Originally Posted by
Arkenonporos
This is achievable if Blizzards stops inventing arbitrary new systems upon systems (I'm talking covenants, soulbinds, mission table 3.0 etc.) for a new expansion, focusing instead on the above new classes.
The lore is shaping up for both: Tinker with Mechagon, and Necromancer with Shadowlands.
Cloth wearers need a 4th class - Necromancer
Mail wearers desperately need a 3rd class - Tinker
Necromancer: Take Undead minions away from Death Knights, making them anti-paladins instead, add undead minions to Necromancers as pets. Just like demon form was taken from warlock and added to demon hunter, or that both Paladin and Priest have a Holy spec. Necro specs would be blood, frost and unholy, just like dk specs, but focusing on casting abilities instead of melee.
Races: any race capable of being death knights
Tinker: Wears mail armor, uses guns and a new weapon type: dual pistols exclusively.
The only profession locked class in the game: Professions which are learned and cannot be unlearned: Engineering, Alchemy
3 specs:
Pilot: Giant robot suits, think Evangelion and the like. Rockets, Lasers, Cannons, Energy Shields, Two-handed Vibro-Swords etc.
Machinist: turrets, robot pets taken from hunter made tinker exclusive - grenades etc.
Medic: injections, poisons, sprays, healing salves, alchemical weapons etc.
Races: any race choosing the engineering and alchemy profession pairing (yes even tauren or trolls, as they are capable of being engineers and alchemists even now)
Background story: You are an inventor of your people, and have started to weaponize engineering and alchemy to use in combat.
- - - Updated - - -
Guns or Dual Pistols would determine the way tinker deals damage, kinda like in FPS games:
Guns: One big burst of damage at a time - like two-handed weapons currently.
Pistols: Shorter gradual damage at a time - like daggers and one-handed weapons currently.
Like how monks can now choose in Shadowlands if they want one-handed or a two-handed weapon.