already been answered bellow but please reread my post VERY carefully. there is only ONE type of calling that requires one of the 2 specific dungeons (or a world quest, which while i did not finish before IS a tedious headache)
to be honest, what got me far more annoyed is the amount of people here actualy defending their actions. I WAS annoyed at the hutzpa of dropping group on me and then coming around and whispering me to help them farm that one boss. I don't know you, why would I help you AFTER you inconvenienced me and 2 other people with so much as a single word of warning? but that people actualy think its perfectly normal and ok and people who want to finish the dungeon are in a wrong? that is just... I'm honestly still processing THAT.
I don't like grouping for these world quests mainly because of the phasing issues (I THINK they are related to warmode?) and doing them solo is tedious. but looks like doing the other requirement for them is even worse O_O awesome design decisions from Blizzard, here.
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I don't know becasue after waiting for 10 minutes with the other two dps left in a group, I gave up and dropped group. cause you know if you paid attention rogue AND tank left.
You'd think Blizzard learned their lesson with dungeon quests from the Garrison inn in WoD. Those were eventually changed to need a kill on last boss in addition to picking up the items because people kept leaving dungeons mid run.
Just change all legendaries to drop from the last boss in the dungeon and this problem is essentially fixed.
I fully understand your frustration at people defending this rogue and tank's actions, I don't agree with them one bit. However I'd just try to accept that you're going to meet idiots in the game, and most definitely will meet people disagreeing with you on fan forums like this (if it's not to just try and annoy you further). And as you and others have said, Blizzard are partly to blame for this for having memories drop from non-last bosses. You'd think they'd have learnt their lesson from previous expansions...
I mean they should still do that. If they do choose to leave after the first boss then imo they should get a 2 hour debuff to teach them not to be so damn inconsiderate.
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There's this addon i really suggest you get called Global Ignore list.. It makes your ignore list limitless and it syncs them with your alts if you have any so you don't have to ignore the same person again on another character. Doesn't keep people out of your groups but it does warn you if they're in your group.
Boy you would love leading a raid pug, where that happens almost every boss. THAT forum tantrum would be a site to behold.
I see. So you think you are allowed to tell people how to play the game? If you want to complete a dungeon how about you make a premade. The queue is for randoms. It is not there for you to dictate to others on how to play the game. The audacity you have to even suggest that people have to stay for the whole dungeon, without prior conversation.
This is a super toxic statement. Expecting people to stay for a whole dungeon that they queued in for isn't dictating at all. Stop promoting toxic behavior in the game. If you queue up for a dungeon, you should finish it. Otherwise, Blizzard should give players the leaver debuff if they bounce any time before the last boss.
Well it seems that they are doing what blizzard asked them to.
Farming the first boss.
If Blizzard didn't want that they would not have done the same think people complained about in previous expansions.
I mean unless they are completely retarded.
I too have people leaving my groups after 1st boss of ToP specially tanks not sure why
The conduit for druid legendary thrashing is on first boss. And before you think their actions are so bad, maybe consider how stupid it is that i had to run the dungeon 38 times for that conduit to drop, leaving after first boss each time. Like HELL am i doing a full clear each time when the group gets a prio on a tank over everyone else the moment i leave.
Ppl have to adapt to dumb implementations.
1. Your goal is to complete the dungeon
2. Their goal is to farm the first boss
You might notice there is only a marginal overlapping of your goals, yet you have the audacity to claim your goal is superior to theirs.
If you want to get mad at someone then complain to Blizzard about putting notable loot on bosses that are not tied to the completion of the dungeon, although they already knew from the past that this will lead to such frustrating situations (and surprisingly was hotfixed then, but not changed now).
This is a super toxic statement. Feeling entitled that people should play in a particular way is extremely, super toxic.
It should be noted that leaving a dungeon after the first boss is killed doesn't give you any deserter debuff, so the poster I am quoting is trying to guilt-shame the player-base to follow his head rules, not Blizzard's rules.
OP while complaining, you culd've found 10 tanks. Also, I call bullshit on you waiting 10 minutes, as when someone leaves your dungeon party you get placed in priority queue. No way you waited 10 min. If you actually did, just do heroic - it is as easy as normal but you won't wait at all.
Sorry, I just fail to see the problem, them leaving cost you waaay less time than coming here to crya and it wasn't m+. Get off your horse, you are not that important.
Also, they are as dumb as you, farming normal for legendaries... When the chance on mythic or mythic plus is almost 100%.
That's why Blizzard should move all legendary drops to last bossses in dungeons.
I did the same thing with 1st boss in one of the Revendreth instances and do not feel bad in any way.