So basically rush to fix things that are actually a positive for players? lol.
The only content that has felt rewarding at all so far has been raiding. M+ feels like an absolute dumpster fire with the loot changes of SL. Now they're going to ruin raid loot too? Yikes.
Should also take into account the time factor of running a full M+ vs killing one raid boss for the maths.
If you kill two raid bosses on average in the time it would take you to clear a M+ then you would be getting about equal loot with the above numbers.
Either way, its going to depends on your group(s) for one way or the other to more optimal in any situation.
The point wasn't should be, the point was they wouldn't be at that time. If they earned 300 pieces of loot at 50 pieces a loot for six weeks they wouldn't be fully done gearing due to duplicates, other difficulties upgrades, etc even with the vault being a thing. I was taking the lowest number of weeks to reach around 280 pieces looted and making the point they still wouldn't be done gearing, especially as duplicates would increase by week.
I don't understand why Blizzard has to be so fucking smoothbrained about everything.
If your player are complaining that M+ isn't rewarding (and doing a hard dungeon for a 20% chance of one loot drop isn't rewarding), the solution isn't to fucking nerf raid drops.
3 pieces of loot in a 20man raid WHAT IS THIS BS!!!! 25 mans used to drop 5 pieces no?
even 5 item for 20 people is not enough lol
Not sure why they picked 3 items for 20 when 4 is so logical.
1 drop per 5.
Scales simply from 10-30
If 10 man drops 2 and 20 man drops 3 you’re encouraged to split the raid in half and run two 10 mans which is dumb.
Its good they fix it to go back on the intended way of handling loot in SL. Absolutely love the fact that loot is hard to get. I am super exited when I get items now, and feel gear is more important than ever, which I think feels good.
Though, 2, 5, or 10 pieces of drops on each boss, I wouldn't get anything anyway
Let loot be loot.
Spoilers: Rewarding content is positive for players.
Shadowlands content doesn't feel rewarding at all. You don't feel good about any upgrades that you do get just because they're more scarce. The loot is boring and no upgrade actually feels meaningful. The only content so far that actually felt rewarding in any way was raiding and now it turns out that it's only because of a bug. lol.
AchaeaKoralin - Are you still out there? | Classic Priest