I disagree. I used it ALL THE TIME in the current system because I was picking up so many weapons and had limited space. The only thing changing here would be that you wouldn't be forced to sift through it due to weapon breakage.
How or why? You'd still need to get the weapon you want, would still need/want to gather materials for cooking, would still want to get the other equipment you wanted to use.How would it change the game? Well for one you wouldnt need to plan and prepare for big battles nearly as much,
Again, disagree. Because you wouldn't be sorting through it every time you pick up a weapon. Because you wouldn't HAVE to pick up every weapon you see, you'd only pick up the ones you want to keep or use as a throwing weapon. I was in my inventory all the time when I played. I would expect that to decrease if weapons didn't break, or otherwise stay the same. But the reason would be different.youd spend a lot more time in the inventory screen sorting weapons
If the only reason you're exploring is to go find yet another weapon that's going to break in 5 minutes, then IMO, there's something wrong. Knowing whatever I found would be broken or tossed soon after finding it made me want to explore LESS, not more, because it seemed pointless.and it would decreases the need to explore.
It absolutely did for me.Weapon durability doesn't really stop you doing what you want either.
What part of "I bought, played, and beat the game" didn't you understand? I tried something new and hated it.Your taste in games must be so dull if you're so unwilling to try something new.
I said name one.Many games with a mana system can put you in a position where you cant deal much or enough damage to win the fight. Resource management in combat isnt new.
I can't say what I really want to say here, so I'll just say, your takes are horrible and you're ignored.That doesn't stop the opinions themselves being bad
I'm not so sure this is an "outdated" thing so much as just something I personally hate: Unpausable anything, but specifically cut scenes.
There should always be a pause button (obvious exception is multiplayer). Its a video game and real life happens, I shouldn't have to reload an old save because my wife asked me a question while I was playing, nor should she have to just shut up when I play. We're adults, stuff happens, we should be able to effing pause any single player game at any time.
I THINK back in the day it was a limitation of the system, cinematics were just movie files playing at a specific time so all you could do was skip if anything. But these days I see no reason why there should ever not be a pause button (Square-Enix seems to have started allowing pausing in cinematics at least in most new games)
Edit:
I just bought a switch specifically to finally play botw and some new pokemon. Can't wait to see if this weapon system is as terrible as this thread thinks it is.
time limits to include enrage timers or bosses
RNG
Bag space limits (esp for crafting mats)
one-shot mechanics
Member: Dragon Flight Alpha Club, Member since 7/20/22
Man dont get me started. Dark Souls 2 has many flaws but I think durbility is the worst one. The whole game is designed to clear every area and every area is teeming with mobs. You can basically only use a handfull of weapons because most weapons have like 30 durability. Or you need to buy hundreds of repair powders. I was lokking for a mod that changes the durability but I couldnt find one.
If I wanted to play Dark Souls 2 again I would probably use cheat engine to avoid the awful durability system.
Yes. It is. And it's how colours become dated, then relevant again. And how game mechanics can become dated, then relevant again.
There are some game mechanics, much like there are things in clothing design, that are just straight up superceded by better technology. Some things though fall in and out of favour. Applying to both the larger genres, and the smaller individual mechanics.
Another one to add. Any sort of lack of any bad luck protection on rare drops. If a mount is a 1% chance of dropping, just give it to them automatically if it hasn't dropped by the 100th run. The devs are just being assholes after that point.
It's still a nice game, but it is so in spite of it, not because of it.
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Also this, by a lot.
Really rng on its own is terrible enough, but stuff like that makes me wonder why countries delay treating it as the gambling it is.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Busy and overly flashy graphics: When people are purposely turning their graphics settings down to avoid issues with overly busy graphics and effects because it puts them at a disadvantage, it's time for the devs to give up on that.
There are certain break points here, games like Ghosts of Tsushima, Skyrim (including mods) are made better by their graphics, other games like FFXIV or Battlefield 4-now the graphics actively work against the player because they are just too busy.
dazed mechanic , its such an stupid concept
You have to save scum a LOT during the early game because the combat is entirely stat based. Unless you have grinded up your skill to level 20 by doing the Rattay Tourney over and over so that you can go around and continually thrust people in the face with a shortsword, you cannot survive combat with anyone. And if you did thieving like I did, then you need even more saves because it is possible for you to be spotted and you don't know why that happened. The game was buggy and there were so many things that could go wrong. Maybe you were able to find the ingredients to produce the potions early on, but I couldn't. Also, mass producing potions is rather tedious, as each potion takes 3 minutes to make and you have to produce dozens of them before you can unlock the mass produce/batch option.
One shot mechanics with no wind up and offscreen. Looking at you PoE
Undodgeable reflect damage. PoE again
Kill mobs to collect bodyparts quests with less than 100%drop rate. Headless raptors in barrens and gutless gorillas in STV.
Bulletsponge bosses
My pick: Putting non-combat stats on gear, e.g. +1 smithing gloves, +1 alchemy amulet, +1 mining trousers, etc.
I don't understand why developers still do this.
All it does is making the boring parts of a game like gathering or crafting extra painful, because you need to swap in and out of gear before doing it. Usually on top of terrible inventory systems.
It can also lead to wasted skillpoints if you learn there is crafting gear too late and already invested into the stat to the cap (like smithing 5 in divinity original sin, when all you actually needed to cap was 2 because there are 3 slots with +1), which just doesn't feel good.
Or it completely breaks the game like in Skyrim where one crafting stat feeds into the other creating a loop which allows to forge gear that oneshots everything.