Originally Posted by
ravenmoon
okay, here's my attempt on what the races shoudl be up to. I'll mainly focus on alliance raecs
Vulpera: scrounge and scavange; horde wise they could be the horde's "specialist procurement" race - i.e. thieves. Should
Orcs: should be focusing on new leadership, I still think orcs would be ambitious of leading the horde and re-establishing the warchief
Trolls: Darkspear I agree need more depth, outside Vol'jin we know no one, Rokhan can't be the be all, and while shadow hunting can be interesting, I don't think tit should be the focus
Zandalari - Loa and fixing the corruption in the troll races
Goblins - They are definitely one of the more interesting and colourful horde races, they would have purpose and value every where, outside whatever campaign is going on, which exploitation and profit would always provide goals and objectives, other things could include.
Night elves:
I think are better served going into reclusion and isolation focusing entirely on securing Kalimdor. Establishing a new home on Hyjal, a new city and maximising their capability - utilising the Well of Eternity and Nordrassil, policing and monitoring their neighbours and being very strict about whoever gets into their forests. The Highborne are more adventurous, they work a lot more with the humans and high elves and void elves too. the Moon priestesses find a way to stabilise the night warrior ritual, their void experiences attract void elf friendship. That idea about Night elves operating in the hode was one I proposed a awhile ago, it's an interesting one that can only work in an official peace, I still think it's the only non war option the night elves would accept currently, . If they do this, it would be a faction of Night elves Tyrande creates specifically to operate in and with/thehorde
Void elves:
Should be void ambassadors every where in the alliance, showing the usefulness of the void and the readiness of races to deal with the void threat. They wanna ensure all the alliance races are fully prepared and station void contingencies. They also want to work with druids, nature and void effects, the druids need their help to protect the emerald dream from the void, void elf botanists train with druids and develop all manner of interesting fusions both to remove void effects, enhance them to work well with nature and/or prevent them from effecting nature too.
Also void elf high elf relations grow strongly with Alleria and Vereesa like two halves, the high elves and void elves are liek twin pairs working closely together, some high elves join the void elves for interesting the void, others just don't.
Humans
Really continue to obsess on Lordaeron and Arathi, nothing's really happening in the south, although a Troll problem in Stranglethorn happens, but Stranglethorn becomes this weird fusion of piracy and lawlessness, those who don't want the order of Stormwind, brigands, pirates, and while some are race based, most aren't. Alliance leadership also takes a lot of hits, with no war to pursue and some races wanting the horde to pay for the crimes, Anduin can't hold it all together, however the Kul'tirans, Arthians, and Lordaeron survivors as well as the Gilneans are indebted to him for the securing of parts of their nations and allowing them to clai m cities like Loradaeron and Arathor. The High King title becomes High King of the humans, not the alliance. The alliance is not united, certainly not like before, the Night elves are alliance in only name, they don't respond to any of the factions military campaigns or orders, nor do they ask for help and they give none. The only night elves you tend to see are those related to specific orders like the Cenarion circle that have work round the dreamgate trees or the Highborne who work closely with Dalaran
Worgen:
Night elf worgen return from the emerald dream and replace the Gilneans interacting with the night elves in night elf homes. While they are based in Val'sharah occupying Shal'anir as their home, many venture to Kalimdor becoming great friends with the night elves. While some Gilneans remain, or rather very few, they're replaced by night elf worgen (new unique night elf model). The Gilneans, which make up the core race Worgen, their campaign sees them reclaiming Gilenas and Silverpine fllowing into western hillsbrad. Genn's refusal to support Anduins choices over the alliance may have ben teh spark that cuased the fracture, but he stood by him nonetheless in the leadership vote, Genn still defers to Anduin' as High King though in truth this is only over the human nations. . other therats lure, something has been destablisign the newly reformed nation of Lordaron and effecting worgen too, it is later discoverd to be a new type of undead humans that are indsitingusihable in appearance from normal humans save for the cold touch of death, they seem to have extraoridnary abilities and corspes are found with their blood completley drained, this sparks a race that threatens to lose all the northern EK to the new menace and forms the bulk of the cmapaign - they are later uncovered to be vampires, and would have succeeded completley if their mystry hadn't been uncovered. THe discovery leads to nearly total vicotry over them but the forsaken step in and rescue leading to a complex state of affairs betwen living, dead, undead and vampire in lordaeron and gilneas - welcome the Underworld of Warcraft. Results in Calia lieading a huana nd undead Lordaron, but with interesting facots and influences from worgen and other forsaken who'd rather this unique colaboration cease, yet, life continues.
