My server is still High but yeah feels like it went to shit.
80% if not more, of the lfg channels is filled with selling DM buffs and selling ZG boosts, almost just like retail, with the occasional MC and ZG pugs and the rarer BWL.
My server is still High but yeah feels like it went to shit.
80% if not more, of the lfg channels is filled with selling DM buffs and selling ZG boosts, almost just like retail, with the occasional MC and ZG pugs and the rarer BWL.
nah impossible becasue streamers aparently took new appraoch for shadowlands
they relaised that people are tired of their bitching so they are going now with ultra hype to make $$$$$$$ from views/subs.
classic is dead content for them because its not givign them any decent exposure to people who are willing to pay them $$$$
To be honest TBC ASAP is probably an attractive option for a lot of people. All that's left of Classic now is the AQ event -which with current player knowledge isn't going to last that long and will probably be borked in a dozen different ways-, and three raids including a fairly forgettable 20 man one. Oh, sure, BWL gearing isn't done yet for many but really, how long can one run an easy raid that has been on farm since week 1 for any self-respecting raiding guild? I'm sure loads enjoy it still, but others would probably like to get on with it already. And the population that doesn't raid hardly has anything new in terms of content to look forward to that isn't a temporary event. The classic and retail audiences aren't that different, people want new stuff and to live new experiences.
As far as I'm concerned the faster Classic and TBC are done, the sooner I can perhaps taste classic Wrath which I would far, far prefer. But I'm no Classic player of course so take that with a massive grain of salt.
Classic usually has popularity spikes when content comes out and drops when it's on farm. But yeah overall I think while Classic may show that Retail went too far, especially the past couple of years, it also shows a lot of changes were good for the game and trying to recreate a 15-year old game is doomed to fail, relatively speaking, because the people's approach is different. Everyone was expecting Classic to be this magical much harder WoW where you knew who was good and bad based on gear and all the "Wrathbabies" and "Cata scrubs" would learn what real progression is and see how much better the game used to be.
And instead it turned out to be a complete joke that makes LFR look like Mythic (maybe slightly exaggerated) and the entire game shifted with the prevalence of min-maxing and "meta" developed over 15 years making everything much easier (and a lot more toxic). People like to blame stuff like 1.12 talents or whatnot, but the #NoChanges crowd shot down any chance of telling Blizzard things would be a lot easier with those and they should inflate boss stats or something (like many private servers did) to compensate. So we got Vanilla as it was, and it shows how piss easy it was just people weren't so experienced and focused on min-maxing everything and sucking the fun out of everything to make it into a competition. So you have garbage like metagaming world buffs to the point of doing cross-faction collusion or blacklisting your own faction for not letting you reset it so it can be controlled and scheduled like a job.
You think you do, indeed. What people wanted was their memory of Vanilla when it was new and everything wasn't known and metagamed, which can never return.
Last edited by Nobleshield; 2020-06-18 at 11:12 PM.
We're between content, with AQ in around 6 weeks.
It's also summer (after confinment\quarentene).
Yea, super 'weird' that those things have an impact on activity... damn.
sigh
I never even played vanilla except for leveling a bit right before TBC released and I've been playing classic since the August release. The last few expansions have all made me quit in like a couple months, if not less. So, hard pass on the tacky J. Allen Brack quote.
And I didn't play Vanilla at all, played Classic from launch until a couple weeks ago because I realized how the game has evolved mostly (not entirely) for the better and Classic is primitive and now ruined by the constant min-maxing and metagaming of everything which makes it have almost no resemblance to the game everyone claimed they really wanted.
Skips over? I said Classic had 3 raids remaining, didn't I, and singled out AQ20 as the forgettable one. Of course Naxx40 will be popular, there's no denying that at all, and it's not as faceroll as BWL is so it'll last some time, but one raid can only be so popular and occupy the playerbse for so long, and after that Classic will be done, and lots of people will clamor for TBC more than they do now, especially those who don't raid. I imagine tons of PvPers will be chomping at the bits to get new BGs at last alongside arenas and a less retardedly grindy reward system, for instance.
I'm not saying TBC needs to release this year or bust. Obviously if it's going to be a thing, it'll be a mid 2021 thing at the earliest. Still, Blizzard is moving content at a good pace because whenever in classic or retail, no new content means a dwindling playerbase because people like new shit, especially in the game they pay a monthly sub for.
Subjective. While the game had evolved into a better one I'll agree on (BC through MoP), imo it started devolving again after MoP to a hollow, soulless "World of Diablocraft" hack n' slash-type game. I do think classic is mediocre compared to TBC and LK etc., but at least it feels like WoW.
The min-maxing isn't really a big deal either tbh. I'd say it's much worse on "retail" if you're looking for groups for mythic+/raids/PvP/whatever.
And how is this an argument to speed Classic up?
One of the biggest mistakes that Blizzard has made in the past that they delivered mid raidtiers ASAP, then followed it up with a 10-14 month wait period, while sitting on the lat tier.
I think those that do not raid at all in Classic have left it already - it's the only endgame you can do besides PvP after dungeons.
In Retails you can decide the level you want to play at, whether it be Mythic raider, casual heroic raider or pug raider and many other options depending on skill level, time commitment, etc. It is only worse in Retail if you want to make it worse, you have the choice of what type of player you want to be. In classic that choice is limited to dungeon, raider, pvp or walk around an empty forest. Those are what you are left with and raider or PVP are the only methods of advancing your character. Both of these have a level of commitment(pvp much higher)