when i want to do a key for the vault on a alt my listing looks like this
mythic keystone dungeon dungeon X
+X READ DISCRIPTION
THIS IS FOR THE WEEKLY VAULT IT MAY NOT BE IN TIME SO IF YOUR GOING TMLEAVE MID WAY DONT BOTHER SIGNING
with this they know what they are getting into i still try to assemble the best grp possible to time it but if things do go wrong then they know why will still get it completed and its no ones fault,
ive yet to have any1 leave my alts key with that as my description, the caps are there so people will actually read it
Sometimes people have to leave for real life issues, you can't punsih one and not the other. Or what if someone's internet goes out or they d/c and when they get back the groups left, should they get punished too for a shitty ISP?
Shit happens.
I do agree, that people who should get punished are the baby rage tanks who leave when you tell them how to play cause they clearly don't as tanks baby raging quitting seems to be the biggest one, or any player leaving cause they don't like being critiqued and players who leave after making a mistake
The issue is determining the above from the bottom. Last thing we need is another silly kick system
They should just add in a NPC feature like every other MMO has by now. OR base M+ like raids, if you have 4 then the scale diff goes down. Tank leaves? summon a tank NPC, they're actually quite good just ask FFXI.
This expac has left me demotivated to stay in groups of they're quickly going to crap. Especially with the highly diminished rate of drops. I've more or less stopped running them because of this. Loot used to be a reason to stick it out for me but now... Eh might not be worth it if you're not going to at least 2 it.
As someone that would leave retardedly over time keys at end boss i can tell you exactly why people do it.
In the better groups if you check rio having a bad deplete on your record can skew a persons opinion of you, you can say it wont matter, and what does it matter anyway but ultimately it does matter.
Have you ever checked rio when forming a party? if a tank has a 30min deplete for a key you want to do, what do you instantly think? hes to blame
Though an extreme example you get the point, same goes for everyone else, healers too, 30min key over time on a healers record you automatically think "healer couldnt handle"
Ever looked a dps rio and seen multiple depletes? what does that tell you?
Now after ALL of this you have the following very important snippet of information:
Loot is rewarded as 2 items for in time 1 item for out of time, if 1 player is responsible for deplete there is a 100% chance that the player that didnt deserve it gets the loot.
A lot of people including me would rather just leave than give them there undeserved loot after they waste everyones time by not being good enough to begin with.
That's a great way to permanently kill the pug community I agree.
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This is very accurate right now if you fail the timer you get one piece of loot for the entire group. Given only a 20% chance at a single piece of gear it isn't surprising to me that people leave stuff that won't be timed.
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RBGs are a far better way to gear up right now.
1st - remove keystones outright, add ability to manually increase or decrease dungeon level from 0 to 30.
2nd implement an official scoreboard, assign certain weights to affixes and allocate points according to them. Ban R.io or similar arbitrary 3rd party service.
3rd assign breakpoints according to abovementioned scoreboard, just like in PVP, allocate end-of-the-season achievements according to these breakpoints, titles, mounts, cosmetics.
Hilariously wrong... Do we not remember Gearscore? Or Achievement-linking? You remove r.io and the community will just use another metric to quickly judge players and continue to be toxic.
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Horrible idea because this can promote degenerate gameplay. Oh man we f'd up the timer, better reset. Oh man we f'd up the first boss, better reset. Oh man we f'd up the first pull, better reset.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
So basically players can hold the rest of the group hostage for up to the dungeon timer. Unless the rest of the group agrees to use the "safe word".
Highly doubt that Blizzard is incompetent. If anything the problem stems from no good solutions exists where there is abuse is minimal.
A vote system is bad because it can be abused to cause degenerate gameplay.
A time out system is bad because it functionally hold players hostage until the timer is up.
A leave system is bad because it just causes a player to functionally go "afk" while not being afk.
To be provide an abuse-free system, you would need so many checks and systems in place that the better solution is the one that Ion himself stated in interviews: Only do M+ with people you know so that there are social consequences if they f'd up. PuG removes social consequences so players can be douchebags if they wanted to. Granted most players aren't douchebags but you'll risk it if you PuG and that's fine by most of the community.
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So at the very least, you've done a +10 or have access to a +8 to +10 key. So if you need to increase your score, why don't you just form your own group and run your own key? And as you're doing that, keep track of the players you invite. Eventually, you'll have a pool of good players that you can check in with whenever you want to do a run. And prior experience with them proves they are good player regardless of r.io score.
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And now you've created the problem where players will evaluate how likely they can finish under time at that +5 minute mark. If it can't be done, then reset (after all no downgrade in key).
Except replace "finish under time" to finish under +2 time. Now replace finish under +2 time to finish under +3 time.
Now replace, "it can't be done" to well we messed up the first trash pull so let's just wait 5 minutes and reset until we reach "perfection" with that first pull.
---
Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
oh believe me I've tried i invite people with similar sore and experience dungeon score and overall score wise give or take but still things go badly wrong, got my new guild to help with keys now i'm at 900, haven't left a key yet due to the vault but still it's very hard to increase your score atm in the 8-10 bracket via pugging
Adjusting SL to be on pair with Legion/Bfa :
Not in time runs have to give as much loot as untimed runs. (<-Prevents leaver in your keys)
Bonusroll need to get back into the game <-(Many people only get loot through this because of personal loot)
Titanforging needs to get back <-(delivering treatmill endgame loot loop content is a powerful mechanic)
Something like R.io but that tracks individual performance (dps, interrupts, uptime, etc) and scores it in comparison to other people of the same class (amd spec maybe).
The frequency that someone leaves a dungeon before it is finished.
How many people have that person blocked too maybe?
Some addon to give a rating or some kind of report that shows up after the dungeon is completed or when someone leaves/disc/...
What about simply starting to remove the timer for a while and see what happens?
Because to me it seems that 99% of issue are related to the timer. Maybe the solution is easier than it seems, also because timing a high level key does not actually give you something tangible apart from the “oh wow now I can /flex in Orgrimmar” achievement.
I've always advocated for this, the old challenge modes were a niche interest for cosmetic rewards that the general population mostly ignored and never felt compelled to participate in. Adding loot started the problem since it mixed two different audiences into the same content but with conflicting goals.
I meant.
I rather "waste" my time helping somebody than waste my time by somebody randomly leaving a dungeon.
I don't get angry if we din't time a key because a DPS couldn't do XYZ and we wiped too many times. That's fine.
I do get angry when somebody just drops group after a wipe or when we won't make timer.
The mentality nowadays is to jump ship if a run doesn't go perfect or if you won't make the timer is BS.
Yesterday I had a DPS drop group after 2nd pull because he didn't "like" the way the tank did the pull. We didn't even wipe