mark spot with Eye of Storm and the Arenas.
    -Heroism and BL.

    TLDR: Before Sunwell, TBC can provide endless content for old players and new players. With Sunwell some of the "gameplay" gets outdated and its useless.

  4. #184
    Quote Originally Posted by Kemsa View Post
    No.
    -TBC Heroics were amazing, giving that extra special loot and rep for doing harder version of the content.
    -Epic Dragon Mounts, were amazing, first time introducing dragon mounts and the hipogryph
    -EPIC Gear progresion, was amazing. Just look at the weaponsmith weapon progression. Lionhearth memories.
    -Tier sets, were perfect, not just they looked good, it wasnt a cake walk to get them.
    -Raids, were perfect. From special encounters to experience previews raids to progress. You cant Do Eye if you didnt do Karazhan or Gruul. Curse you if you went to raid night with full resilence.
    -Factions, funny enough... factions reached the "balance point", its on WoTLK when the factions started to turn to the Horde Side really hard, while on TBC a lot of "alliance players" started to change to the Horde, but it took a lot of time for that to show up (you still needed to level up from 1 to 60 on the vanilla zones). Because you know... Korean Girlfriends didnt wanted to play ugly characters on the Horde... LUL
    -PvP hit the mark spot with Eye of Storm and the Arenas.
    -Heroism and BL.

    TLDR: Before Sunwell, TBC can provide endless content for old players and new players. With Sunwell some of the "gameplay" gets outdated and its useless.

    This seems heavily biased.

  5. #185
    Herald of the Titans Daffan's Avatar
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    Quote Originally Posted by AceofH View Post
    90%? Hyperbole much?
    Why would anyone do t4 t5 when you can get better items from a vendor? Casuals weren't even caring about BT at that point even though it was current tier because it was way too difficult and high effort for sidegrade/tiny upgrades.

    Now also imagine that the average player knows about easy PvP rewards this time around and gets their free PvP items on top! Lmao!
    Content drought is a combination of catchup mechanics and no new content.

  6. #186
    Updating Classic to TBC would totally kill that game. The only people left playing would be tryhard raiders.

  7. #187
    Stealthed Defender unbound's Avatar
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    Quote Originally Posted by Dilbon View Post
    Updating Classic to TBC would totally kill that game. The only people left playing would be tryhard raiders.
    Yes...BC was what killed WoW...



    /facepalm

  8. #188
    Quote Originally Posted by Arctestoid View Post
    This seems heavily biased.
    Opinion and prefences are biased. Who knew?

  9. #189
    You are so wrong about everything, I bet you're also ugly and you smell bad.
    Please, please stay in school kids.

  10. #190
    Quote Originally Posted by Daffan View Post
    Why would anyone do t4 t5 when you can get better items from a vendor? Casuals weren't even caring about BT at that point even though it was current tier because it was way too difficult and high effort for sidegrade/tiny upgrades.

    Now also imagine that the average player knows about easy PvP rewards this time around and gets their free PvP items on top! Lmao!
    well yeah, but t4 and t5 were out way before the sunwell rewards. nice try though. and sunwell wasn't giving full sets of gear for farming trash. you might have gotten a piece or two per class tops.

    - - - Updated - - -

    Quote Originally Posted by Dilbon View Post
    Updating Classic to TBC would totally kill that game. The only people left playing would be tryhard raiders.
    most people don't want to update classic to bc.
    they want separate bc servers.
    and seeing as BC managed to keep growing subs at a steady rate, just like vanilla, i don't think bc is the bad guy.

  11. #191
    Stood in the Fire Hastis's Avatar
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    Quote Originally Posted by Worgenmaniac View Post
    Gear vendors. A RPG where you buy all your gear off of a merchant in town.

    .
    I want pvp vendors back......

  12. #192
    Ok let's say that TBC is released. How long would it really hold interest for?

    Players transfer their 60s to Outland. You level to 70 in about a week or so. OK.. Then you do some dungeons to get gear and eventually move into heroics. TBC has more endgame dungeons than Classic, but they definitely lack variety. For raiding you have Karazhan, Gruul's Lair, and Hyjal.. Gruul's Lair and Hyjal are both pretty boring. Karazhan would be really popular, but that is about it. TBC raiding was not casual. Most players weren't clearing Black Temple or SSC or Sunwell. What is the point of really doing the Raids when you can get good gear doing Arena? Arena gear is better for PvP than even the best raid gear, so why even bother? Is doing Arena in a 12 year old game really as fun as it was when it originally was released? I am sure the first season or so would be popular, but after that I don't know. There is really not much to do in Outland, except do daily quests for drake mounts.

    Assuming you are a max level player in TBC.. what is there to do really outside of Arena? If you are a casual player that doesn't have access to the raids then it might be boring.

