Eh if it were 3 floors then it would at least make sense to have two floors of trash and then one interesting boss fight. As it stands we get 4 floors of trash and then one (sometimes) interesting boss fight. I think Torghast is just fundamentally garbage no matter what they do, so making it shorter is the only possible improvement.
i assume at some point the buffs had more variety and were more entertaining, and that at some point 50% of my choices didn't boil down to "Reduces soulshape cooldown by 25%" and "when you soulshape things around you are slowed"
Well, they could make more powers that give both damage and sustain, because you can't realistically pick pure sustain powers over damage ones, because of the ramping buff on elites/bosses. They could also make more interesting powers to replace the many lame white/green ones, and make sure all powers fit into the "go fast" playstyle they clearly want you to go for(again, because of the ramping damage buff). Give a guaranteed amount of damage powers so you don't end up with a bunch of Polymorph, Mind Control and Psychic Scream stuff which do nothing against the boss and very little in actual combat with mobs.
Honestly, just ramp up the power level of the powers in general. Roguelikes are all about going from being weak to start out with and then finding strong powers that let you do crazy things. Give us powers that allow pulling entire rooms or floors at once towards the end.
As the poll shows, different people have different tastes. There is no objective good or bad, just what any given person does or does not enjoy. It just happens that your tastes vary from most streamers and whatnot. That's fine.
Blizzard always fails when they try out new stuff and you know it. Expeditions didnt have any rewards either until people complained and they added some. Now here we are again with this super time consuming crap which gives you a whole lot of nothing in particular
There not being a system to protect against that kind of thing is really dumb, honestly. There should be some guarantee in terms of damage powers(you know, the ones that let you actually complete the run), and the first powers you pick should only be able to offer damage powers, especially seeing as the options are locked in for the whole week for that wing.
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In its current state I'd rather have it give fewer (player power) rewards so I could just not do it. But unfortunately with it being the only source of Soul Ash and there not being any catchup, I'll have to keep doing 2 per character every week(+ 2 extra this week and 1 extra next week to unlock layers).
In the streamers defense they also made videos saying how terrible it became with changes. So really it went from the following:
In Alpha: Its amazing
In Beta, its terrible now
Close to launch and live: better than Beta but not as good as alpha.
Personally its boring to me. Its better than Islands Expeditions were but that was a pretty low bar on its own but even still i am not sure that i like it more than Island Expeditions because of the content or because my class/spec feels better in Shadowlands than it did in BFA.
Pretty much same. I specifically levelled another 2 characters so I could stay on top of Soul Ash on those as well in case I want to play them more seriously later on, but I'm probably dropping them again, because I'm not sure I can be bothered doing all of it even on all of my initial 4 characters.
it's almost like some aspects of the game are more fun when your literally paid to play it!
that being said, Torghast is A LOT more fun on my DH as tank thank DPS - i mean, its night and day - id give tanking Torghast with the abilities you get inside a solid 8/10 - and DPS with dog shit abilities inside unable to kill the last boss after wasting ~45minutes to get there a hard 0.5/10
"We will not compromise our standards to release a title before it is ready."
WoW T.W.O ( The Wars Over )
I'm wondering what's fun about it as well. All I get is soul ash. That's nice and all, but why no other rewards? I enjoyed island expeditions more than this. Once I did get a legendary thing that was actually useful.
It's a bit of a slog. Will proabably go faster with gear, but now it takes me about 40-50 mins to do a layer. I suppose we're not supposed to do all 4 layers on reset day, because i did that and I was so sick and tired of it by the end (did the new 4-6 and the other 6 layer).
Otherwise the concept is OK, just don't get why blizz feels the need to nerf abilities and buff bosses, can we not just have something fun and OP once in a while? That's the whole point, you sometimes get lucky and oneshot stuff and make odd amazing builds. Not slogging through it with small buffs.
Also note I feel like I am one of the lucky ones - I play a prot paladin so most of my abilities in there are cool.
Torghast feels like they ripped the idea from FFXIV's heaven on high and palace of the dead and turned it into endgame content instead of what ff does and uses it as a way to speed lvl alts. Its alright the first few times but then gets boring asf, and turns into your basic grind. Well crafted dungeons and raids are fun, a tier set to work twards would have been great, but an RNG generated endless dungeon? Thats just lazy.
Depends. Something can be good in a small quantity and become really annoying otherwise. For example, I recall the kill enemies in Hrydshal or whatever (in Legion) quest, on the back of a dragon. At the start, you had to kill 200 or something mobs and it was taking so long it was really unfun, especially since others were competing for the same mobs. Then they changed it to 50 mobs and all of a sudden it was a quest I was really looking forward to.
Time is a big factor to fun. If something is tedious, it will never be fun, even if the concept is fun.
It would be nice if there were some type of reward other than just soul ash, even the mobs being able to drop standard loot like any other mob in the world (gold/random items).