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  1. #121
    I was the first person to leave a Siege of Boralus 16 today.

    I left because 2 guys managed to garner an astonishing 16 death in the first 3 minutes of the dungeon by not being able to jump from the Alliance entry onto the dock while having the audacity to blame the tank for his pointless MDI skips.

    If you think I should be punished or get a red flag for this then I honest to god would never want to play with you.
    In fact, r.io should go ahead and add an optional judges people on the absolute most arbitrary bullshit there is checkbox to people's accounts - that way I could filter out people like you who think I owe you 60 minutes of my time just because you put in the key without telling me that you're about as capable as a potato before starting the dungeon.

    I will leave every single fucking dungeon and deplete every single key there is if I notice that the dungeon is gonna take 30 more minutes than it should need because there's a bunch of people who spent money on getting boosted to a 200 r.io score - and I will not hesitate doing so. If you're willing to waste my time, I'm willing to waste your key. I don't want to play with you, please make it so that I can spot entitled guilt-trip hostage keepers like you so I don't have to bother with the whispers of a 15k HPS healer asking why I left after wiping 5 times to the first trash pack. Your key means absolutely nothing to me, if you don't perform I will leave.

  2. #122
    Damn @Gasparde is it really that deep? It was just a passing thought I had lol
    change can't wait.

  3. #123
    I think it's an interesting discussion.

    On the one hand, having a statistic that showed the number of successfully completed runs would be useful information to have when picking potential teammates. But only if it was also taken into consideration with other important statistics.

    Consider: If a person has a high number of failed runs, but all of those failures happen at the top end of keys in the 20+ range. While lower than that the success rate increased dramatically. You'd have no problem taking this person for a +10, even if their total absolute fail rate for all runs was very high due to pushing keys.

    This is the problem with assigning any kind of score or singular number to these types of things: You need context.

    I think that if R.IO was going to do something like this, it would need to be a percentage completion of all keys in a range, possibly even broken down by individual dungeons. And only displaying that success rate after 10 or more keys of that dungeon/range had been run.

    Even then it's still a little vague because there's no way to determine WHY those runs succeeded or failed.

  4. #124
    Quote Originally Posted by SirCowdog View Post
    I think it's an interesting discussion.

    On the one hand, having a statistic that showed the number of successfully completed runs would be useful information to have when picking potential teammates. But only if it was also taken into consideration with other important statistics.

    Consider: If a person has a high number of failed runs, but all of those failures happen at the top end of keys in the 20+ range. While lower than that the success rate increased dramatically. You'd have no problem taking this person for a +10, even if their total absolute fail rate for all runs was very high due to pushing keys.

    This is the problem with assigning any kind of score or singular number to these types of things: You need context.

    I think that if R.IO was going to do something like this, it would need to be a percentage completion of all keys in a range, possibly even broken down by individual dungeons. And only displaying that success rate after 10 or more keys of that dungeon/range had been run.

    Even then it's still a little vague because there's no way to determine WHY those runs succeeded or failed.
    I often help to run keys for my guildies just for weekly, so I have pretty much numbers of failing keys like 15 or lower.
    So your method will encourage me to refuse helping because it will up my failure rate.

  5. #125
    My life has dramatically improved after I stopped caring about raider.io and just talked to people before I invite them.

    Raider.io keeps people locked out of content which they can actually do just fine. And it encourages people to invite people with good scores who suck at the game.

  6. #126
    Quote Originally Posted by TorAndre View Post
    Raider.io keeps people locked out of content which they can actually do just fine.
    I know maybe a few of thousands of people who are good but have low rio (mostly due real life issues, but they have good prev seasons rating).
    Low rio points that player not that good (this way he can ruin key), or don't know dungeons well (this way he can do good dps but others will be forced to do his job like interrupts/switches etc).
    Unfortunately it can't work other way - I know a lot of peole with good raitng and they are sh*t. Just do dps don't care about stuns, pulling unnesessary trash, do not care about explosives etc.

