Originally Posted by
Jonnusthegreat
You are correct, except with pieces that are not jewelry and weapons. For all other pieces (9 of them), primary stat is a direction reflection of itemlevel. Every helm, shoulder, cloak, chest, bracer, gloves, belt, pants, and boots of the same itemlevel will have exactly the same primary without exception. That's why I think the system needs to change. It is uninspired and uninteresting. It is exciting to see secondary values interact with each other. I would love to see some exception in primary as well.
I think boring is a fully valid argument when discussing things people do for fun. Getting gear is interesting for a lot of people. Currently the only choice being made is secondaries. I would love for a little more excitement in gearing.
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Itemlevel determines stat budgets for Armor, Primary stat, Stamina, Critical Strike, Haste, Mastery, Versatility. Only secondaries get to deviate - that is what I don't like. Armor, Primary stat, and Stamina could be hidden completely and it wouldn't matter. The game already does not tell you how primary stats affect your abilities.