I wish more people understood this. The devs of Wildstar made the mistake of wanting to be "hardcore" and this was after WoW had to implement LFR to justify the amount of resources going into raid content. Not to mention prior to that Blizzard was always open about the fact that less than 10% of players raided and less than 5% were in the hardest content (being generous with figures because I don't remember the exact percentages). Reading threads with people saying they're glad casuals are abandoning WoW for FFXIV and Blizzard can focus more on raiding/M+ is foolishness. Maybe WoW can afford to do that where newer MMOs can't, but it's not what's going to be healthy for the game or their bottom line overall.
I didn't end up making it very far in Wildstar because their questing was abysmal and I couldn't help but notice that WoW has since copied their 'fill the bar' method with WQs. This was an ongoing complaint throughout beta and, to Carbine's credit, they tried to improve it as much as they could before launch, but it was obvious that the experience of getting to max level was not something they considered important in early development. I do miss my Mordesh spellslinger though, what a great concept both that race and class were.