It should have different items for everything. M+ stats, raiding stats, pvp stats. This would solve any issue.
To solve gear taking up to much slots they could have had upgraded the wardrobe to store gear as well.
It should have different items for everything. M+ stats, raiding stats, pvp stats. This would solve any issue.
To solve gear taking up to much slots they could have had upgraded the wardrobe to store gear as well.
I think they needed a solution and made a call... not one I agree with but I get the reasoning.
Mythic 15 is far,far to easy to be rewarding heroic gear on live. It should really be pushed to a 20 taking into account the ilv you should have went attempting it and then mythic gear should be obtained from running a 25. Remove loot from failed runs and get rid of the weekly chest and you would have a pretty healthy progression system.
The new solution isnt really a good solution in my book. The weekly chest is still far to rewarding for what it is and honestly seems to exist so players can sell carries more then any kind of proper progression system.
Gear levels should always be comparable, no matter where you get it from.
Its simple. Blizz looked at their metrics in BFA and realized that heroic and below raiding was basically dead due to M+ providing better gear and being easier + more convenient. Raiding has always been the core of WoW so this change was needed to bring raiding below mythic difficulty back to acceptable levels.
Random BGs get done because of the first pvp win each day giving conquest points, which indeed give very good gear for people who do not raid. In addition to that they always give progression to honor levels which give permanent cosmetical rewards.
Not many people do random BGs because they actually enjoy the experience.
It's possible that's the decision, but if so, I doubt it's going to be successful. People don't do M+ instead of raiding because of the gear. They do M+ instead of raiding because they don't enjoy raiding. Trying to create a situation where they're forced into raiding is likely to backfire, because there's nothing worse than raiders who don't want to be there, for whatever reason.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
The m+ community is larger than the raiding community. Perhaps you should double check facts instead of basing your "opinion" around a fan site.
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Jesus, again basing your views about what this fansite posts. Just check armory statistics for crying out loud.
I don't understand the whole spreading misinformation based off of moronic metrics that goes on here. Like, what. You can easily figure out which is the most popular by looking at armory statistics. Do you even know how many characters killed heroic Azshara, Jains, Nzoth, etc compared to characters who has done at least a m+ in BFA?
Clearly not.
Hi
Wow, gee golly, comparing completing a heroic end boss to completing the very first M+. This sounds like a perfect comparison. While you're at it, how many players completed a heroic end boss compared to how many players completed every +15 dungeon? Crickets? I see.
The community (this website specifically) cares more about raiding leaderboards than M+.
Kinda for mythic plus I agree I personally don't think pvp should reward any power at all but rather only be cosmetic but that is due to the nature of pvp. It makes no sense to give better players more powerful gear if your looking for a player vs player fight where skill should be the deciding factor.
Mythic raiding should definitely reward the highest ilvl in the game. Heroic raiding and mythic plus could potentially have the same ilvl rewards with heroic raiding offering perhaps some iniquely good trinkets/weapons. Mythic plus weekly cache could potentially reward slightly lower or on par with early raid mythic bosses ilvl.
PvP is an afterthought. I dont really care much as long as the ilvl rewards are lower then m+ and mythic raiding.
I think you overestimate how popular raiding is. Not very many people at all do it past normal at the very least. Unhealthy to base a game around a small percentage of players, and if it is about feeling superior, well this is a game not a competition. Play CS:GO if you want to do that.
Well, usually it takes a while to gear up in full heroic, and unless you are raidlogging -you will be doing some M+ to gear up. As in M+ provides you with decent "baseline" ilvl, while you wait for your heroic raid gear to drop.
And obviously gear makes content easier, that's the whole point of it, but M+ scales up, so it's not an issue
Originally Posted by Urban Dictionary