    Quote Originally Posted by TorAndre View Post
    Raider.io keeps people locked out of content which they can actually do just fine.
    A few pages before I described a way to raise rio to considerable level even for newbie players. Its pretty simple if know how it works, so its not even a gate. If you can do it fine - you can raise your rio pretty fast. If you can't... so you're not that good.
    Last edited by iinverse; 2020-05-30 at 07:12 AM. Reason: typos

  7. #127
    Raider io is shitt for most part.Traking leavers is a great idead.I dont do m+ cos its pointless content to me,and whne it comes to raiding i just love to see some retard whit good raider io that stays and nuke imunne boss all d time

    - - - Updated - - -

    Quote Originally Posted by iinverse View Post

    A few pages before I described a way to raise rio to considerable level even for newbie players. Its pretty simple if know how it works, so its not even a gate. If you can do it fine - you can raise your rio pretty fast. If you can't... so you're not that good.
    I will describe you a beter way to rise your raider io:
    1 use your credit card to buy wow takents like a lot of them
    2 turn them in gold
    3 pay for 15+ key boost in all dungeons
    Its done you have epick raider io but you are steel shitt player who disbands evry group you join after that cos you simply sux

  8. #128
    Quote Originally Posted by iinverse View Post
    I often help to run keys for my guildies just for weekly, so I have pretty much numbers of failing keys like 15 or lower.
    So your method will encourage me to refuse helping because it will up my failure rate.
    Yes, it would up your failure rate for that range of keys. But if you were successful at other keys then that would be reflected there as well.

    Anyway, I didn't mean to come off as having the answer to everything. Only to discuss some potential aspects that would need to be tackled.

  9. #129
    I agree with the OP. Players need to lose rating if they leave. Any rating system not punishing you for leave is a cancer, too bad people can not see it.

    With current system, you will get trash players with high IO because there is a method where your rating can only go up; quiting mid-fight if things go south.

    - - - Updated - - -

    Quote Originally Posted by Gasparde View Post
    I was the first person to leave a Siege of Boralus 16 today.

    I left because 2 guys managed to garner an astonishing 16 death in the first 3 minutes of the dungeon by not being able to jump from the Alliance entry onto the dock while having the audacity to blame the tank for his pointless MDI skips.

    If you think I should be punished or get a red flag for this then I honest to god would never want to play with you.
    In fact, r.io should go ahead and add an optional judges people on the absolute most arbitrary bullshit there is checkbox to people's accounts - that way I could filter out people like you who think I owe you 60 minutes of my time just because you put in the key without telling me that you're about as capable as a potato before starting the dungeon.

    I will leave every single fucking dungeon and deplete every single key there is if I notice that the dungeon is gonna take 30 more minutes than it should need because there's a bunch of people who spent money on getting boosted to a 200 r.io score - and I will not hesitate doing so. If you're willing to waste my time, I'm willing to waste your key. I don't want to play with you, please make it so that I can spot entitled guilt-trip hostage keepers like you so I don't have to bother with the whispers of a 15k HPS healer asking why I left after wiping 5 times to the first trash pack. Your key means absolutely nothing to me, if you don't perform I will leave.
    The very reason why you had really low-skill players in 16 is because they had not got punished for leaving in the first place. They failed, they left, they didn't got punish, their scores got up and they ended up in your group. What is funny is that in this post, you admit raider IO as is worthless. Worse yet, you deflect the problems of Raider.IO's problems in the ranking system to boosting.

    You are not even remotely as smart as you think you are.
    Last edited by Kuntantee; 2020-05-30 at 09:27 AM.

  10. #130
    Raider.io has bred a complete new level of toxicity, where everyone is boiled down to a number. Of course when creating a PUG group the only reliable measure we have on determining to invite a complete random is their score, as we do not know them. However r.io needs to start clocking up how many times people leave a dungeon run early, and more importantly is that there must be some sort of system that awards more points to keys completed on more difficult affixes, because right now we have 1-3 weeks where everything is done and the other 9 weeks of the rotation are abandoned because "lol, not a push week." I look at the affixes people complete keys on, and I would value far more for example someone with a +22 on a Tyran, Bolstering, X than a +24 on a Bursting, Volc, Fort week.

  11. #131
    This thread needs a poll. Let us see if people want to see Raider.IO's ranking punishing leavers.

  12. #132
    Quote Originally Posted by Kuntantee View Post
    This thread needs a poll. Let us see if people want to see Raider.IO's ranking punishing leavers.
    It needs to a) punish leavers (consistent leavers more so) and b) we need an affix ranking system where you cant just "push" on the trash weeks.