  13. #193
    Herald of the Titans
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    Quote Originally Posted by Worgenmaniac View Post
    TBC shares a lot in common with retail. You can still play through outland and do timewalking stuff. You can't replay Vanilla WoW on retail. Vanilla is very different from the expansions. Especially considering players would be transferring their max level characters. The design decisions that plague Battle for Azeroth were born in The Burning Crusade.

    Bland and boring Outland leveling that can be finished in a week.

    Faction imbalance issues that were prevalent when Blood Elves joined the Horde.

    Horde racials even more op than Alliance. If you think population imbalance is bad on classic pvp servers, well imagine tbc.

    TBC sort of ruined Warcraft lore. It was destroyed in The Burning Crusade.

    Being stuck on a 7 zone continent, with zones that were often empty like Blade's Edge Mountains.

    Flying mounts killed off World PvP and shrunk the 7 zone continent to an even smaller size.

    Remeber how grindy the attunements were just to do a raid.

    Uncreative TBC dungeons. Wings and hallways full of copy paste.

    Imbalanced Arena. Imagine nowadays with all the min maxing. Players will just play meta comps.

    Remember how disruptive Resilience was to World PvP. It rendered many dps specs unviable.

    Gear vendors. A RPG where you buy all your gear off of a merchant in town.

    Daily quests inflating the economy. Repetitive and timegated.

    Remember how everyone on both factions flew in circles around Shattrah all day.

    Remember how awful and boring Shattrah was as a capital city.

    Remember what a chore raiding Black Temple for 1 year was or how mundane Hyjal was with the trash pulls.

    I just don't see the appeal for TBC. Nostalgia is a real thing you know.
    It must be one pathetic life that you live to have to constantly try to get attention for yourself with the same topic.
    Sylvaeres-Azkial-Pailerth @Proudmoore

  14. #194
    Herald of the Titans Daffan's Avatar
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    Quote Originally Posted by AceofH View Post
    well yeah, but t4 and t5 were out way before the sunwell rewards. nice try though. and sunwell wasn't giving full sets of gear for farming trash. you might have gotten a piece or two per class tops.


    Way out before means NOTHING in a game meant to have linear progression, which it did until the welfare came in at the last portion. People who join late, didn't raid at start or whatever will completely miss that content forever.

    Secondly, sunwell trash + new badge level from Heroics. Brah did you even play ?
    Content drought is a combination of catchup mechanics and no new content.

  15. #195
    Quote Originally Posted by Worgenmaniac View Post
    Cataclysm was actually the best expansion. The raids and lore sucked though. A lot of the playerbase believes all these falsehoods about cataclysm and are on the cata hate train.

    My favorite is how Cata gutted the talent trees. Oh wait that was MoP. Keep spreading lies about Cata.
    Wait wait wait... So you basically your getting fully behind vanilla yet you think the expansion that killed vanilla as we knew it was the best?, Are you drunk mate?

    Reading through your reply I'm not sure if your plain stupid or a troll.



    Bland and boring Outland leveling that can be finished in a week.
    Because running back and forth in STV was engaging content, and over all of course 10 levels would be faster then 60 ps it took me 3 days 12 hours to hit 60 on a full prot warrior in classic.

    Faction imbalance issues that were prevalent when Blood Elves joined the Horde.
    If your indicating this because of pvp ramifications any pvper worth there salt would of re-rolled Human.

    Horde racials even more op than Alliance. If you think population imbalance is bad on classic pvp servers, well imagine tbc.
    From a PVE perspective and even PVP horde racials were always better.

    TBC sort of ruined Warcraft lore. It was destroyed in The Burning Crusade.
    Why? Because you didn't like the story of KT and Illidan.


    Being stuck on a 7 zone continent, with zones that were often empty like Blade's Edge Mountains.
    It was an expansion to the base game not a full game it's self and lets be frank here once 60 most people never visited at-least 70% of the vanilla zones

    Flying mounts killed off World PvP and shrunk the 7 zone continent to an even smaller size.
    This one is semi-true it never "Killed" it per say but it give it the last shot Battlegrounds killed PVP


    Remeber how grindy the attunements were just to do a raid.
    Attunments in my eyes were some times fun and you felt rewarded that the work you put in to enter said raid was justifed Also vanilla was the start of Attunments.

    Uncreative TBC dungeons. Wings and hallways full of copy paste.
    I don't even know where to start on this one did dungeons use the same assets yes because overall they were part of the same building much like the BRD assets were used in Upper and Lower Blackrockspire.


    Imbalanced Arena. Imagine nowadays with all the min maxing. Players will just play meta comps.
    Meta was a thing very early into TBCS life span so this won't really change anything.

    Remember how disruptive Resilience was to World PvP. It rendered many dps specs unviable.
    Did i dislike the stat sure I did but it was in and over all I don't see how this is any different lets say a rank seven player fighting a rank 14.

    Gear vendors. A RPG where you buy all your gear off of a merchant in town.
    Sigh.


    Daily quests inflating the economy. Repetitive and timegated.
    Again something that started in vanilla.

