For 16 years now, we've had the same static cloak model that just drapes from your back in a straight plank from your back.
Back in vanilla, it matched the style, but now, with more armor-fidelity, weapon diversity and even flail weapons or weapons/armor that has elements hanging/dangling, can we FINALLY update the cloaks a bit more?
With things like:
- More subdivisions (With more subdivisions, the cloaks will move more smooth)
- Making it move independant of the character (like the new armor and weapons, cloaks will now move more realistic)
- The addition of optional alpha-maps (An alpha map is a seperate texture that can be placed on any existing cloak, making it 'weathered', adding holes)
What do you think?