Working customer support really has made me support genocides.
None of my initial opinions on Covs has changed really. Still not really a fan, especially if you want to play multiple specs but double especially if you want to do different types of content. However, i have enjoyed the ability to completely ignore the class hall and world quests since they don't provide character power.
The Maw, m+ reward structure, and general balance are just far more pressing issues right now.
Last edited by Tyris Flare; 2020-12-28 at 07:31 PM.
Covenants imoo are very sparse, it does a poor job in keeping players engaged. It needs more stuff to do.
I though they learned from the very short/boring bfa campaigns, but we are back at doing 2 quests a week and done. That is suppose to be the story, but because the story elements are so spread out its hard to stay excited.
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Agree, those problems have absolute prio, balance is back being way to bursty for example.. why is that even a thing, when they took alot of time balancing.
Getting 2 shotted in a stun by rogues is still happening for example.. if you dont pop a bubble or disp in 2 sec you are dead. Thats so bad..and this is only the beginning. Just wait till more borrowed powers will be added and will be clueless in balancing it. Meaning nerfing classes and not the borrowed power. Uch the forshadowing is not good.
Last edited by Alanar; 2020-12-28 at 04:02 PM.
Covenants were dumb, but clearly a way to pad the lack of content. I'd say it's 100% likely that we'll be tasked with helping a SECOND covenant down the road, probably on a .5 patch. Gotta keep those subs up without actually making new stuff, right?
Of course the usual wannabe Blizzard devs will try to rationalize the decision, but it was purely monetary.
Covenants would have been fine if they had added the abilities as talents that you can theme around your covenant or if they had treated it more like legendary weapons in Legion, you know, just dumping some excess anima into another covenant so you can unlock their stuff. While you can cycle through them, at the end of the day you are bound by all the frustrating gating mechanics of souls and renown to each. While you can catch up renown rather quickly, I can't just switch to my ideal covenant over the weekend and then back to the one I actually want to play on monday thanks to the 2 ID grovel-quest.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I like Convenants. I enjoy having a storyline to follow along with, and I picked a different one for each toon, not necessarily the best one, but just a different one.
I feel at least like 85-90% people I see in raids/dungeon content have the same spec/covenant combinations. Definitely doesn't feel like people have much choice there.
All players are barred from playing 3/4 of their skills. What else do I need to say? "Meaningful choice", I did that when I was rolling a class. Even in Vanilla, you can respec faster. This system is garbage.
As long as I get Abomination Limb built in Baseline next xpac I am totally fine because it just feels Right on my DK.
You really think 2% of the player base are casual? Think more so the other way around.
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I think you fail to realize covenants existing do the opposite of pad content... They reduce it.
For example if you have 10 quests per convenient people will usually onto experience those 10. Without covenants they coulda made 40.
If they wanted to pad content they would remove faction specific, class specific, race specific, and convenient specific stuff.
Literally how many people play gnomes? And yet they made a questline only for gnomes.