Draenei
are light bastion, they have repaired the Exodar but are also rebuilding Draenei cities, like Shattrath and those we see on Argus. Draenei are looking into ways of rescuing those from Argus and possibly reclaiming it (but that ends in the discovery that Argus won't be hospitable for millennia), this venture leads to the return of the Eredar and possiblity of that sub-race as an allied race as well as the Kro'kul (or broken) too. Draenei communities living with shift in balnace and split between 3 major groups.
The Lightforged
Settle in the Dalaran crater, they build New Auchindouin as their new bastion, they are quite close with the humans, more so than the Draenei, they feel the blood elves are abusing the light and missing the primary purpose of it, which the void elves find a shame cos they really like the Lightforged, the blood elves don't appreciate their efforts of re-indoctriantion, this provides new challenges. There is a blood elf colony in Bloodmyst which had reached a truce with the Draenei,.
Draenei are not hte only ones that can become Lightforged, but just like you can only play human undead, you can only play Draenei Lightforged.
Dwarves,
especially bronzebeards are now obsessed even more with the titans, unlocking titan powers within them, a dwarven priesthood grows to great prominence in Ironforge society, the Paths of the Titans is a huge fad, bu with it comes a looking down of sorts on Wildhammer clans who seem a lot more storm and lightning orientated, elements etc. Wildhammer shamanism is quite unique too, it's not the primitive type of the Tauren and Orcs, but it has a tribalism based on their clans - their shaminism is far more tied to lightning warhammers they use on their gryphons.
Dark Irons become the Azeorth champions, deep earth delving, and Magni actually connects and works a lot more with them on Azeroth's behalf than he does with the Ironforge cadre. but they still regard him as king in ironforge even though he doesn't rule them, and becuase of that even when tensions arise, the dark irons and Bronzebeards don't go to war, and end up preventing one between the Wildhammers and Bronzebeards. on domestic issues, the fighting with other races is Wildhammer based.. the Hinterlands and Tiwlight highlands become battle fronts. Wildhammers and high elves against forest torlls, and Wildhammers against Dragonmaw -
Mechagnomes
become ambassadors of mechanisation and augmentation, and are completely shocekd that no one is interested. Still their work focuses on helping gnome kind who is open, their advance technlogy provides a way to reconstitute a lot of gnomes that became goo, the side effects iresults in tehsegnomes appearing as leper gnomes.
Gnomeragan
Was an ancient mobile city in its original design, the mechagnomes provide the added ingenuity to mobilise the city. However the gnomes find a new cause, leper gnomes are been enslaved all over the world, especially in amongst horde races, Silvermoon employing leper gnomes slaves sparks a mission to expose which ends up causing severe embarrassment to the sin'dorei, Leper gnomes as slaves in forsaken and orc territories and cultures is common, some are willing after having been rejected by the alliance races. The gnomes begin a mission liberate gnomekind, and we see a lot of engienering tech, setalth tech etc employed.
There is also a science v magic and magic augmentation to science unit and pursuit of study, with two intellectual factions in rivalry, Gnomes get drawn to the draenei magi-tech and also to the Lightforged light tech -s o there is some cross race interaction there. Gnomes become one of hte best alliance races for rogues and tinkers.