You don't understand. Having an unpayed full time job that no one appreciates is the magic of classic.
It's about the journey. The journey into depression. The journey of running a daycare full of middle-aged alcoholics ignoring their SOs and avoiding social engagements to fulfill something they wanted 15 years ago before everyone realized it's not hard at all.
It doesn't dip well under 30. It had minor drops in Saint Denis(locked 30 fps everywhere else in the world which makes up 95% of the game) at launch that where cleaned up in a patch on week 1. Even with those minor drops it was no where near as bad as this, you are literally making a terrible comparison. RDR2 having occasional drops to 25 fps in one single area in the game, that makes up a small portion of the game is a far cry from steady drops to 15 fps during any driving or fire fight.
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Explains all those other games that came out this year and didn't flop. Since apparently you have to "look like an 8 year old game" to not perform like dog shit. Great logic, not. Doom Eternal, TLOU2, Ghost of Tsushima, AC Valhalla, Watch Dogs Legion etc etc somehow none of these guys got the memo. I would love for you to show me an 8 year old game that looks like any of these yet they have no trouble maintaining 30 fps on those same systems(60 in case of Doom).
Last edited by Tech614; 2020-12-15 at 05:53 PM.
I wouldn't waste my time with him, seeing how his argument has been (plebs should get a new console/pc every 2 years).
After the CDPR Investor call today I don't get how anyone can defend them, but I guess fanboys are gonna fan.
https://www.cdprojekt.com/en/wp-cont...nscript_en.pdf
https://twitter.com/Nibellion/status...12331132936192
They was under no presser to release CP2077 and yet they did with the current state its in. Also they have no deal in place to get refunds though Sony/MS so good luck with that.CD Projekt Red had a conference call few hours ago where they admit that they didn't spend enough time on the last-gen versions of Cyberpunk 2077 and assume that Sony and Microsoft expected them to fix the problems before launch
On Cyberpunk 2077 refunds:
CDPR makes it clear that they do not have a special agreement with Sony or Microsoft (some people assumed there was one because of that statement on Monday)
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I mean, I'm feeling great thank for asking. Playing on PC all maxed, look and play great so far on my rig, and I really enjoy my time. Had 2-3 minor bugs, Bethesda kind of glitch like the T pose once, and a corpse sliding 8 meters away after I touched him. I realize thats not the experience of everybody, specially not console, but in my position with this pc, would pre-order all over again.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Yep all of this happen because Adam Kiciński just said fuck it and released it. No pressure to and no deal in place with Sony/MS to provide refunds. Really showed the company's true colors and because of that the fans got fucked, Sony/MS got fucked and the developers got fucked.
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So if I understand correctly, they more or less caved in to all the players that were bitching about all the delays?
This is one reason why the customer is not always right.
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#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Based on the chat transcript optimizing it for the older systems was a afterthought.
Its a long read but people should give it a look.
https://www.cdprojekt.com/en/wp-cont...nscript_en.pdf
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I feel like their successes and lack of big stumbles haven't hit their public comments until now...they really need to have the joint-CEO sit down for a week of media training before letting him speak publicly with investors again. He's just been a near nonstop foot-in-mouth machine between his comments on delays and launch.
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