  13. #133
    I am happy with R.IO, but like others have said. I would not invite leavers to my group. Not because I personally will fail, but because everyone I invite is a random with varying skill even when we share the same R.IO. You can also have a bad day, didn't sleep enough or he/she has a hangover that drastically reduce your in-game skill. People also can DC for 2 minutes and if someone leaves instantly then I want to know that. So yeah:

    I want R.IO to track leavers.

    And also, my profile would be great, I have maybe 1/1000 M+ quits.
    Last edited by Qnubi; 2020-05-30 at 09:42 AM.

  14. #134
    Can we all stop pretending that RIO does anything at all that pugs haven't been doing since vanilla? Vanilla wasn't some DnD LARP where the only way to be invited to a group was to overhear a group talking conspiratorially in a bar it was also based entirely on arbitrary values even more outside player control than a RIO score.

    Let's have a look at the history of arbitrary values pug leaders use
    Vanilla
    LF1M rogue/rdps/heals whisper for inspect
    Wrath
    LFM tank, link achieve and/or have a GS over 9000
    Post Wrath
    LFM hunter pref, ilvl over 9000
    RIO "era"
    The leader checks the RIO score which is just an amalgam of your gear and achievement.

  15. #135
    The Lightbringer msdos's Avatar
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    It would be perfect if it kept track of people's chat logs so I can see how toxic they are. And also a background check. Also their last 10 tweets. Also I would like to see if they're subbed to Dratnos, if so, good, if not, not invited, but if they're subbed to Asmongold, not invited, not because I don't like Asmong, but just because.

    Then Raider.IO would be truly perfect.

  16. #136
    Quote Originally Posted by msdos View Post
    It would be perfect if it kept track of people's chat logs so I can see how toxic they are. And also a background check. Also their last 10 tweets. Also I would like to see if they're subbed to Dratnos, if so, good, if not, not invited, but if they're subbed to Asmongold, not invited, not because I don't like Asmong, but just because.

    Then Raider.IO would be truly perfect.
    +1 for toxicity check. Rest are pointless.

  17. #137
    The Lightbringer msdos's Avatar
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    Quote Originally Posted by Qnubi View Post
    +1 for toxicity check. Rest are pointless.
    Also another good one would be to automatically direct me to their most recent 10 MMO champ posts to make sure they understand the concept of sarcasm, if not, not invited.

  18. #138
    Quote Originally Posted by msdos View Post
    Also another good one would be to automatically direct me to their most recent 10 MMO champ posts to make sure they understand the concept of sarcasm, if not, not invited.
    Oh, I thought you were serious, my bad. +1 Toxicity check regardless.

  19. #139
    I've mostly stopped caring for this season, as the ever inflating scores due to hillarious corruptions that play the game for most classes, have made a mockery of it. I know play occasionally and enjoy myself, but I have prefered to spend my time in actually winding down achievements that I have glossed over for a while now, getting all my alts ready for Shadowlands.. generally just chilling instead of feeling the need to prove myself in the same dungeon for the 300th time this expansion just to get 30 more points that don't actually matter. /shrug /care

  20. #140
    Quote Originally Posted by Saltysquidoon View Post
    I fail to see what impact RIO or gearscore before it had on socialisation.

    The steps for joining a pug have always been; Be the right role, Be the right class, get inspected (gear score/ilvl merely simplifies this) and/or link and achievement. Ultimately all RIO does is provide all that information in a single link, players (intentionally or unintentionally) misusing that link is the ultimate issue of the thread.
    You misinterpreted my point. I never said rio had anything to do with socialization. I'm saying a lot of the rio/gearscore is a good thing posters are in the LFD/LFG is bad camp. On one hand, the overlapped group wants to blame a toolfor ruining an aspect of the game while on the other hand praise a tool, that others have said ruined an aspect of the game. I just want to make sure you are not one of those that blames LFD/LFG on ruining socialization, but cannot see the issues rio causes.

    As for me, we just look for an ilvl appropriate to the raid we are pugging. Which is whatever the ilvl of gear from the previous tier. Obviously, if we need a tank or healer, we wouldn't take a DPS and we always try to even out ranged vs melee. But none of that other shit matters. But then we have patience, and have no issues if someone needs a bit of coaching.

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