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  1. #41
    My main is an iLevel 192 Guardian Druid. Popping Incarnation with the Ursoc's Fury Remembered legendary power in Mythic + is one of the most enjoyable parts of the game--as is using Convoke the Spirits. It may be one of the more simplistic tanks, and definitely not the strongest at the moment, but I enjoy it still.

  2. #42
    Quote Originally Posted by deenman View Post
    lol,they go in geared to the teeth from all the bilions of gold spent on boe's and the crazy ammounts of split runs
    And they're still 10-20 ilvls lower when they get their world first kills than the random joe is when they aotc.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  3. #43
    Quote Originally Posted by cparle87 View Post
    And they're still 10-20 ilvls lower when they get their world first kills than the random joe is when they aotc.
    not anymore,with no titanforge that is not likely,i mean sure,people that spend 6 months in mythic will be more geared when they get aotc than the world first....but we were talking about that early entry in the raid

  4. #44
    Quote Originally Posted by Raisei View Post
    Exactly.

    When Paladins complained they could not use SoTR without a Target it was fixed, we apparently don't deserve that.
    Still need Holy Power to use it though (now, previously this wasn't so), so those first few GCDs on a pull can be pretty exciting for Pallies, too.

  5. #45
    Quote Originally Posted by Malania View Post
    Incorrect. Stamina was the second stat you took in Cata after you hit your primary goal. Mastery as prot pally and warrior to the block cap and then stamina because you're at 100% block chance and effective health pools became the next most important. Even on Heroic Deathwing 25 etc Don't be an ass.
    Mate, I solo tanked heroic DW and I am not sure what you are talking about. At no point in the game stacking stamina was a good idea except for meme bears.. Whenever you hit soft/hard caps on your mitigation, next go to stat was something like crit so you can actually do a bit more dps and be more than a target dummy with a lot of hp. Especially in 10H man the tank dps made a big difference going as far back as FL

  6. #46
    Please wait Temp name's Avatar
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    Quote Originally Posted by Puupi View Post
    Guardian druid is in a pretty good spot, 200ish ilvl, works fine in both heroic raids and 10-15 m+ keys.

    DK is not in a good spot right now. Sure you can push 10k hps on yourself. The problem is that you need that 10k hps.

    DK is just way too squishy baseline as it stands. Needs an armor/damage reduction buff.
    to simplify it:
    DK is designed around taking more damage than the others, but then being able to heal it up.
    Druid is designed around taking less, and not having self heal

    the problem with DK's isn't the damage they take, it's that you don't have any mitigation when you pull, that you do incredibly limited damage, and that you can't kite.

  7. #47
    Epic! Malania's Avatar
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    Quote Originally Posted by faithbane View Post
    Mate, I solo tanked heroic DW and I am not sure what you are talking about. At no point in the game stacking stamina was a good idea except for meme bears.. Whenever you hit soft/hard caps on your mitigation, next go to stat was something like crit so you can actually do a bit more dps and be more than a target dummy with a lot of hp. Especially in 10H man the tank dps made a big difference going as far back as FL
    You solo tanked Spine of Deathwing heroic 25?

  8. #48
    I play 4 different healers, been doing +8-10 keys all week. My tank rankings from easiest to heal to hardest:
    1. Pally
    2. DH
    3 Druid/Monk
    4. Warrior (only had one prof warrior in team though despite doing like 30 dungeons)
    5. DK (jumpy hp means I have to always keep an eye on him and can't DPS etc.)

  9. #49
    Quote Originally Posted by Malania View Post
    You solo tanked Spine of Deathwing heroic 25?
    Spine was not soloable unfortunately

  10. #50
    Stood in the Fire
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    Quote Originally Posted by Kalisandra View Post
    Still need Holy Power to use it though (now, previously this wasn't so), so those first few GCDs on a pull can be pretty exciting for Pallies, too.
    Indeed. I use First Avenger talent and I have the legendary helm, so I can often Avenger's twice or even three times which gives a decent absorb to cover me before SotR. Kyrian too so when I fling that at a group of 5 mobs, it usually absorbs for about 1/5th of my HP.

