Is OP trolling? M+ is the main thing keeping the game alive... Arena's are cheeks and raids get boring after a few weeks of clearing it.
Is OP trolling? M+ is the main thing keeping the game alive... Arena's are cheeks and raids get boring after a few weeks of clearing it.
I guess they could try and spice things up by changing the gear around every season,also gear drops are getting reduced in shadowlands
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well to be fair,most people dont clear mythic raids all that fast,plenty of guilds still havent killed nzoth that are trying
I really don’t get this.. Sure, M+ isn’t perfect. It has flaws. But what is the alternative? Should we really go back to a place where dungeons are irrelevant end game content? Should we go back to raids being the only content to progress? My answer is HELL NO. M+ is making dungeons relevant as end game content which is absolutely fantastic. A lot of players are exclusively playing M+ and nothing else. M+ got a lot of room for improvement, but as a core concept it is fantastic.
Mythic+ is like the only new feature besides world quests developed in the last 3-4 expansions that has actually stayed for more than 1 expansion without getting scrapped
or you just do one +15 dungeon per week. That's literally it.
there are some classes/specs that have it really hard in M+ in specific weeks, though. The underperforming classes need to be played by some beastly players who make up for it with personal skill. But considering the fact that many players do one M+ per week with alts, they aren't really all that good with their chars oftentimes. When I see a priest heal try to join my group, then I'd rather wait another minute in hopes that anyone else pops up, because I had some really bad experience with priest heals in dungeons.
Imo Season 3 of BfA mythics is the coolest idea they had in a long time. Those pillars are a genius idea and are especially cool in non-linear dungeons.
underperforming classes underperform on the whole spectrum. They underperform in M+20 or higher and therefore won't be picked there. But they also underperform in M+15 and the player has to make up the difference by being really good with his class. It's just that at some point, at the cutting edge, player skill won't be able to cover up the problems of the underperforming class.
Same in arena. Everyone could get to 2k with pretty much any spec. But it's significantly easier to reach 2k with destro these days than it is to reach 2k with retri, for example. A retri player has to be a way better player to reach the same rating as a destro player needs to be. And that's the same in Mythic+. A priest heal has to be way better to reach the same performance a MW Monk can output, for example. It doesn't matter if it's M+10 or M+25. The priest player has to put in more effort and if you play with randoms, you are taking a gamble if you pick a priest over a monk heal.
Considering the amounts of whines regarding M+ I think this is not an option for most players.
The progression system is flawed. You can basically reach somewhere between ilvl 445-450 without setting foot in M+. At that point either you raid at least HC (but in this case you don’t probably need help with M+ because you can just guild them) or you need at least a +7 to earn meaningful gear.
But you never set foot in M+, so you have no rio, so if you are a dps you won’t get invited in pugs no matter what. You are forced to run a lot of useless +2/+6 in order to gain some score.
I wish I would get loot thats an actual upgrade for certain pieces I'm wearing, then I would bother to run it some more. I'm brewmaster tanking with a 410 blue staff I got from world quests. Over the past few weeks, I was lucky enough to squeeze myself into mythic plus runs, only to get loot that was technically only a few ilvl upgrade for what I already had. Still no new staff, so I'm hindered on further pushes and keystone progress.
They should add more cosmetic rewards to M+. People love that shit. Artifact weapons were popular in Legion because of the appearances. In WOD people were doing challenge mode to get transmog. People love it! We need some cool looking transmogs which you need to be good to get. Give skilled players some exclusive transmog and bad plyer just need to get better if they also want it... or buy boosts whatever..
dont worry, shadowlands will fix this. and people are going to be furious lol.
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nah. they will just make less gear drop so that if you dont do some m+ you will end up taking considerably longer to get geared.
its coming people. get ready to be salty.
This is another huge issue but it’s not related to M+ only.
For a not really understandable reason, in this expansion obtaining trinkets and weapons is a freaking nightmare.
You are literally flooded with everything apart from weaps and trinkets.
Alla of my alts are around 450 and most of them have WQ weaps/trinkets of 415-420 ilvl. And for chars that can equip a one hand plus shield is even worse, with my resto shaman the weap emissary (the rare times he’s up) always drops a one handed 445 but NEVER a shield or a 2H, so I have always to stick with my 415 staff.
I don’t think it’s a terrible thing to have, but I’m not a fan of it being almost mandatory for ilvl upgrades for content I’d rather do.
The ilvl scaling means trinkets and weapons can actually remain BiS for the entirety of an xpac, as well as containing indirect upgrade style things, such as having AP in Legion, or now having Echoes for corruptions/essences upgrades.
It’s a nice idea and great concept for things to do outside of raid, as well as an alternative to raiding. The issue is that they are compliments to each other and that makes it not as good as it could be (personal opinion).
m+ is the best addition to the game in recent time. However, it's giving too high ilvl loot in BfA. Especially as it is extremely unbalanced. Ilvl focus needs to stay on raids to keep guilds and the game alive. Legion m+ ilvl base was perfect.
Absolutely, yes. It's cancer that is completely counter to how an mmo should be played, as is its reward structure.