    Remember how everyone on both factions flew in circles around Shattrah all day.
    Complaining about people afking in a town that's all i did on classic while waiting around for people for dungeons or raids.

    Remember how awful and boring Shattrah was as a capital city.
    Depends on taste I liked Shattrath

    Remember what a chore raiding Black Temple for 1 year was or how mundane Hyjal was with the trash pulls.
    No No i don't actually sure Hyjal was arss but BT was one of the best designed raids to date.

    I just don't see the appeal for TBC. Nostalgia is a real thing you know.
    You have you views I have mine I had the same feeling about classic but I still tried and ended up sticking around till late January because I found a guild and had Fun, remember something when your playing a game where everyone knows the answer because it's out there already (raiding/PvP comps) it's about finding the right people to play with to keep you entertained because hell knows the game it's self can't it's a thing of the past it's the people that make the game when you know what comes next that will keep you playing.

  16. #196
    TBC had:
    - pvp gear, so you didnt need to do any pve at all (besides leveling) before you could have fun in pvp

    - the best world pvp experience at the isle of quel'danas (just avoid doing the dailies as there is no point in helping the island unlocking process which adds guards), a non flying area (something that was notably missing from wotlk, the worst xpack ever)

    - the second best world pvp experience at the phasing quest in blades edge where killing people in the phased out world forced them to grind mobs again to get a new phasing device to drop

    - the third best world pvp experience at the throne of kil'jaeden where killing people just after they fully charged the spark thing for the daily forced them to do it all over again

    Runner up: ganking people deep in the netherwing mine which force respawned them at the gy and forced them to fight their entire way back in.

    As much as I never gave the slightest fuck about classic, when they release TBC again I'll be all over it. Well, after it gets back to 2.4 anyway.
    Last edited by wraysbury; 2020-04-22 at 03:04 PM.

  17. #197
    Quote Originally Posted by Shillu View Post
    Wait wait wait... So you basically your getting fully behind vanilla yet you think the expansion that killed vanilla as we knew it was the best?, Are you drunk mate? ...
    You know what I love the most about criticisms like this of TBC? It's always from vanilla die hards and almost all the things the list can be used against vanilla as well, as you pointed out, but in a MUCH MUCH higher degree. I love vanilla, and I also love TBC, so it makes me laugh so hard when they say things like

    Daily quests inflating the economy. Repetitive and timegated.
    Gear vendors. A RPG where you buy all your gear off of a merchant in town.
    Remember how disruptive Resilience was to World PvP. It rendered many dps specs unviable.
    I just don't see the appeal for TBC. Nostalgia is a real thing you know.
    Remeber how grindy the attunements were just to do a raid.
    TBC sort of ruined Warcraft lore. It was destroyed in The Burning Crusade.
    with zones that were often empty
    Faction imbalance issues
    Horde racials even more op than Alliance.
    Bland and boring Outland leveling that can be finished in a week.
    I know you just pointed out these things, but it's honestly hilarious to me, the things he pointed out were WAY less of an issue BECAUSE of tbc. Like him complaining about some dps specs not being viable in pvp because of resil? Umm has he played vanilla at all?? LOL. And calling tbc 'grindy'? Dude.. you have got to be fuckin joking. And saying daily quests inflated the economy? You can make the same amount of gold for doing all your daily quests as you can PER HOUR as a mage in vanilla aoe farming wtf?

  18. #198
    Mechagnome Nak88's Avatar
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    Maybe for you, then go back to retail. I will play it from launch to WotLK pre-patch, and eventually I'll keep playing until Arthas is defeated.

  19. #199
    Epic! Ermelloth's Avatar
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    Sorry, mate, but I rather play TBC than endure my crippled autoattack-based Ret, praying for SoC proc.

    Stopped playing Vanilla atm, cause got tired of anti-Ret bashing over and over. And overall helplessness of my toon, despite the BIS items I've managed to earn while raiding BWL and MC.

    Biggest problem of today's "Classic WoW" is the fact that nearly HALF of PvP'ers are toxic elitist garbage. The amount of insults I've taken just cause I dare to play Ret in AV / AB, was unexpected and unimaginable.

    Well, I always knew Vanilla sucked class-wise. And the only reason I played it, was the hope of getting TBC after (and keep my lvl 60 Ret ready for leveling onward, once TBC is released).
    Last edited by Ermelloth; 2020-04-22 at 03:40 PM.

  20. #200
    Quote Originally Posted by Will View Post
    You're implying TBC only sits in the minds of older players simply because of nostalgia. I disagree. It sits in my mind, and many others, because we actually felt it was a fucking good expansion.
    It was good. TBC fixed a lot of the original issues with vanilla and just made the game overall better. Dungeon and Raid design improved by a lot. Kara is still one of my raids of all time.

    Class design is loads better. Most specs are viable and I still love the support class design of TBC.

    PvP is much better and had its own gearing progression. Most specs were viable in some way and more fleshed out.

    It's not perfect but TBC was a huge step up from vanilla in terms of design.

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