    SotR is still weak though on tyrannical. The first boss in Sanguine, the headbutt, it tears through that like it's paper on 8's or higher.

  11. #51
    Quote Originally Posted by melzas View Post
    I play 4 different healers, been doing +8-10 keys all week. My tank rankings from easiest to heal to hardest:

    5. DK (jumpy hp means I have to always keep an eye on him and can't DPS etc.)
    While you are right, I have a solution or crutch for healers for this. There are Weakauras that show the healer a clearer image of the DKs Runic Power which is an indication if they can heal themselves or not, so you look at this instead of the health bar.

  12. #52
    Quote Originally Posted by Matt0193 View Post
    Protadin on the other hand as kyrian has just become "Avenger's shield goes brrrrrrr" and you're pretty much unkillable with first avenger tlent
    It is very very very much killable. Some trash or bosses smack you so bad you feel like you forgot to put on a shield. Not too bad in HC raid now with higher ilvl, tho last week it was blood and sweat.
    Tho doing some mythic0 or random HCs in my 205ilvl? oh boy, whole dungeon is a Freehold and pulling 15-20k dps while healer sweats to keep dps alive

  13. #53
    The Unstoppable Force Puupi's Avatar
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    Quote Originally Posted by Temp name View Post
    the problem with DK's isn't the damage they take, it's that you don't have any mitigation when you pull, that you do incredibly limited damage, and that you can't kite.
    Not true. DK is taking way too much damage in relation to its effective hp compared to other tanks even when mitigation is up. With the current damage intake, DK needs a mitigation buff OR hp buff.

    Getting oneshot/globalled way before other tanks. Not fun, not balanced. DK was in a better position in BfA. It was squishier than other tanks in high keys obviously then, too - but not this squishy in comparison.
    Quote Originally Posted by derpkitteh View Post
    i've said i'd like to have one of those bad dragon dildos shaped like a horse, because the shape is nicer than human.
    Quote Originally Posted by derpkitteh View Post
    i was talking about horse cock again, told him to look at your sig.

  14. #54
    Quote Originally Posted by Puupi View Post
    Not true. DK is taking way too much damage in relation to its effective hp compared to other tanks even when mitigation is up. With the current damage intake, DK needs a mitigation buff OR hp buff.

    Getting oneshot/globalled way before other tanks. Not fun, not balanced. DK was in a better position in BfA. It was squishier than other tanks in high keys obviously then, too - but not this squishy in comparison.
    This!

    From a tanking perspective, Blood feels really helpless and hopeless compared to the toolkit of others, mainly DH and BM. Blood does not have the damage capabilities, but other than that, it is the only tank that is designed to stand there and take the incoming damage. This creates a lot of problems in the upper m+ keys where the optimal strategy is to pull big, snap aggro quickly and let the dps destroy. Blood fails twice here, the threat is usually not enough and it cannot kite effectively, escape harm's way quickly and reliably.

    From a healing perspective, Healers shouldn't need a weakaura to track the resource of a tank to see if the tank will heal or not. The constant yoyo of Blood's healthpool means added stress to healer and less chance for him/her to contribute to damage, run into cc a mob etc.

    Some suggestions would be:
    1) Blood Plague could act as a slow on mobs, significantly lowering their move speed, so Blood Tanks can run away.
    2) Wraith Walk, reduced cd
    3) Increased EHP for Blood DK's through buffs to armor, higher parry chance from crit, reduced chance to lose a Bone Shield charge (reduces the need to Marrowrend, can Hearth Strike more for more Runic Power for Death Strikes)

    But one way or another, DK's need some balancing in Mythic +.

    Thank you for reading.

  15. #55
    Immortal Ealyssa's Avatar
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    I'm playing :

    BrM 201 ilvl 770 RIO, current raiding main 5/10 HM
    ProtPal 195 ilvl 726 RIO
    BDK 185 ilvl

    and dinged 60 on my VDH who's just 180ilvl 2 days ago. I'm pretty much an average tank player, no world first skill level, I just enjoy tanking and tank a lot.

    BrM feels OKish. IMO the health nerf made no sense at all. While we take less of any initial hit, that hit now take around the same percentage of our healthbar as your average tank. But we have the stagger DOT on top of that...
    If we just get our health back, monk would be really strong again.

