Demon Hunter was a class in Warcraft III, just like Paladin was a class, in terms of that spesific game anyway. It's not really rocket science. They even had lore, though little.
Or you want to argue that Paladin is not a class? You apply same thing to Demon Hunters as you do with Paladins.
Last edited by Doffen; 2020-07-30 at 12:18 PM.
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*tada-a-a*Paladins and priests being required for army regardless of presence or absence of undead, they have wide scope (hence quote's comparison with specific factions)... which isn't true for DH.Doffen
Demon Hunter was a class in Warcraft III, just like Paladin was a class, in terms of that spesific game anyway. It's not really rocket science. They even had lore, though little.
Or you want to argue that Paladin is not a class? You apply same thing to Demon Hunters as you do with Paladins.
I don't know why it hurts you so much. This is just bare fact, they won't cut it out of game, mechanics won't allow it. What are you afraid of? Do you like it? Well, rejoice! but there was no basis for this misconception.
Don't be ridiculous, I don't give a damn about this class, because I'm not playing. And devs words (I'm aware of what they said) can be interpreted in different ways, not literally - The fact is that there was such thought, but for some reason it didn't take root... and still they have no basis for it, hence it's mistake.Doffen
"- When describing the Demon Hunter class during the stream, Chilton admitted that the class had originally been intended for The Burning Crusade, which released in 2007, but the idea had been scrapped because the developers “weren’t comfortable with adding a new class to the game.” Instead of adding a new class, The Burning Crusade allowed Horde character to play Paladins and Alliance characters to play Shamans for the first time. "
As for paladins/shamans are concerned, this is a faith-religious background, which was at heart of base lore (before WIII) *pointing at names in game containing, for example, the word hell* retcon changed everything, but what does this have to do with it?.. This doesn't justify any DH-class in any way.
Paladins are combat healers with advanced capabilities, paladins are in DnD and they have many tasks... but there are no any DH in DnD, mmm?Doffen
Same for you, it's bare facts that Demon Hunter is a class and have been so for ages. Demon Hunters being a faction do not stop them from being a class. Just like Paladins. Paladins are also just a faction. Originally a faction in the faction the Alliance.
Conventionally, DH faction's army consists not only of warriors (they are now focusing on them (2nd quote) as "class", but this is base warrior class (functional purpose) "corrupted" by specific ideology of the faction - features). Again, conventionally, this faction has its own "ideological" paladins, warriors, mages and others - are base classes, hence so much stupid talk about 3rd.. 5th.. 10th.. specs for them (new spec = class Legion ideology could be blamed partly for that too). Simple
Last edited by Alkizon; 2022-03-31 at 05:21 AM.
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Every class or spec where you need to really make an effort to die in solo exploration. I guess the crown goes to Balance Druid.
That's not the only requirement for being a class you know. You should read the battle.net classic pages about units and heroes in Warcraft III. Great example Paladins btw, Paladins were Alliance only until TBC. Blizzard made new lore and Horde got them as well. Blizzard said they didn't add DH in TBC because: *tada-a-a*
"- When describing the Demon Hunter class during the stream, Chilton admitted that the class had originally been intended for The Burning Crusade, which released in 2007, but the idea had been scrapped because the developers “weren’t comfortable with adding a new class to the game.” Instead of adding a new class, The Burning Crusade allowed Horde character to play Paladins and Alliance characters to play Shamans for the first time. "
Death Knight shouldn't be a class either if we go by your reasoning.
Same for you, it's bare facts that Demon Hunter is a class and have been so for ages. Demon Hunters being a faction do not stop them from being a class. Just like Paladins. Paladins are also just a faction. Originally a faction in the faction the Alliance. That you had to add this just to try to score a point is interesting. Funny how that goes.I don't know why it hurts you so much. This is just bare fact, they won't cut it out of game, mechanics won't allow it. What are you afraid of? Do you like it? Well, rejoice! but there was no basis for this misconception.
It's pretty clear the only reason you argue against it is that you don't like the class. Just have that be your point.
Last edited by Doffen; 2020-07-30 at 12:40 PM.
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Fire Mage, it was cool back in TBC, nowdays you just press a few button and thats it, stuff that was baseline in the spec are now talents nobody uses.
No mana management, it thought thats a plus, but it made the spec more boring.
arcane and frost might be ok, sadly underperforming compared to fire.
Depend son the spec of the class. Assassin Rogues are a lot more fun that Sub Rogues for me. Sub rogues have been a chore for me to play, I really wish I could have fun with them.
Also affliction locks. Although with affliction locks it's more due to me not having a clue what I am doing lol
The lack of mana management in general is one of my pet peeves about the current game today, and I will defend many things about the current game.
Last edited by Orby; 2020-07-31 at 10:32 AM.
Literally any tank spec. My god is tanking horribly boring right now. M+ is okay but raids are just a slog.
I'm at a point with my Havoc DH now where i am spending far most of my time in demonic.
That means i have an absolute shitton of haste most of the time. Its by FAR the highest apm in the game right now. If you like that its kinda fun actually.
The short cd's mean we have basicly 4-5 buttons in our rotation which is fairly decent by todays standards.
Fun is subjective. It sure isnt boring though.
Unholy dk on single target is the absolute most boring spec for me. There is no payoff. There is virtually no management. its slow and simple. yuk
I think it's clear that there are two mindsets on this.
People who like fast button pressing over interconnected systems that fuel each other in a rotation will find DH fun and exciting.
People who like spells that interact with each other creating a deep and meaningful rotation over speed of pressing buttons will find DH the most boring spec in the game.
I'm obviously in the latter group. It's very unfortunate that DH is the coolest aesthetics/animations since it was clearly designed as an introduction class.
You think having the fastest apm and few buttons makes this class introductory? Your muscle memory needs to be pretty insane to plau this perfectly.
I understand you are trying to belittle it and stuff but i from someone who usually likes more complex classes vs a bm hutner f.eks. this, atm, isnt in the group of mindless pressing buttons in high end anymore
i always return to mage each other expansion, but since the mana changes made in cataclysm he feels so boring.
And i played 6 months ago in classic a frost mage and was surprised how fast i go oom with the most mana efficient way to play a mage and found it very annoying, especially during the level phase when you do not stack mp5 or mana pots and just need to eat and do your evocation, BUT, without that crap, mage feels bland and boring.
So i do not mean to make it so, that mana managment is extreme like in classic, just matter a little bit more.
Maybe its because blast wave feels so underwhelming now compared to how it was in TBC(dunno when they changed this to have almost no push back and deal little dmg)
In any case you end up with just a few useful buttons.
And fire is the most dominate spec.
I actually liked in a way how mana managment was handled in pre catacylsm with mp5 and willpower, life tap for locks, yeah maybe its better to not let non warlocks dd spec with a mana bar run oom too quickly, but it should be something to manage, not something that is non existent anymore, like my mage mana only disappears when i use speal steal - this is kinda lame.
Better make mana important again for mages, but give systems to get plenty of it back. Just imagine this, from a strict rpg point of view, a mage and mana not important at all(other than arcane) just does not feel right. Make mana reg higher, but spells should cost mana.
Imagine this, with enough haste corruption an affliction warlock in BfA managed to get oom and he could not get mana back, because life tap was removed!
monk healing is awful
Content drought is a combination of catchup mechanics and no new content.
In BfA, pretty much take your pick. They're all shells of their former selves once you strip away the bandaids like essences, corruptions, etc.
BM hunter does get marks for being extraordinarily sleep inducing though.