    Paladin feels really good, but can be randomly globaled if you aren't REALLY careful about the situation.
    Having the holly power ramp up before being allowed to SotR is also detrimental to some big MM+ pulls where you will always need to burn a CD on pull.

    BDK is just so sad, I rushed my DK as a second character the third day of SL. Tanked all the MM0 the first two weeks and benched it.
    BDK as many said is just waaaaaaay too squishy. It really makes no sense currently. Health pool needs to either be buffed to stupid level so that you actually have some time to self heal yourself, or base mitigation need a strong buff. Same as paladin, being unable to pull with some kind of AM up is detrimental to the spec, at least runic corruption can help in this situation. But DK really needs a buff

    VDH is the silent strong spec. Obviously not so silent anymore, with the RIO ladder and the WF race putting them in the spotlight. But I wouldn't have bet on them before launch (also the reason why I rushed mine so late)
    I mained VDH in Legion, it was rough. Was my least played tank alt in BfA. Always loved the spec but their lack of constent mitigation was a strong downside. Now that all other tanking specs were pretty much nerfed to their level, they are actually quite strong.

    I will most likely switch to my DH for raiding in 1-2 weeks once I catch up on legendary ranks and ilvl.
    Last edited by Ealyssa; 2020-12-22 at 01:50 AM.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  16. #56
    Quote Originally Posted by Raelyn View Post
    Indeed. I use First Avenger talent and I have the legendary helm, so I can often Avenger's twice or even three times which gives a decent absorb to cover me before SotR. Kyrian too so when I fling that at a group of 5 mobs, it usually absorbs for about 1/5th of my HP.
    First Avenger is actually capped at 20 % maximum health. But yes it turns the Kyrian ability into a great defensive one, while being also offensive.

    Prot pally is really fun to play right now, and feels balanced. Not too squishy, and not unkillable. You have to press buttons, to do good planning/anticipation with your defensive abilities, and to kite sometimes.

    The scaling is also good. Changing one piece of gear feels relevant, that's not so noticeable on my VDH.

  17. #57
    I love blood but it desperately needs a buff. The playstyle of taking dmg and healing it up is cool. But they need to take less dmg, maybe slightly nerf the heal to compensate. No one enjoys healing us.

    Question of other bdks. How do you use your dnd? Throw it up at start of the pack for aoe dmg and heart strike cleaves? Or save it for like 5 secs in so u can use the slow to start kiting? Any kiting tips in general would be appreciated too.

  18. #58
    Quote Originally Posted by ellieg View Post
    I love blood but it desperately needs a buff. The playstyle of taking dmg and healing it up is cool. But they need to take less dmg, maybe slightly nerf the heal to compensate. No one enjoys healing us.

    Question of other bdks. How do you use your dnd? Throw it up at start of the pack for aoe dmg and heart strike cleaves? Or save it for like 5 secs in so u can use the slow to start kiting? Any kiting tips in general would be appreciated too.
    I throw it at the start of the pack as otherwise I would lose aggro.. Use the Free procs to try to kite.

    Blood DK desperately needs a buff in every department as I said earlier in this thread.

  19. #59
    Quote Originally Posted by Berdydk View Post
    I throw it at the start of the pack as otherwise I would lose aggro.. Use the Free procs to try to kite.

    Blood DK desperately needs a buff in every department as I said earlier in this thread.
    Ty. Thats what I've been doing too

  20. #60
    Quote Originally Posted by Scrod View Post
    Now I'm listening to Limit's MT shitting on Brewmaster... he said that the health nerf is a huge problem and that stagger is actually somewhat reduced. He rated prot pally and brewmaster as the weakest tanks for survival.

    Still fine, just a bit squishy... but not the "de facto" tank.

    But the thing that brought the biggest smile to my face is when he talked about how threat is broken in m+ and how he has trouble getting snap threat on a group of adds. So the roided out havoc dh I ran a pug with who was yelling at me about aggro can stfu.
    I wonder if they’ll do something like buff their health but make the stagger tick harder to compensate.

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